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joe556

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About joe556

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  1. This is by far my favourite sound mod, nice work mate. I especially like the artillery sound fx and the explosions.
  2. joe556

    ArmA Effects

    In your videos, what sound mod do you use?
  3. joe556

    UK BRITISH FORCES PACK

    In the editor, where do I find all of these units? Ive installed the installer thing, but I cant seem to find them anywhere in ArmA, Help!!!
  4. joe556

    Music player - HULK_OggPlayer

    What software do you lot use to open PBO files and could you post a link to it please?
  5. joe556

    XAM 1.3 Released

    Any way of using our own sound tracks in the Black Hawks radio?
  6. joe556

    XAM 1.3 Released

    Is there any way of changing the songs available on the UH 60s radio.
  7. joe556

    XAM 1.3 Released

    Looks like a standard 8 figure grid ref, just like in real life. Hi Teliko, its me from RAAB.
  8. joe556

    DMSmokeEffects Beta3

    Does the included mission work? No, it just shows all of the BIS standard effects. I'm on version 1.08 and I've extracted the PBO to my addons folder, but like I said, it can't find the .sqf file as mentioned in the trigger code. Any thoughts? Well the setup I recommend is to have it in it's own @DM folder, as it contains a config file that might otherwise conflict with another one in the same addon folder. I extracted the whole @DM folder to my ArmA folder and the Addons folder to be sure, butr still no luck. I keeo getting the same error message that "DMSmokeEffects\Scripts\DMSmokeEffects.sqf" cannot be found and reverts to the vanilla effects. Are you definietaly sure this path is correct? Since I can't find a folder called scripts or any .sqf files. If you de-PBO the file you should see the folder structure & files in there. Basically a PBO file is like a ZIP file, one that ArmA can use without decompressing. Within the DMSmokeEffects PBO file there is a folder called "Scripts" and inside that there is a file called "DMSmokeEffects.sqf". Have you added a shortcut switch to your game shortcut that adds the @DM mod in? So that it looks someting like this: That is the entire line as it appears on my own shortcut, as you can see it includes the @DM mod. Yeah, done it, still get the same thing. Any more ideas?
  9. joe556

    DMSmokeEffects Beta3

    Does the included mission work? No, it just shows all of the BIS standard effects. I'm on version 1.08 and I've extracted the PBO to my addons folder, but like I said, it can't find the .sqf file as mentioned in the trigger code. Any thoughts? Well the setup I recommend is to have it in it's own @DM folder, as it contains a config file that might otherwise conflict with another one in the same addon folder. I extracted the whole @DM folder to my ArmA folder and the Addons folder to be sure, butr still no luck. I keeo getting the same error message that "DMSmokeEffects\Scripts\DMSmokeEffects.sqf" cannot be found and reverts to the vanilla effects. Are you definietaly sure this path is correct? Since I can't find a folder called scripts or any .sqf files.
  10. joe556

    DMSmokeEffects Beta3

    Does the included mission work? No, it just shows all of the BIS standard effects. I'm on version 1.08 and I've extracted the PBO to my addons folder, but like I said, it can't find the .sqf file as mentioned in the trigger code. Any thoughts?
  11. joe556

    DMSmokeEffects Beta3

    After extracting and using the code in my own missions, I just get an error message ingame just before the effects activate telling me that "DMSmokeEffects\Scripts\DMSmokeEffects.sqf" cannot be found. Any ideas? I extracted the PBO to the addons folder like the readme says. Help!
  12. joe556

    RH weapons

    Well I think a flamethrower would be nice.
  13. On the topic of IFVs, we could really do with some good ole British kit such as Warriors, Scimitars and Scorpians.
  14. About the m249, the SAS use it as the Minimi and do use it quite a lot, webbing they use is generally '58 pattern webbing, google it, and they use the browning 9mm a lot. Also, the M240 is refered to as the GPMG by us Brits.
  15. joe556

    SCUD - Nuclear Explosion

    Only thing I dont like about the nuke is that it's a bit small for a nuclear weapon, I reckon it should be able to destroy at least the whole of Paraiso in one go, I know it's probably really hard to do without raping a PC further, but just my opinion.
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