

jolivan77
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Everything posted by jolivan77
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Motherfucker ECP I know you never release this shit.
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This project is starting to look like Duke Nukem Forever.
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Hi! Have you ever noticed to somebody(even AI) kill a flying parachute? I haven't.
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Thanks for nothing folks!
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FlashFx Units Replacement pack 5.0!
jolivan77 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Have you noticed although AI fire at parachutes but can not hit/kill them? -
respawning as a diffrent unit
jolivan77 replied to gandalf the white's topic in OFP : MISSION EDITING & SCRIPTING
And doesn't disturb you there is no respawn in SP? -
A sound mod for OFP,anyone like to try?
jolivan77 replied to chammy's topic in ADDONS & MODS: COMPLETE
Hi! Nice work! I like weapons sound best. If I should change something I would make shell/heat explosion sounds a bit harder. -
Is there another link? I have 0.3Kb/s downloading rate!
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I succeed to unpbo SIGM60, SIGM1 with PBO decryptor1.5 but I failed on RSH tanks Then hurry!
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here is mine: M113 -> CAF_M113 M60 -> SIGM60 M1Abrams -> SIGM1 Russian Tanks -> RHS Tanks
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Hi! Where can I find that reference mission called "Battlefield"?
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More RAM is the magic world? OR maybe I use high OFP settings but there are some thing I insist on. I use resolution 1200*1024, normal or high terrian settigns, all shadows on, viewdistance 800-900.
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I have an old machine amd 1400, asus a7v133 board, 512 133ram and I suffer low fps even in SP. Before I try do you think this solve my problem or my machine is to old for OFP
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You underestimate me. Thank you!
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Then please tell me what script file of xcam would I check?
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I mean if I want to make 20 different groups I have to put on map 20 different soldier and must defined the groupname on their initfield. You don't do that!!! But yours still works!
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Hi! Can you tell me how do you create so many groups without existing group name? ------------------------- Mission Editing FAQ says: How to create an unit ingame -Create a unit somewhere far away from everywhere name it JIM , in its init line put (the name is for my example) Code Sample ASSAULT=group this as the createunit command need to use an already created group name , this guy will be our anchor "SOLDIERWB" createunit [[0,0,0], ASSAULT, "BOB=this"] -------------------------- So if you have no unit with defined groupname you can not create unit into this group. What is your trick?
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If you need I can help you to find all streetlamp on this map or other maps. Just let me know!
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I advise you to search for "CTI" in this topic there are some Capture The Island style missions, but as I know is it enjoyable on MP. Or test "Install Battle MOD" this is SP only game and It has long and interesting gameplay and really original ideas.
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I could not reach D/L link at all!
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It is sounds great! It is possible to make city blackouts by cut off power or something? As I saw there are some powersupply object across the island.
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Domove/move/commandmove not working in mp ?!?
jolivan77 replied to PRiME's topic in OFP : MISSION EDITING & SCRIPTING
Ok! I see the difference, works now. Can you tell me where can I find those CoC's Enemy Stack system? -
Domove/move/commandmove not working in mp ?!?
jolivan77 replied to PRiME's topic in OFP : MISSION EDITING & SCRIPTING
Are you sure it is working? I do this: -------------------------------------------------- Group1 = group Groupmarker Groupmaker join GrpNull ~ 2 _man = "soldierwb" createunit [getpos player,Group1] Group2 = group Groupmaker Groupmaker join GrpNull ~ 2 _man = "soldierwb" createunit [getpos player,Group2] Group3 = group Groupmaker Groupmaker join GrpNull ~ 2 _man = "soldierwb" createunit [getpos player,Group3] --------------------------------------------------- Only the first soldier is created. -
And what the trigger do if you got a direct hit by a tank shell?