juliusN
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Everything posted by juliusN
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31st NORMANDY MOD - WW2 Â -BETA RELEASE
juliusN replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
People keep asking for the release date because they love and care for this mod.If it's not convenient to give a estimated release date then may i know approximately how many percentages of this mod are finished? Thanks again. -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
juliusN replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Anybody can tell me what's the estimated date for the next release?Thanks! -
It's a nice mission,although a little hard,thanks. Just keep on making more sp missions in WWII era. A suggestion:Why don't you place the missions in more detailed islands,such as the original islands in arma?
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31st NORMANDY MOD - WW2 Â -BETA RELEASE
juliusN replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
AI shoots insanely accurately. Maybe the AI dispersion should increased for the weapons? Hard to say was it realistic if don't know the distance, what part it hit, were you damaged already... IRL also the angle it hit plays a major role. About historically... Especially the Jagdpanther sidearmor (and rear) wasn't very thick (40-50mm), but the slope (30 or 35 deg iirc) helped. It is a tank destroyer (without a turret), not a tank, so it is better in a defensive role. Just increase the "aimprecision" to make your hand (and those of AI soldiers) sway then neither the players nor AI soldiers will shoot so deadly accurately as before. you can also use the FFN mod,which has already adjusted the aimprecision value. -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
juliusN replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
I think the M10 tank destroyer is indispensable for US army! It was a widely used vehicle in US army and effective against panthers and tigers. -
I think it's possible,just replace the grass with "snow".
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Black people  rarely fought directly on the frontline during WWII.Maybe you should remove the black faces so as to make the mod more realistic?  Sorry for my english.
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Will trenches be included in the beta release? I'm wondering if the trenches have been ignored since you put so much time in making planes and vehicles.
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Sherman is reliable and easy to produce and it has the mechanism which can stablize the gun.So sherman shoots accurately. In fact US army's advantage lay on it's air force.To keep the balance,just give americans more fighters and bombers.
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Sherman is better than PzIV and 4 shermans together should be stronger than one panther. When faced with a tiger or even king tiger,i think americans will call air support but not send out their shermans.
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The guys of arma.info act toooo slowly.Are they still awake?
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Unfortunatly the high command function won't be included in version 0.85 because tony needs more time to make it perfect.
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Attention everyone!! I am very excited to inform you that FFN has just been finished and will soon be availabe to download! Perhaps tony is now uploading his files!
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Tony has confirmed that AI infantry will do cooperation with AI tanks while they are in the same squad and soldiers will take destroyed vehicles as cover. However,the detailed way their cooperate is still unknown.
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No,it's a quarter to six in china now,so maybe he's having dinner  I think tony will release the mod today because there is a military organizaton named as "914" in FFN.Tony chose sep 14 to release his mod  designedly.
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What is tiger IV? I have only seen panzer IV.
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I know the developer of FFN and the mod runs smooth on his PC,which is quite outdated.
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31st Normandy mod can be played in an RTS way with the aid of FFN mod ,which contains the "High Commander Mode(HCM)".You can imagine Close Combat ,Sudden Strike and Blizkrieg with armed assault screens. please watich the video here: http://tw.youtube.com/watch?v=bT3jbL7nQQQ
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31st Normandy mod can be played in an RTS way with the aid of FFN mod ,which contains the "High Commander Mode(HCM)".You can imagine Close Combat ,Sudden Strike and Blizkrieg with armed assault screens. you can watich the video here: http://tw.youtube.com/watch?v=bT3jbL7nQQQ
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" 1. AI is limited in Arma. Â It is up to a mission maker to make the missions as realistic as possible to script the AI to do certain things that give an illusion of realism. Â " AI won't be a problem if you use FFN mod which will soon be released. To know more about FFN mod,please watch the following videos: Show how squad fight in open ground Show how squad fight in Town Show how SpecOp fight in close combat Show how SpecOp take down building http://tw.youtube.com/watch?v=832I0HDLwgY http://tw.youtube.com/watch?v=3x1pDer_-oM these video Shows how AI automaticly take cover in defense.this abitily actived when AI or player squad hold when no waypoint exsit or at the last waypoint.they can use any object in map as cover,such as rocks trees woods etc. The FFN mod is now being discussed here: http://www.flashpoint1985.com/cgi-bin....3;st=75
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Then when will this mod be released?I almost can't wait.
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Well done! WWII will soon be back! I'd like to see some trenches.There hasn't been any trench in arma before.
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What about the weapons?Vilas's M1 garand looks a bit ugly and the iron sight wasn't carefully made.(sorry vilas)