jdhaines
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Oh geez, come on guys. This whole entire forum "Arma - Addons & Mods: Discussion" is devoted to two things...one of which is the discussion of ideas and requests... So if half of the forum is devoted to this, do we really need to locate all requests into one single thread with 106 pages? We may as well put all requests into a thread that gets deleted every month. So essentially, this forum is for the discussion of work in progress mods except for the one thread. Perhaps it should be labeled as such. Consider this request canceled.
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This is a request to all of you coding gurus out there. Â I am looking for a mod that does one simple thing. Â "Taps" someone on the shoulder right in front of you. Â This could be HUGELY useful in many different situations. Â I'm thinking that the best way to accomplish this would be hitting the space-bar (or make it changeable) and the guy's screen right in front of you would flash a color or tint for a split second. Â It wouldn't have to be much. Â Hell, I don't care if it threw up a picture calling him an asshat...just something to signal him. This would make stacking at a door work in MOUT operations, as well as a way to signal for someone to do something without the lag of TS or Vent. Â Would this be possible? Â Are there any major limitations to this? Â Would anyone be willing to throw it together? Â I would love to see more of these types of minor game-enhancing mods come out rather than the millions of vehicles, weapons, and aircraft that have been coming out lately.
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This is an update to the first post (Panko). I was able to get into our server using the Arma Launcher MP: Direct Join function. Once I got in using that, all of our other members were able to join by clicking. I realize this will only help you if you can get the IP/Port for your server, but it may lead someone else to a temporary fix. It's possible that once the server is empty again, we will be locked out until someone else direct joins. At the time where I tried this, using "Remote" did not work. Hope this helps.
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Regarding the ghost addons... I have gotten in the habit of always opening the mission in its current state, opening the missions.sqm file and deleting any addons out the two sections that are not actually required. I only have extra addons in modfolders, but I still find that various addons get thrown in there. (Now nzxwheeled, nwd stuff, vilas stuff, etc.) It is strange, but generally this step saves lots of headaches later on down the road. Regarding my previous post, this step didn't cure the problem. It is good to hear that it was mentioned by Mateck and that it has "possibly" been taken care of.
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NZX, I'm not sure if this is a problem/bug with your addon or not. We have a couple missions on our server with your addon and the rest don't. I'm getting an error stating that your mod is missing on EVERY mission that has HMMWVs. I'm not sure what is going on. The server has the addon, the guys in the server have the addon, but it is requiring it on every mission. Plus saying that it isn't there. Is anyone else having this issue? I've run into the same problem with some of Robert Hammer's addons as well as a couple of Vilas' addons. Any ideas? Thanks. Haines
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@Acog99: Its what I'm trying to do. Get the weapon crate full of the new RH weapons that will work with sound mods. (Stock sounds) It sounds like its not going to happen. I understand the replacement idea... But if I want an eotech or to switch while in game, I want to grab a new weapon from a crate and not have to use the given sounds.
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Thanks for the reply. I would rather just use them in a custom ammo crate. Replacements won't give us access to all of the new weapons. (Aimpoint M16, etc.) How do guys like Wipman get away with not putting any sound information in his config.cpp? (I was comparing the two) When I delete all instances of sounds in Robert's config, it gets crazy errors and won't work.
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I hate to keep asking the same question, but no one has answered it yet. I'm trying to remove the RH sounds from the config.cpp (was config.bin) That way the new weapons will reference the stock sounds, and therefore, sound-pack sounds. I have tried modding the config.cpp file every way I can think of. Every time it ends up with errors of some kind. Any help?
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So, referencing my previous post... You DID get RH's M4 and M16 pack to work with soundpack sounds? That is what I am attempting to do. Perhaps I missed something? Or are you trying to just replace the models? That would get the same effect, except I want his weapons and ammo box with sound-pack sounds. Any help guys?
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Hey guys. I like the sounds, but I would rather them be mapped to the stock sounds so that sound-packs will work. Can someone give me some insight into how to mod the config? I've done some scripting, but when I mess with it, it seems to cause other problems. I've tried to "//" out the sound lines. Tried to ";" the sound lines out. And I've tried to completely delete them. Every line with ".ogg" in it. Anyone have any other ideas? Good work RH.
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Great job Johnny. We (31stMEU) are actually talking about switching to your marpats. Mine were more to fill a void while there wasn't anything else out. I don't have the time to learn to model, nor to do "correct" textures as far as multiple maps and rvmat files and such. Mine were done with endless hours of tweaking and checking. There really isn't any need to constantly redo work that is already released and up to par. Once again, great work. We're going for realism, and I think yours may be the current best in a hopefully long line of increasingly realistic Marine addons. Semper Fi
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Lost Brothers IDF Units Ver 1.6 RELEASED
jdhaines replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
Miles-Teg : I couldn't have said it better myself. Â I remember recently in the movie "Transformers" there is an all black CH-53 variant (Pavelow III maybe?) that was skimming across the desert at full clip. Â It just looked.....Tough. Â No other helicopter gives me that feeling like "I would hate to be what this thing is after..." Â I can't wait till someone gets up the newer E variant, or possibly the K although pictures and informormation are few and far between on the K. Â You're mods sound good. Â To be honest, the quick test that I did I didn't notice the engine sounds. Â Sorry! Â I am heading back in to check it out a little better right now. Â I didn't really have much time earlier. Â Does everyone else have the same control problem regarding the yaw? EDIT: It was a MH-53M Pavelow IV named "Blackout" in Transformers. -
Lost Brothers IDF Units Ver 1.6 RELEASED
jdhaines replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
Well guys. Thank you very much. The CH-53 is my favorite helo of all time. We, being a Marines unit, have been waiting for the UH-1Y and the CH-53. HWM is working on a variant of the Huey which is close enough. You guys have now made the CH-53. I have to say that I wish it was in marine grey, was bug free, and was a little more detailed as far as cockpit and such... but I'm not complaining. I realize you have put in lots of work and I appreciate it. But I'd like to submit a list of humble requests/reports. -The helo won't yaw correctly. No matter what I try, the helo will roll as it yaws like the game use to before the patch. Possibly a config error? -The rear of the helo is completely open when looking back from the pilot's seat, even though the ramp is open or closed from 3rd person view. -The PIC (Pilot in Command) on a CH-53 is in the right seat. (At least from every resource I could find) -I couldn't find anything definitive on the armament, but maybe add an MG or two. (Windows, doors, or ramp) Once again, I'm not complaining, just informing. If I am wrong on any of these items, let me know. It wouldn't be the first time. Once again, great work thus far. -
I have another common.hpp from the new SPON scripts, but the only two instances of kegsrsctext are in your files. "Spectating.hpp" and "common.hpp" I'll keep working on it. I was mostly wanting to let you know, if it happened to be a bug.
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31st meu replacement reticles
jdhaines replied to yakavetta's topic in ARMA - ADDONS & MODS: COMPLETE
That is all thanks to the Armaholic crew turning me onto 7zip (Free, search google). Â I don't like it for un-compressing, which I use winrar for. Â But for compressing, on its ultra level, I haven't found anything that can touch it. Â This addon is proof of its power. Â It is readable by other archivers, so its the best of both worlds.