

jaguax
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Everything posted by jaguax
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Hey, just got the Czech version in the mail yesterday. Great game, but what is with the performance? I'm running on: Asus A8N32-SLI Mobo Athlon X2 4400+ 2GB OCZ low latency Dual eVGA 7800GT's in SLI(factory overclocked to near GTX standards) Dual 150GB Raptors (10,000 RPM, 16MB Cache top of the line HD's) Creative X-Fi Always the newest drivers. So it's not the highest end system out there, but it is at the upper end of the spectrum. And FAR beyond their recommended settings. I have to run everything at normal pretty much to get acceptable frames. AF max since that never affects the frame rate much(in any game), AA on the lower end (tried it totally off as well - not a huge difference)... Post processing low, view distance default (which is pretty low by default)... And still, the game will dip well below 30, even below 20 in complicated scenes(especially the towns and heavy foliage areas)... Runs great in the the middle of the desert though! haha. So anyway, just wondering if there is any other SLI users out there, and what SLI setting are you using for this game, split frame rendering, alternate frame rendering 1, alternate frame rendering 2, or default(letting the driver choose - though I haven't checked if ArmA has been added to the games list in the latest driver release)... Any other tweaks known about besides the memmax thing?
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Believe me, you don't need AA on 1600x1200. Your screenshots show otherwise. And no offense to you, but sub-40 fps screenshots, especially screenshots of not much detail/action... Such as the one where you're staring into horribly low detailed 2 dimensional leaves on a tree, is not what I would call good performance. ESPECIALLY on a $600 video card and 3.2 ghz processor. Let's just face it, the games graphics rendering efficiency is not good. I can cut them some slack considering the size of the landscape, but it's not like the whole entire island is being rendered at once, it's supposed to be streamlined as they advertised it.
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I'm wondering if anyone has ever experienced disappearing helicopters as they are flying, depending on the angle viewed I guess because sometimes they just randomly disappear for a few seconds as they are flying by. I seem to remember this bug in OFP too, when I had a completely different hardware configuration. All drivers are up to date, I know for sure it's not a driver issue. Pretty annoying, 6 year old bugs making a return!
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No offense to you or anything, but BF2 does feature bullet penetration through certain solids.
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Well I'm sorry to say but you're stuck with the over the top HDR for now. It was the first thing I noticed when playing for the first time. At certain angles/directions, the whole entire continent would darken, making it look like it was a completely different time of day. Then you make a 180 degree turn and magically it gets bright again. Sloppy coding/limited testing/rushing to release/etc... are the culprits here. It's not your system, believe me.
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There are lifts in ArmA, just make something explode near the wooden pallets lying around, and up they go, straight to heaven!
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Hey, just got the Czech version in the mail yesterday. Great game, but what is with the performance? I'm running on: Asus A8N32-SLI Mobo Athlon X2 4400+ 2GB OCZ low latency Dual eVGA 7800GT's in SLI(factory overclocked to near GTX standards) Dual 150GB Raptors (10,000 RPM, 16MB Cache top of the line HD's) Creative X-Fi Always the newest drivers. So it's not the highest end system out there, but it is at the upper end of the spectrum. And FAR beyond their recommended settings. I have to run everything at normal pretty much to get acceptable frames. AF max since that never affects the frame rate much(in any game), AA on the lower end (tried it totally off as well - not a huge difference)... Post processing low, view distance default (which is pretty low by default)... And still, the game will dip well below 30, even below 20 in complicated scenes(especially the towns and heavy foliage areas)... Runs great in the the middle of the desert though! haha. So anyway, just wondering if there is any other SLI users out there, and what SLI setting are you using for this game, split frame rendering, alternate frame rendering 1, alternate frame rendering 2, or default(letting the driver choose - though I haven't checked if ArmA has been added to the games list in the latest driver release)... Any other tweaks known about besides the memmax thing?
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^ Yeah I just played it on his server... Very cool, first part was a lot of sniping, easy enough... But 2nd part, dayum!!! We got overtaken by the AI, but it was probably the best shootout I've experienced in this game so far, just because everyeone around me was shooting and I saw bodies dropping everywhere through my sniper scope. Intense, but they eventually kicked all of our asses. Anything special happen when the mission ends? And please do make more unique missions like this! Great job dude.
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Anyone else feel the the whole interface surrounding the multiplayer game has not evolved much from OFP? It's very basic, feels kind of loosely put together and not very well organized... Compared to games like Unreal Tournament, where the server list has every single function you can ever need, player lists, favorites, actual PING #'s (not console style check boxes)... Right clicking ability to open a submenu to get more information about the specific server, etc... Just more professional and responsive as compared ArmA... It's confusing for the n00bies too... I've heard people say multiple times "Am I supposed to be stuck at the receiving screen?"... It doesn't really let you know the progress of the loading or anything. Then there's the issue of having no admin or having the admin leave during the game... Then you have to convince everyone to type that #vote stuff to come to a decision for a new admin... If the game gets stuck because of someone who decided to go AFK, there should be some autokick feature... Obviously if you don't move an inch within 10 minutes then you are not playing. Also, by default there is only 2 chat lines that can be displayed at a time, meaning that your message has a high chance of not being seen when there is a lot of people talking or a lot of server messages being displayed. Don't get me wrong, it is a nice improvement from the HORRID OFP online interface, but I feel that it could be improved upon. All I'm trying to say is that, it's not the most accessible, user friendly online interface. Anyone agree?
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Yeah it's ridiculous... It's like they are having a seizure while walking and looking through the sight. I can hold a heavy sniper rifle I have right now, slowly advance foward and still keep the aim decently smooth compared to this game where it skips all over the place. And I'm a skinny bastard!
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The very first thing I noticed upon loading the game up was the horrible HDR implementation. As I was turning, it seemed to be getting dark outside, so I figured maybe it was cloud blocking the sun or something... Nope, just the twitchy HDR... Depending on the amount of land on the screen, the brightness will vary GREATLY, at some points it makes it look like a completely different time of day until you make a 180 degree turn and it magically gets brighter.
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Why would you disable EAX?
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I just don't understand how these guys are supposed to be professional game developers, and what you get is an extremely basic GUI that looks like it was developed by someone just learning programming/GUI design for the first time. They are a weird company... They put together an extremely entertaining game but it seems that they also got lazy with a lot of things, such as the multiplayer and the fact that there is a HUGE list of bugs as if no testing was done at all. Don't get me wrong I love BIS for making this game, but the quality control people are not doing their jobs it seems.
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Cool, just beat it, a bit easy, but entertaining non-the-less. How are you supposed to rescue the prisoners though? They die pretty much the instant I drive into town. Even if I rush in gunning everyone down, they still die?
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You right click on a target to spot them... It's weird... Sometimes you will automatically spot them, other times you will need to right click... and sometimes you will need to right click multiple times because the game is clumsy. The directional clock shows up automatically when an enemy is pointed out.
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A server where we can play seriously...?
jaguax replied to snakebyte85's topic in ARMA - MULTIPLAYER
Oh my god you don't know how pissed I get... Just yesterday we were playing a custom "ambush the convoy" mission, so I planted 10 satchels along the road. We clearly mentioned, multiple times, "DO NOT FIRE UNTIL THE CONVOY PASSES OVER THE SATCHELS"... So what happens? These trigger happy idiots start firing their RPG's at the convoy before they are even remotely close to the satchels. Next example, we were just starting that impossible 20 player sieze the city mission, so my idea was to load the HMMV up with all the ammo and explosives we can get and drive it to a location where we can safely snipe enemies and reload at the HMMV... So I grab the HMMV, drive it near the ammo box, and start loading it up... I even tell everyone "DO NOT TAKE THE HMMV"... So as I'm loading it, guess what happens? Yup, someone gets in and takes off despite me yelling "STOP!!!!"... I had to quit at that point. -
Unfortunately I've had quite a few crashes in multiplayer, seems to be limited to the multiplayer though, I can't recall ever crashing in single player. They're pretty rare, but they do happen.
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I think I played this one online, on the first try, everyone was dead within the first 5 minutes. You spawn WAY too close to the enemy. Second try, similar thing happened, almost everyone died within first 5 minutes, while I bypassed the whole town and just ran to the mountains around it to flank the base... Well that didn't do too much good either, as the enemies tend to see you before you see them. Which brings me to my last point. WHY, DEAR GOD WHY did you not include night vision goggles? It's night time, and the view distance is only a couple of feet as is, it is almost impossible to see the enemy. Please add night vision! I do gotta say though, everyone was pleased with the atmosphere of the map, but we eventually gave up and chose another mission due to the difficulty of seeing anything.
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Was anyone else disappointed that the infamous "eye shot" as shown above always appears in the same exact spot?, no matter where on the head you hit them? Back on topic, today during multiplayer someone blew a bridge with a tank convoy crossing, and the tank literally got catapulted into the clouds. And I'm talking CATAPULTED. The thing skyrocketed, I don't even know if it came back down.
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Now this I cannot believe. Anistropic filtering, in my experience, has never lowered the frame rate by more than 1-3 fps, in every single modern game I have played, even going from no anisotropic filtering to 16x anisotropic filtering. Every single game I get I always force 16x AF, because it barely has an impact on the frame rate, if any. The real frame rate killer is antialiasing, in this game I have it disabled altogether.
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Now this I cannot believe. Anistropic filtering, in my experience, has never lowered the frame rate by more than 1-3 fps, in every single modern game I have played, even going from no anisotropic filtering to 16x anisotropic filtering. Every single game I get I always force 16x AF, because it barely has an impact on the frame rate, if any. The real frame rate killer is antialiasing, in this game I have it disabled altogether.
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Didn't intend to sound mean, I just get a little argumentative sometimes, I mean no harm. If it works, then that's great, I just don't understand how. I'm 99% sure the ONLY thing profiles do is apply those [visible] settings to the application. And I don't understand why it would differ with my computer, since we have such similar setups. Finally, whopper, we already know that the game is very CPU dependent. Just check the Armamark (benchmarking utility) thread for proof of that.
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Didn't intend to sound mean, I just get a little argumentative sometimes, I mean no harm. If it works, then that's great, I just don't understand how. I'm 99% sure the ONLY thing profiles do is apply those [visible] settings to the application. And I don't understand why it would differ with my computer, since we have such similar setups. Finally, whopper, we already know that the game is very CPU dependent. Just check the Armamark (benchmarking utility) thread for proof of that.
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Yeah the performance is atrocious. I can get decent gameplay out of my rig but what pisses me off most is that those with medium end rigs, which is a large majority of the PC gaming community, are going to be getting crappy performance which will lead to less people playing/buying the game.
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- Results - (rounded to nearest whole number) Test One: 58 Test Two: 28 Test Three: 54 Test Four: 23 Test Five: 21 OPF Mark: 3676.38 If only this game took advantage of dual core CPU's... It's a shame that one core goes to complete waste when it can easily add a ton of potential to this game. Specs: Asus A8N32-SLI Athlon X2 4400+ 2GB OCZ Platinum RAM Dual (SLI) eVGA 7800 GT's (factory overclocked to near GTX) Dual 150GB 10,000 RPM, 16MB Cache Raptors Creative X-Fi