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jolivan77

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Everything posted by jolivan77

  1. jolivan77

    ECP version not Released!

    Motherfucker ECP I know you never release this shit.
  2. jolivan77

    ECP 1.075...The countdown begins.

    This project is starting to look like Duke Nukem Forever.
  3. Hi! Have you ever noticed to somebody(even AI) kill a flying parachute? I haven't.
  4. jolivan77

    Parachute invulnerable?

    Thanks for nothing folks!
  5. jolivan77

    FlashFx Units Replacement pack 5.0!

    Have you noticed although AI fire at parachutes but can not hit/kill them?
  6. jolivan77

    respawning as a diffrent unit

    And doesn't disturb you there is no respawn in SP?
  7. Hi! Nice work! I like weapons sound best. If I should change something I would make shell/heat explosion sounds a bit harder.
  8. jolivan77

    Instant Battle MOD

    Is there another link? I have 0.3Kb/s downloading rate!
  9. jolivan77

    Instant Battle MOD

    I succeed to unpbo SIGM60, SIGM1 with PBO decryptor1.5 but I failed on RSH tanks Then hurry!
  10. jolivan77

    Instant Battle MOD

    here is mine: M113 -> CAF_M113 M60 -> SIGM60 M1Abrams -> SIGM1 Russian Tanks -> RHS Tanks
  11. jolivan77

    Help OFP play reduced to a crawl

    Hi! Where can I find that reference mission called "Battlefield"?
  12. jolivan77

    OFP slow on VIA based motherboards

    More RAM is the magic world? OR maybe I use high OFP settings but there are some thing I insist on. I use resolution 1200*1024, normal or high terrian settigns, all shadows on, viewdistance 800-900.
  13. jolivan77

    OFP slow on VIA based motherboards

    I have an old machine amd 1400, asus a7v133 board, 512 133ram and I suffer low fps even in SP. Before I try do you think this solve my problem or my machine is to old for OFP
  14. jolivan77

    Instant Battle MOD

    Loading down!
  15. jolivan77

    mapfact.net releases XCam Console

    You underestimate me. Thank you!
  16. jolivan77

    mapfact.net releases XCam Console

    Then please tell me what script file of xcam would I check?
  17. jolivan77

    mapfact.net releases XCam Console

    I mean if I want to make 20 different groups I have to put on map 20 different soldier and must defined the groupname on their initfield. You don't do that!!! But yours still works!
  18. jolivan77

    mapfact.net releases XCam Console

    Hi! Can you tell me how do you create so many groups without existing group name? ------------------------- Mission Editing FAQ says: How to create an unit ingame -Create a unit somewhere far away from everywhere name it JIM , in its init line put (the name is for my example) Code Sample ASSAULT=group this as the createunit command need to use an already created group name , this guy will be our anchor "SOLDIERWB" createunit [[0,0,0], ASSAULT, "BOB=this"] -------------------------- So if you have no unit with defined groupname you can not create unit into this group. What is your trick?
  19. jolivan77

    Instant Battle MOD

    If you need I can help you to find all streetlamp on this map or other maps. Just let me know!
  20. jolivan77

    Looking for SP missions which

    I advise you to search for "CTI" in this topic there are some Capture The Island style missions, but as I know is it enjoyable on MP. Or test "Install Battle MOD" this is SP only game and It has long and interesting gameplay and really original ideas.
  21. jolivan77

    AEF-Campaign: Train Addon FINISHED

    I could not reach D/L link at all!
  22. jolivan77

    Instant Battle MOD

    It is sounds great! It is possible to make city blackouts by cut off power or something? As I saw there are some powersupply object across the island.
  23. Ok! I see the difference, works now. Can you tell me where can I find those CoC's Enemy Stack system?
  24. Are you sure it is working? I do this: -------------------------------------------------- Group1 = group Groupmarker Groupmaker join GrpNull ~ 2 _man = "soldierwb" createunit [getpos player,Group1] Group2 = group Groupmaker Groupmaker join GrpNull ~ 2 _man = "soldierwb" createunit [getpos player,Group2] Group3 = group Groupmaker Groupmaker join GrpNull ~ 2 _man = "soldierwb" createunit [getpos player,Group3] --------------------------------------------------- Only the first soldier is created.
  25. jolivan77

    transplant

    And what the trigger do if you got a direct hit by a tank shell?
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