jmcorp
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Recent videos graphics possible on consoles?
jmcorp replied to ricogs400's topic in ARMA 2 & OA - GENERAL
if the PS3 can handle a game like Killzone 2, undoubtably the best looking console game this far, I see no reason why it can't be scaled to handle ARMAII, I believe it will also run perfectly well on the 360. -
NICE!!! finally some High Quality stuff...
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I am very happy with this addition, and believe that those that aren't are seriously nitpicking...sure your eyes don't blur when bullets land near you, but what do you think happens to your heart rate, skin pores and mind? sitting behind a computer and complaining about this won't help, because very few of us have experienced anything like being shot at, but I do feel that for the game to convey a sense of emotional stress and panic when near misses occur, shaky hands and blurred vision is a great thing! sure a commander as hard as nails may not suffer the same reactions to bullets, but they are few and far between, i can assure you a greater number of people WILL be affected by sudden-near death... just my opinion...
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Weapon handling, whats need to be next gen?
jmcorp replied to twisted's topic in ARMA 2 & OA - GENERAL
thats not the point, the point is ARMA is lacking horrifically behind in regards to technology, the weapons barely animate when fired, as you said, some 'ancient' games have had these features, and yet doesn't it bother you that ARMA doesnt? IMO they need a much bigger workforce, 30 or so people is not enough to make such a higly demanding game, OFP2 on the other hand have 70 or so staff just working on weapons models and animations, you can expect all the OP posted to be in that game... -
heres are my thoughts: -the 5.56x45mm round is faster than the 7.62x39mm round -the 5.56x45mm round loses more kinetic energy than the 7.62x39mm round while traveling, thus when it makes impact on something like body armor, it would not transfer as much energy as the 7.62x39mm, which transfers almost ALL of its energy! -thus making the 7.62x39mm more powerful than the 5.56x45mm round. especially at stopping a human being, but also at going through protective material. but what you guys are saying is: -the 5.56x45mm round has a higher penetration than the 7.62x39mm round. because it travels faster?
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yeah it would be a burden selecting it for every mission, then it could be selected in the player profile like smelljelly said, or it could be at the start of the single player campaign, yeah but i prefer the profile option better... oh and i dont want it to be customisable either, thats going a bit over the top with the feature. i just want it realistically implemented, i hate just knowing the fact that me and my soldiers all wearing 'body armor' can be killed by 9mm shots to the chest in Arma, even at > 100m
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hello every one i'm new here, this is my 1st post. okay so here goes: In Arma 2, i believe the dev team should include body armor or bullet-proof vests, helmets,shinguards and shoulder guards that the player can choose to wear or not, and if worn can be taken off as well. the variations of vests should protect you from various levels of small-arms fire, such as pistols, sub-machine guns and some rifles, for example a level 3 body armor will protect you form 9mm rounds, 5.56x45mm NATO rounds and a few shots of a 7.62x39 mm rounds. this will make the game much more realistic, in terms of land military combat. the player should be able to choose from a selection of body armors, but it should have these effects on the player: -slow the player down, if taken off the player should be able to sprint for longer and faster -protects player from small-arms fire listed above...but there should still be bullet penetration, in more powerful rounds, such as the 7.62x51 mm NATO. -restrict the players mobility and flexibility, these could simply be done with animations. same applies to helmets, they should incluse some anti-ballistic helmets in the game, which are capable of stopping 9mm and 5.56x45 mm rounds, but not many, this will make the game much more realistic. the helmet should affect: -his speed, but not as much as the torso armor. -his breathing should be a little heavier after sprinting for some time if your wearing a helmet. of course the ability for the body armor to stop rounds should be based on the distance the round has been travelling: traveling for very long = less energy point blank  range = enormous energy AK-47 effective range: 300m thus if shot with an AK-47 from (0-150)m the bullet should penetrate your body armor and fattally wound your player, but if hit from say 300m-above the bullet should not penetrate, but say 3 shots from an AK-47 at more than 200m should then crack or damage one of your bulllet proof plates, thus any more shots and you would die. M4 effective range: 460m if hit with a 5.56x45mm NATO round fired from an M4, at ranges between 0-150m the body armor should stop the bullet but only a few, if hit at ranges of up to 300m and above, little or no effect should happen to the player, due to the fact that the 5.56 round is a less powerful round as the 7.62. for this to be incorporated into the game, the current system of hitpoints will have to go! IMO let me know what you guys think. if any of the above information is wrong, please inform me...