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junior_g

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About junior_g

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    Lance Corporal
  1. junior_g

    Task Force Romeo MilSim Group

    Just a quick update on what we are up to. TFR is currently deployed to Takistan to assist in Counterinsurgency, and Foreign Internal Defense operations. The next weekly operation is happening this Sunday, along with relevant training events Wednesdays. Details below: Start Time: 1900CST Date: Sunday 07Apr2013 Game: Arma 2 Special Mods: See Arma 2 Mods Section on our forum General Concept of Mission: TF Romeo conducting counterinsurgency operations in Takistan. We will be operating out of FOB New Haven to support the NATO effort of restoring peace in the country. Click for Briefing Notes: Open to public players willing to communicate and play cooperatively.
  2. Squad name: Task Force Romeo Timezone/location : US CST Gamemode preference (eg coop or pvp): COOP, PVP Contact email: junior_grajewski@gmx.net Website address: tfromeo.yuku.com Short description: Arma 2 and 3 (transfer in near future) MilSim group, based on international Special Operations with weekly operations/training Language: English
  3. Squad name: Task Force Romeo Timezone/location : US CST Gamemode preference (eg coop or pvp): COOP, PVP Contact email: junior_grajewski@gmx.net Website address: tfromeo.yuku.com Short description: Arma 2 and 3 (transfer in near future) MilSim group, based on international Special Operations with weekly operations/training Language: English
  4. Task Force Romeo tfromeo.yuku.com Introduction We are a milsim group looking for new members. We play Arma 2 and Arma 3. We are quiet professionals, are simulation oriented, and take the game seriously. We promote a quality over quantity approach and attitude. We are actively recruiting members of any experience level. Who we are The group is called Task Force Romeo and is in its beginning phase. Myself and several members have years of milsim experience and we are starting this group to provide a fun, but serious environment for the military simulation enthusiast. The group is based on a concept similar to "Rainbow Six" as in not having a particular country of origin, but rather being a mix of the best of what the NATO community has to offer with regard to Special Operations. We are looking to build a no-nonsense team where people know what they are doing, and Team comes before Self. We aim to simulate the no-nonsense, do-what’s-proven-to-work atmosphere of a real world special operations unit. What we do We have been playing in all mission and scenario types that are applicable to the realistic style of play that we employ. These range from coop to PvP. Getting involved in large scale operations with other units is one of the goals to achieve as the group grows in size, and most importantly quality. There will be operations once a week, in which a variety of things can be done. There will also be weekly training sessions to sharpen skills and introduce new concepts. We want to keep things interesting, and avoid getting burnt out, by doing 2-3 organized events a week. We all have lives beside Arma. Ranks We do enforce a rank structure that is based on experience, commitment level and skill. Leadership skill and command presence is particularly important for individuals seeking to become promoted into NCO positions. This will be evaluated on an individual basis during ops. That being said, a casual, respectful tone of voice is used by everyone involved. It is not required to address people by rank and such, and yelling aside from being hyped up in a mission, is not accepted. Ranks are only there to make it clear who gives orders and who follows in a mission. We demand mutual respect, and in general it should be understood that orders/instructions are obeyed when in game, and in the pre-and post-mission phases (briefing, planning, debriefing). No time to argue during the mission. Constructive criticism is always welcome after the mission, and is the most important part of every debriefing. Sunday Night Ops: 1700 US CST Monday night training: 1700 US CST Check us out if you are interested for some good time in Arma 2 or 3. Come on Teamspeak anytime: tf-romeo.com:10003 Or check out our game servers: Dedicated Arma 2 MSO server: [TFR] Task Force Romeo The forum can be found here: tfromeo.yuku.com
  5. Task Force Romeo tfromeo.yuku.com Introduction We are a milsim group looking for new members. We play Arma 2 and Arma 3. We are quiet professionals, are simulation oriented, and take the game seriously. We promote a quality over quantity approach and attitude. We are actively recruiting members of any experience level. Who we are The group is called Task Force Romeo and is in its beginning phase. Myself and several members have years of milsim experience and we are starting this group to provide a fun, but serious environment for the military simulation enthusiast. The group is based on a concept similar to "Rainbow Six" as in not having a particular country of origin, but rather being a mix of the best of what the NATO community has to offer with regard to Special Operations. We are looking to build a no-nonsense team where people know what they are doing, and Team comes before Self. We aim to simulate the no-nonsense, do-what’s-proven-to-work atmosphere of a real world special operations unit. What we do We have been playing in all mission and scenario types that are applicable to the realistic style of play that we employ. These range from coop to PvP. Getting involved in large scale operations with other units is one of the goals to achieve as the group grows in size, and most importantly quality. There will be operations once a week, in which a variety of things can be done. There will also be weekly training sessions to sharpen skills and introduce new concepts. We want to keep things interesting, and avoid getting burnt out, by doing 2-3 organized events a week. We all have lives beside Arma. Ranks We do enforce a rank structure that is based on experience, commitment level and skill. Leadership skill and command presence is particularly important for individuals seeking to become promoted into NCO positions. This will be evaluated on an individual basis during ops. That being said, a casual, respectful tone of voice is used by everyone involved. It is not required to address people by rank and such, and yelling aside from being hyped up in a mission, is not accepted. Ranks are only there to make it clear who gives orders and who follows in a mission. We demand mutual respect, and in general it should be understood that orders/instructions are obeyed when in game, and in the pre-and post-mission phases (briefing, planning, debriefing). No time to argue during the mission. Constructive criticism is always welcome after the mission, and is the most important part of every debriefing. Sunday Night Ops: 1700 US CST Monday night training: 1700 US CST Check us out if you are interested for some good time in Arma 2 or 3. Come on Teamspeak anytime: tf-romeo.com:10003 Or check out our game servers: Dedicated Arma 2 MSO server: [TFR] Task Force Romeo The forum can be found here: tfromeo.yuku.com
  6. So I was able to find the mission I was talking about, it is Arma GDCE. After doing some research into its PBOs I found the basic idea behind the way it works. I started to translate the stuff from .sqs format into .sqf format, since that is what Arma II uses. I am still having problems with this though. It is the first actual scripting I'm doing, so maybe some of the more experienced guys out there can point out my mistakes. I named the members of the squad I want to reinforce via the action menu item. TL1, TL2, TL3 are 3 of them. I added the action called "reinforce" to an object and it shows up and I am pretty sure it calls the script correctly, because I tried calling it without putting the .sqf in the mission folder and it gave me an error about missing .sqf. It doesn't give me the error, however with the .sqf in the folder. I therefore figure the mistake is in the .sqf. I assigned the player character the group name in the init field using SQUAD=group this; squad setgroupid ["SQUAD"]; I created .sqf file called reinforce.sqf which contains the following \\Reinforces Squad _a = alive TL1; if(!_a) then { deleteVehicle TL1; createUnit [getMarkerPos "Base1", SQUAD, "", 1.0, "corporal"]; } _b = alive TL2; if(!_b) then { deleteVehicle TL2; createUnit [getMarkerPos "Base1", SQUAD, "", 1.0, "corporal"]; } _c = alive TL3; if(!_c) then { deleteVehicle TL3; createUnit [getMarkerPos "Base1", SQUAD, "", 1.0, "corporal"]; } My goal with the script is to be able to get a replacement for one of the team members (in this case TL1-3) if I loose one. I have gone through a bunch of scripting command descriptions and examples on the Arma 2 wiki and this is where I ended up. I go into the game to try it out, kill one of the three, try the reinforce action and nothing happens. Any help appreciated. Thanks a lot
  7. Back in the days of Arma I there was a mission I had that enabled you to repopulate a squad of AI when you lost a few AI guys. The way it worked was that you could go up to a guy in a "base" and select an option from the action menu to "repopulate" the squad. Anybody know if there is a script like that for Arma II?
  8. junior_g

    Ambient Combat Module

    Does anyone know if the OA units are added into this yet, and if so, what are their faction/group names to add to the "call BIS_ACM_setFactionsFunc" and "call BIS_ACM_addGroupClassesFunc" functions? I'm trying to spawn some of those takistani insurgents.
  9. Is there a way to turn off the "radio text" saying which groups were reduced/removed/activated and can you make the units not show up on the map when in game?
  10. junior_g

    WP Insurgents

    I was actually asking for the classnames, like SoldierWmg for a US machinegunner for example or SoldierEmg for an SLA machinegunner etc. Sry, couldn't think of the right word (classnames) for that when posting
  11. junior_g

    WP Insurgents

    Nice work! What are the unit names?
  12. Thanks for the reply, problem solved
  13. I think that the area height is too low and therefore no waypoints are generated. Test the following waypoint config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _CheckRadius1 = [ 5, 10, 10, 20, 20 ]; _CheckRadius2 = [ 10, 30, 30, 40, 60 ]; _checkAreaH  = [ 20, 15, 15, 10, 10 ]; _checkMaxH   = [ 500, 500, 500, 500, 500 ]; _checkMinH   = [ 1, 1, 1, 1, 1 ]; _checkNear   = [ 0, 0, 0, 100, 200 ]; _checkObjH1   = [ 0.5, 0.5, 0.5, 0.2, 0.2 ]; _checkObjH2   = [ 30, 20, 10, 5, 4 ]; _checkCount  = [ 200, 200, 200, 500, 1500 ]; _checkResol  = [ 45, 36, 36, 12, 12 ]; Many Thanks Greeting Silola Okay, do I just put this for "case 0" in the DAC_Config_Waypoint.sqf file? Sry, long time, no reply, I was busy doing other stuff. Thanks for the reply though Silola
  14. DAC2.0 is awesome, thanks for the great work. I wanted to ask if there is a way to get it to run in Sakakah Al Jawf. It works great on Sahrani, but on Al Jawf there is nobody spawning in the trigger zones.
  15. junior_g

    Survival

    Have you heard of DAC?
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