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jordan_dj21

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Everything posted by jordan_dj21

  1. jordan_dj21

    Note to ATI users

    Anyone with an ATI Video card experiencing the handle leak present in all catalyst drivers (except 6.7) IF the 7.5 drivers when released (any day now) still have no mention of ARMA and the handle leak can we all please hound,complain,abuse the ATI AMD website, phonelines, forums so that they fix this problem as it is doing my nut in. Can you imagine, a new ATI catalyst driver with no handle leak and improved performance in arma? I'll keep dreaming......
  2. jordan_dj21

    Note to ATI users

    i agree its an amazing game, on the south island I can play huge battles in the desert with decent performance but urban combat and North Sahrani are impossible with shocking fps and missing textures. I just hope its fixed, and soon!
  3. jordan_dj21

    Note to ATI users

    if i had a different CPU other than a P4 I wouldn't have to wait for new ATI drivers so I can play a game that i bought four months ago. All I can say is that if ATI drivers 7.5 fix the handle leak but there is no improvement in performance in Arma and the latest beta patch doesn't improve things then i give up!
  4. jordan_dj21

    2nd Beta 1.07.5157 feedback thread

    I'm getting the LOD bug more than ever. Whats going on? Has this patch fixed problems with the 8800 at the expense of other video cards? Plus, Please will you fix the damage settings to Aircraft. Helis and Planes are getting shot down way to easily now by APC's tanks and fixed machine guns. Surely this is not very realisitic!!!
  5. jordan_dj21

    1.7 beta impressions

    1.07 causes a drop in framerates compared to 1.05. Is this because its a Beta patch and not a normal patch. Will the final 1.07 patch run more smoothly or is this what I should be expecting? I did some FPS tests  playing the exact same mission (in Corazal) 5 times using each version. The average results don't make good reading for me. 1.05 - Average FPS 22 1.07 - Average FPS 17 all settings on normal with PP and blood on low.
  6. jordan_dj21

    Trigger to detect destroyed Urals

    cheers mate i'll try the trigger commands later. The URALS have a side (OPFOR) and OPFOR men attached to them so why when I place a "destroy" waypoint on both urals none of the BLUFOR team attempt to destroy the URALS even though I have a team full of saboteurs!! Also, in command mode it only gives the option to "get in" the urals and not "target ural" so i can't tell my team to blow the URALS up!
  7. Okay, its probably simple really but I don't know how to do it. How do I set a trigger up to detect if two urals have been destroyed so that this triggers objective "1" done. When I've destroyed all the enemy troops near the ural the trigger activates even though the urals haven't been destroyed. Do the opfor Urals not count as Opfor not present??? Also, why won't friendly AI destroy the urals even though i have a destroy waypoint on the Urals?
  8. I've done a search for this but can't see anything. Help would be appreciated. I can't get a UH60 to extract two remaining units once the mission is complete. I've created an invisible heli pad with a get in waypoint attached to the units and a load waypoint attached to the UH60. Both waypoints are ontop of each other and ontop of the heli pad. Once the units get to the heli pad the chopper arrives but it just hovers in the air and doesn't land. I've tried everything, like syncronising the waypoints, different waypoints for the units (get in nearest, load) different waypoints for the heli (load, unload etc) nothing works. Any clues??
  9. jordan_dj21

    Helicopter extraction

    i've sorted it (without reading any of these comments first). Basically, I had the get in waypoint for the units OVER the helipad instead of next to it. This is why the chopper didn't land! Somewhere I read to put both the load and get in waypoints on top of each other. WRONG!!
  10. jordan_dj21

    Performance Problem X1650 Pro

    I have a Sapphire X1650 pro and did have loads of problems (like shocking FPS, loads of texture corruption), however since changing drivers from Catalyst 7.2 to 6.7 and installing ATI Tray tools instead of CCC i'm getting much better performance. The texture corruption is only slightly visible now and FPS averages between 15-25 in cities and 20-40 elsewhere. I have all settings on normal except texture and objects on low and visibility on 1600. A HIS is better than a sapphire so you should be able to play smoothly . Install ATI tray tools and manually overlock your card to the recommended limit. Put all settings on either performance or application controlled.
  11. I've tried to put mission breifings into a mission i've created using the OFP template below: However, none of the text i inputted appeared when i pressed shift+ preview in the mission editor screen. I've created a file in my mssion folder called briefing.html Do i need to do something else?? <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1250"> <meta name="GENERATOR" content="ofp"> <title>Title</title> </head> <body bgcolor="#FFFFFF"> <! --- -----------------------------> <! --- "Notes" section > <! --- -----------------------------> <h2><a name="Main"></a></h2> <p> Write some text here - it will be in the "Notes" section. <br><br> You can use some <a href="marker:MarkerName">links</a> too. </p> <hr> <! --- End of Notes> <! --- -----------------------------> <! --- Missions plan > <! --- -----------------------------> <p><a name="plan"></a> Short description of the mission. </p> <hr> <p><a name = "OBJ_1"></a>First objective. </p> <hr> <p><a name = "OBJ_2"></a>Second objective. </p> <hr> <! --- End of "Plan" section> <! --- -----------------------------> <! --- debriefings ---> <! --- -----------------------------> <hr> <br> <h2><p><a name="Debriefing:End1">Title</a></p></h2> <br> <p> DescriptionEnd1 </p> <br> <hr> <br> <h2><p><a name="Debriefing:End2">Title</a></p></h2> <br> <p> DescriptionEnd2 </p> <br> <! --- end of debriefings ---> </body> </html>
  12. jordan_dj21

    LOD Bug

    I found this in the changelog for Beta version of 1.06 5138 - Fixed: Measures implemented to avoid textures being placed in AGP, which often caused degraded performance after prolonged playing. Deevius, have you noticed any difference? Thought not!
  13. jordan_dj21

    LOD Bug

    you have to laugh everyone, its pretty damn funny really! Instead of playing the sodin game , everyone has to scowl the net for solutions on how to 'FIX A BUG' that basically RUINS the enjoyment of playing Arma. I have tried every solution on this topic yet nothing has worked. I still get the texture loading issue. Teamswitching is the worst, especially in towns when basically I lose the textures of everything for 2-3 seconds. I really spoils that immersive feeling the game provides. Please BIS, sort it out, and quick!
  14. jordan_dj21

    ATTENTION BIS: Fix it!!!!

    Well said mate, your not the only one. Like yourself  I have tried everything under the sun to get this damn texture bug to go away. But it won't, its a problem with the game itself and we should all get a bloody refund. BBfore they actually sold the game to all us 'diehard OFP' fans they should have actually tested the thing to see if it works with their advertised RECOMMENDED SPEC. Perhaps then they would have changed the recommended spec to: Intel Core Duo 2 4Gig RAM £399 512MB Video Card NOT MADE BY ATI, SAPPHIREetc Then below the spec they should've wrote This setup will give you a smooth 20FPS on ARMA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Anything less will give you a slide showa and pretty polygons
  15. jordan_dj21

    LOD Bug

    Well said mate, your not the only one. Like yourself  I have tried everything under the sun to get this damn texture bug to go away. But it won't, its a problem with the game itself and we should all get a bloody refund. BBfore they actually sold the game to all us 'diehard OFP' fans they should have actually tested the thing to see if it works with their advertised RECOMMENDED SPEC. Perhaps then they would have changed the recommended spec to: Intel Core Duo 2 4Gig RAM £399 512MB Video Card NOT MADE BY ATI, SAPPHIREetc Then below the spec they should've wrote This setup will give you a smooth 20FPS on ARMA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Anything less will give you a slide showa and pretty polygons
  16. jordan_dj21

    Graphics Problems?

    You sound like you've just about had it with ARMA. I don't blame you mate. I've never spent so much time trying to get a game to play properly. There seems to problem after problem. We should all get a refund! Refund for Arma, refund for stupidly expensive video cards that don't work, refund for all the internet bills when searching for solutions to yet more ARMA problems.
  17. jordan_dj21

    Graphics Problems?

    What driver have you installed for your X1600?? If its anything other than the 6.7 than you will get this problem. Download the driver 6.7 from the Saphire/ATIwebsite, install it, than lower both your texture and object detail to LOW. This might fix the problem. It did for me!
  18. I'm having problems on single mission 6 - the one where you command three M1 Tanks to capture two enemy bases. I'm stuck at the end. I've killed everyone at base one and at base two. At the end of killing all troops at base two, two tanks enter the compound and i've destroyed them too. I've drove around looking for more troops and waited for almost twenty minutes yet nothing has happened. Is this a bug?
  19. jordan_dj21

    Catalyst 7.3 final released

    A few people have said the 6.7 worked well with their X1950. Ask Android (3 post above). He has an X1950 working with 6.7 drivers.
  20. jordan_dj21

    Catalyst 7.3 final released

    like many others, my handle count went to 11000 after only 5 minutes of playing a mission after installing 7.3. the FPS was 5 -10 in the city. The beta version of 7.3 were much better. The handle count stayed at around 6000. Anyone know why this is?? Anyway, I installed drivers 6.7 for my X1650 pro and the handle count never exceeded 400. FPS was between 15 -20 in the city. There you go!!! Problem solved. For those of you with X1950 Pro, why don't you try 6.7 but install them for the X1900 series instead. It seems to work!
  21. it says it in the OFPEC breifing guide. Is it wrong then?? Or have i just done the code wrong?
  22. I've just completed the 'great battle' main mission and this has taken me onto a new map screen with only one more mission to choose from (in the breif it says the war is nearly over). Is that the last mission. Surely not!! If it is then the campaign has been a real letdown compared to OFP!
  23. jordan_dj21

    Am I near the end of the Campaign?

    i'm new to the mission editor part, it all seems a little complicated especially the scripting, breifings etc so i would have preferred a longer campaign. Am i at the end of the campaign then??
  24. jordan_dj21

    Catalyst 7.3 final released

    i'll try it tonight. Worth a go, since 7.3 doesn't look like the solution. How can ATI not make any reference to ARMA in the release notes to 7.3. Its a joke!
  25. jordan_dj21

    Catalyst 7.3 final released

    how can you be running driver 6.7 for an x1950?? I thought new cards could not run with old drivers. I tried installing 6.7 manually but the list of graphic cards did not inlude x1650 pro?
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