

jaguax
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0 NeutralAbout jaguax
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Believe me, you don't need AA on 1600x1200. Your screenshots show otherwise. And no offense to you, but sub-40 fps screenshots, especially screenshots of not much detail/action... Such as the one where you're staring into horribly low detailed 2 dimensional leaves on a tree, is not what I would call good performance. ESPECIALLY on a $600 video card and 3.2 ghz processor. Let's just face it, the games graphics rendering efficiency is not good. I can cut them some slack considering the size of the landscape, but it's not like the whole entire island is being rendered at once, it's supposed to be streamlined as they advertised it.
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No offense to you or anything, but BF2 does feature bullet penetration through certain solids.
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Well I'm sorry to say but you're stuck with the over the top HDR for now. It was the first thing I noticed when playing for the first time. At certain angles/directions, the whole entire continent would darken, making it look like it was a completely different time of day. Then you make a 180 degree turn and magically it gets bright again. Sloppy coding/limited testing/rushing to release/etc... are the culprits here. It's not your system, believe me.
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There are lifts in ArmA, just make something explode near the wooden pallets lying around, and up they go, straight to heaven!
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I'm wondering if anyone has ever experienced disappearing helicopters as they are flying, depending on the angle viewed I guess because sometimes they just randomly disappear for a few seconds as they are flying by. I seem to remember this bug in OFP too, when I had a completely different hardware configuration. All drivers are up to date, I know for sure it's not a driver issue. Pretty annoying, 6 year old bugs making a return!
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^ Yeah I just played it on his server... Very cool, first part was a lot of sniping, easy enough... But 2nd part, dayum!!! We got overtaken by the AI, but it was probably the best shootout I've experienced in this game so far, just because everyeone around me was shooting and I saw bodies dropping everywhere through my sniper scope. Intense, but they eventually kicked all of our asses. Anything special happen when the mission ends? And please do make more unique missions like this! Great job dude.
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Yeah it's ridiculous... It's like they are having a seizure while walking and looking through the sight. I can hold a heavy sniper rifle I have right now, slowly advance foward and still keep the aim decently smooth compared to this game where it skips all over the place. And I'm a skinny bastard!
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The very first thing I noticed upon loading the game up was the horrible HDR implementation. As I was turning, it seemed to be getting dark outside, so I figured maybe it was cloud blocking the sun or something... Nope, just the twitchy HDR... Depending on the amount of land on the screen, the brightness will vary GREATLY, at some points it makes it look like a completely different time of day until you make a 180 degree turn and it magically gets brighter.
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Why would you disable EAX?
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I just don't understand how these guys are supposed to be professional game developers, and what you get is an extremely basic GUI that looks like it was developed by someone just learning programming/GUI design for the first time. They are a weird company... They put together an extremely entertaining game but it seems that they also got lazy with a lot of things, such as the multiplayer and the fact that there is a HUGE list of bugs as if no testing was done at all. Don't get me wrong I love BIS for making this game, but the quality control people are not doing their jobs it seems.
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Cool, just beat it, a bit easy, but entertaining non-the-less. How are you supposed to rescue the prisoners though? They die pretty much the instant I drive into town. Even if I rush in gunning everyone down, they still die?
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You right click on a target to spot them... It's weird... Sometimes you will automatically spot them, other times you will need to right click... and sometimes you will need to right click multiple times because the game is clumsy. The directional clock shows up automatically when an enemy is pointed out.
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Anyone else feel the the whole interface surrounding the multiplayer game has not evolved much from OFP? It's very basic, feels kind of loosely put together and not very well organized... Compared to games like Unreal Tournament, where the server list has every single function you can ever need, player lists, favorites, actual PING #'s (not console style check boxes)... Right clicking ability to open a submenu to get more information about the specific server, etc... Just more professional and responsive as compared ArmA... It's confusing for the n00bies too... I've heard people say multiple times "Am I supposed to be stuck at the receiving screen?"... It doesn't really let you know the progress of the loading or anything. Then there's the issue of having no admin or having the admin leave during the game... Then you have to convince everyone to type that #vote stuff to come to a decision for a new admin... If the game gets stuck because of someone who decided to go AFK, there should be some autokick feature... Obviously if you don't move an inch within 10 minutes then you are not playing. Also, by default there is only 2 chat lines that can be displayed at a time, meaning that your message has a high chance of not being seen when there is a lot of people talking or a lot of server messages being displayed. Don't get me wrong, it is a nice improvement from the HORRID OFP online interface, but I feel that it could be improved upon. All I'm trying to say is that, it's not the most accessible, user friendly online interface. Anyone agree?
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A server where we can play seriously...?
jaguax replied to snakebyte85's topic in ARMA - MULTIPLAYER
Oh my god you don't know how pissed I get... Just yesterday we were playing a custom "ambush the convoy" mission, so I planted 10 satchels along the road. We clearly mentioned, multiple times, "DO NOT FIRE UNTIL THE CONVOY PASSES OVER THE SATCHELS"... So what happens? These trigger happy idiots start firing their RPG's at the convoy before they are even remotely close to the satchels. Next example, we were just starting that impossible 20 player sieze the city mission, so my idea was to load the HMMV up with all the ammo and explosives we can get and drive it to a location where we can safely snipe enemies and reload at the HMMV... So I grab the HMMV, drive it near the ammo box, and start loading it up... I even tell everyone "DO NOT TAKE THE HMMV"... So as I'm loading it, guess what happens? Yup, someone gets in and takes off despite me yelling "STOP!!!!"... I had to quit at that point. -
Unfortunately I've had quite a few crashes in multiplayer, seems to be limited to the multiplayer though, I can't recall ever crashing in single player. They're pretty rare, but they do happen.