joffy
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I'm doing something wrong! I done a test setup where I'm a blufor guy and i place a opfor guy nearby. We both have move waypoints ahead. I place a trigger just ahead of me, set it to be activated by me, detected by the opfor guy, so when I reach the trigger the opfor will start moving? Then as suggested I did a group line from trigger to myself, but when i click edit waypoint activation sets itself to vehicle. Anyway I tried different settings and none work. The opfor guy moves ahead straight away.
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Thanks for reply, but I'm a noob, can you explain how please?
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I'm struggling with simple triggers. I want it so when my unit reaches a certain point, 2 enemy units will begin to move towards my area. I put a trigger eclipse on my area activated by my side and detected by the enemy side. I then synced the trigger with the enemy move waypoints. Guess that's wrong huh?
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Worked it out now thanks. Now gonna try work out how to have AI Engineers defuse mines.
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Just tried out his fantastic script, but I cannot get it assigned to the mine object. I tried Mine and MineE but it doesn't work. Anything else I tried, H, Body etc works fine. AmI using the wrong name for the mine?
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Thanks. I did look into scripting but seems complicated!
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Thanks. I did look into scripting but seems complicated!
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I've been trying out the mission editor and have a few questions... 1. In the waypoint menus what does, "NEVER SHOW", SHOW IN CADET MODE" and "ALWAYS SHOW" do? 2. Is it possible to set it for troops to retreat if a certain number of the group is killed? Thanks.
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I've been trying out the mission editor and have a few questions... 1. In the waypoint menus what does, "NEVER SHOW", SHOW IN CADET MODE" and "ALWAYS SHOW" do? 2. Is it possible to set it for troops to retreat if a certain number of the group is killed? Thanks.
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Hi, just installed ARMA and want to get the hang of single player before venturing into MP. Which mods work best in SP in missions/campaigns that improve AI etc?