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jgdj18

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About jgdj18

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  1. jgdj18

    Sniper Scope Tips

    Hey, firstly I searched for other similar posts but didn't find anything relevant so i apologise if i'm covering old ground. Hopefully this thread can be a collection of sniping tips After playing ARMA for about a month now I went and saw the movie "shooter" and got a sniper fixation and decided I would sort out the troublesome sniper scopes for good. So I set up a shooting range with civilians (It did feel kinda wrong...) and took notes on the milipoint system and distances with the m24 and 107. I drew a great diagram, went to play multiplayer ARMA, started sniping from a much higher elevation and found out all my notes were useless because of the higher elevation. Firstly a little rank which is that with the realistic/difficult bullet drop (which I love) and the dodgy scopes, sniping is more about judging where your first few shots land and adjusting from there. This is anything from realistic where the sniper should be able to pull off a kill with the first shot. Sniping in ARMA does not feel realistic because of the guesswork involved. I'm no sniper expert, but from movies and such usually a spotter calls out distance and windage etc. In the movie "shooter" the spotter has the distances marked on a sketched map. The problem is, that even if I could get some patsy to follow me around as a spotter, he can't get distances and he can't accurately check a map in game. Resultantly the shooter can't find distances and has to rely on guess work, which is unrealistic. OK, things I have learnt. 1) m24 drops more and so u have to aim higher than the 107. The other sniper rifles vary as well, but I have concentrated on these two. 2) The best method is to have a guess from experience, then look for the dust of a shot hitting the ground, and try to work out where on the scope it was when you originally took the shot. 3) running targets need time till contact to be taken into account, which is hard but this makes it interesting and realistic. 4) looking for where your bullet kicks up dust can be tricky because your target is usually just infront of where it hits the ground and so you need to go slightly lower than where it hits the ground. 5) bullet dust from contact with the ground seems to not appear when within about 1m of an object such as your target, so fine adjustment can be hard. 6) The notes I originally took involved measuring standing height by the milidots and then noting where the shot fell on the scope. this changes at different elevations and so is not practical for in game use. I'm sure this will be modded eventually, but until now maybe we could compile some tips
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