kAISER
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core_pfieldgroups_3
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I like OFP sooooooooooooooooooo mucccchhhhhh.
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Normally, the theme of DMZ (De-Militarized Zone {like it's demilitarised}] sounds like you're fightin' in just one place, that particular stretch of line. And if I'm not mistaken, DPRK military tactics are to surge in large numbers, the theme would call for all-out war (infiltrations and stuff do happen{more like defections}]. Heck, making DPRK units is one big job, y'know? U sure you're gonna do it?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Armourdave @ Mar. 06 2002,00:46)</td></tr><tr><td id="QUOTE">ATI Rage was out of date even when OFP was in the early stages of development and considering most total conversion mods wont be out for a long time I think most mod makers will not sacrifice medium-high ammounts of detail for the few remaining users of very old cards. Nvidia aren't even making Geforce 3's any more  When most mods are released we'll probally be on Geforce 5's. Sorry if all this sounds harsh and brutal but I think mod makers want to progress  and move on and add more detail instead of constantly catering for people with low end gfx cards. You also must remember one of the biggest fps killers is AI, not just models.  I am not saying "make 4000 poly weapon models!!" I just think that a 1500 poly weapon model instead of an 800-900 poly weapon model (weapon models in OFP are around that) wont hurt your FPS half as much as you think.<span id='postcolor'> Hey, yeah, I concur! Heck, what can we do other than wait [maybe just play OFP in its current standard]?
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But considering that large numbers of computing power is needed to run only one object-laden mission, keeping a poly count low may have a priority, though it may seem miniscule in its contribution. Currently, even my 1Ghz, 192 MB RAM and ATI Rage can't handle extra-large OFP missions.
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Cool!!! I can't wait to get one silenced M4 and start whipping away a spec ops mission!
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How can I make a full-load soldier with a sniper camouflage? Since a sniper has a limited cargo load, it could not carry the same amount of weaponry as a normal soldier. How can I change this?
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1st question: How can I put a specific face texture on a specific person/unit (which is not the player/ or like in the official campaigns)? 2nd question: Is there any good tutorials in modeling men units/faces ?