jengske
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Everything posted by jengske
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hi yes i did wat he told in te previus reply just hit the A texturemode and type in the jpg name like wheel.jpg , he gives a converting error but he laod the texture and then just hit B and he paste the texture to the object here is a ingame vieuw of one of my frend models i textured mostly jpg and some paa files not bad the textures he in paa converting this will be wurser i test it the only thing you need to watch if using jpg is if you have like one flat green color you need to add some noise to it so ingame its not like a cartoon texture, for the detailed ones its ok but you must see for your self ingame how the textures fit
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hi all, i have some big converting problems . 1- i use photoshop6.0 to make textures 2- i save as tga ore gif ore jpg ( all the same) 3- i use textvieuw to convert to paa/pac ( he skrew my nice textures) 4- i used every format and resolution and still the same effect wen converting it and wen i load the textures onto the model and vieuw them, my nice green color is changing to a verry ugly rasterized thing to bad to call color . i opend some addons and have seen that some people use jpg instead of the paa/pac files , so now i wanna now how they put the jpg's onto the model and wat program used for it? if you cane help us plz let us now
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hey it works , only bad thing is if i puch A it cane not laod it but i fixed it and look at the dodge http://cgi-bin.spaceports.com/~drb/viewtopic.php?p=109#109 copy/paste the link than it works
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yes that was wat i wanna now ,thx m8 i only need todo the top and bottom texture of the rar-66 and then normaly next week its ready to beta test, but i go test it just fill in the jpg name +extention in o2 ok then in my next model i use jpg to see the differice. but if you need ore help somtimes just give me a call.
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hi all, is there some way that we cane use jpg ore gif ore tga instead of the paa/pac files on ore models? wy i ask is that i have created some nice textures and in some way by converting them to .paa ,they misform completly and the jpg lookes perfect no noise one clear color. plz help me out its for the rar-66 of my frend , the cocpit and detailes textures look good only the overallcolor want come good thx m8
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thx i just put the old textures back on so its ready for beta testing and i go test it if i add some noise to it. and if so wen we release the updated version of the rar-66 we put on those new textures,but your right about the one colored thing all the textures ingame ore noisy at close up . thx i will put in a link as soon my frend released the model so you cane all test it and tel wat needs to be better , but thx for the help
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this texture looks good but if i make my own the color want come good if ones converted to paa/pac. i seen that some people use jpg in addons so plz tel us how you do that so we cane start using jpg instead of paa/pac?
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hi all, ihave made a cobra 500def and i got some problems. -first problem is wen i use the standart config from the tutor the heli work as heli thats good,but the gunner looks the wrong way (only looks wrong but sits same as pilot) -but wen i slowly put in the gun and rokets and the turning for the gun , it alway's craches and no error message i uses the uh60mg pilot and gunner and i have 2 cargo i setup the gun selection names and the memorylod and also the 4vertexpoints for the two roketlaunchers (this could be wrong) i'm not good in this stuff so i copy/paste wat i think is needed for making it work but its now more than 3day's and i'm still not abel to get it fixed so if there ore people that understand the heliconfig situations and want to help me out plz let me now,if you need my model to look ore check it no problem i will sendt it to you ones the config is ready i only need to check some textures and normaly then its ready to use you cane contact me on msn: jengske2@hotmail.com thx
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hi all, i'm still working on my cobra and its looking pretty good in game. the main gun is rotating and working fine, i only need to find the problem on the roketlaucnhers and test some differend textures. maby later add some damage and shadows to it wen i now how i must do that. here is a old image but the model and colors ore the same i wil take some ingame screens tomorrow and add a test version of the heli on my server so you cane download it and have fun :-) greetings
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yes its called cobra i found the info on a site you have differend types of cobra's like the one from magnum is the same but its got no gunpower on it , but any way its looks good and i even make a looping with it :-), and in hovermode most heli's put there noise up and how i did it i don't now but its verry stabel wen turning on/off hovermode, the only problem i have now is that my TOW missils come out off the middel of the model and not out the L raketa and P raketa. and the vizier from the front gun only moves right/left so i need to find out how to let it turn same as the gun . i go now work on some differind camo for the heli and do some testing , maby scale it a little but i will see. if my heli is done i first need to do some texturing for a frend of me and then i go finisch my dodge1932 give it some good textures and make one green army colored one and one black ore cÄme colored one . greetings jengske
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hi all, thanks to my frend brsseb and some search work is the heli and the gun finaly working there ore just a few minor problems on the tow launchers but thats not so bad , it keeps fireing from the middel of the model and i have the L and P Raketa in the memory lod and in the config file. i have tested it and i can tell thats the chopper flies verry wel and has a good hover stabiletie thx mate
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thx mate i will be online tonight
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ok i have made it back in game but the gun is not turning only the scope is turning, the gunner looks the wrong way , and my rokets ore fired from the middeltop of my heli and not from the L and R launchers here is my config as it is now // Firstheli by DRB. // Basic def. #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class FirstHeli { units[] = {cbra500def}; weapons[] = {"MachineGun30","HellfireLauncherCobra","ZuniLauncher38"}; requiredVersion = 1.3; }; }; // CfgModels class. You may have do delete this for versions 1.46 and below. class CfgModels { class default {}; class Air: default {}; class Helicopter: Air {}; class UH60: Helicopter{}; class FirstHeli: UH60 {}; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Air: AllVehicles{}; class Helicopter: Air{}; class UH60: Helicopter{}; class FirstHeli: UH60 { side=TCivilian; scope=2; displayName="cobra def500"; model="\cbra500def\cbra500def"; minElev=-60; maxElev=+10; // Y axis: +10 to -60 degrees in elevation minTurn=-120; maxTurn=+120; // X axis: +/- 120 degrees in azimuth // Standard stuff gunAxis="OsaHlavne"; turretAxis="OsaVeze"; gunBeg="usti hlavne"; gunEnd="konec hlavne"; soundServo[]={}; body="OtocVez"; gun="OtocHlaven"; nameSound="cobra"; hasGunner=true; crew="Man"; maxSpeed=130; armor=60; transportSoldier=2; accuracy=0.08; simulation=helicopter; typicalCargo[]={Soldier}; driverAction = ManActUH60Pilot; gunnerAction = ManActUH60gunner; enableSweep=true; driverIsCommander=true; weapons[]={"MachineGun30","HellfireLauncherCobra","ZuniLauncher38"}; magazines[]={"MachineGun30","HellfireLauncherCobra","ZuniLauncher38"}; }; }; maby you see the fould its the config from the brrsl tutor and some extras he send me , for the rest the heli is flying fine here and there new textures but thats the easy part so i save it for later wen the heli is fully configured i wil upload some screenshots later on to day
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hi all, here is a new model i'm working on its a cobra 500 defender. there is just a smal problem , wen i put it in game and place it like civilian/air/cobra500, ofp crached to desktop, and wen i put it in like this empty/air/cobra500 and i get in and fly my babe it works perfect. there ore seats 3 +1 Â 3cargo and 1 pilot i changed my cargosoldiers to 3 Â and uses the tutor for setting up the lod and selection names. so if someone nows wat i did wrong ,just tel mee?
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sorry guy's i was waiting for a replay but i always go to the breath forum but the forum is broke i think here ore all my replay's and i check every day, it told me the topic was locked, sorry again. i just rebuild the model and now it looks better but i still need to now the selection names for making the gun turn and work properly and the bad thing is i do not understand the config files verry wel so i need to put all bits together ore get some help fixing things i forget ore do wrong here is sreen of the new model the other one i keep for civilian and make it a medic chopper no guns on it only transport and a outside medic bed thx for helping me out
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hi i did not get anyÄ responce on my topic but anyway,the model is looking good i put my browning on it and add some roket launchers on it but now is the problem to get it all work properly i need to now wat names i must give to make the gun turn R-L , up- down the gun is merged into the defenders model and in game as gunner i have a wrong vizier and its looking de wrong derectory but the gun is fireing but the rokets ore fired as wel by gunner and that needs changes so if somone now how to setup the config file and the names that would help me alot? greetings
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i started over again there were model errors so here's a screenshot how its going to be wen its done color is not inportant!! but i still need to now somethings for making the gun work, but its all in one p3d file no proxies and no merged files :-) plz plz help me out someone?
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here is a new building i'm working on ,it looks good but there ore some problems for creating my geo lod (the walls) wen i confex hux it forgets my door openings  and makes full closed boxes i have fixed the problem and its now ready for bug testing so if you got intrest? test it
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hi all, i'm working on a kind off heli depo and its got walls around it but wen i do the covex full hull it forget my door and if i delete the face its stil a wall invisibil in game, i now make two objects of it and i put the p3d in the data3d map , but in ofp it want find it, but normaly you must type a other name to use a proxy out a pbo file so  if you now wat the line is please sendt it ore reply my addon pbo is called bunker and the proxy model is called b2.p3d and its in the same derectory as the whole model ,one is is the ground and the outside walls and the proxy is a hangar thx here is a foto of a other bunker and its got the same problem
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hi all, i'm working on a kind off heli depo and its got walls around it but wen i do the covex full hull it forget my door and if i delete the face its stil a wall invisibil in game, i now make two objects of it and i put the p3d in the data3d map , but in ofp it want find it, but normaly you must type a other name to use a proxy out a pbo file so  if you now wat the line is please sendt it ore reply my addon pbo is called bunker and the proxy model is called b2.p3d and its in the same derectory as the whole model ,one is is the ground and the outside walls and the proxy is a hangar thx here is a foto of a other bunker and its got the same problem
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Dodge 1932 hi i'm working on a oldtimer, a dodge from 1932 , i have made it to work in ofp but now i need to find the bugs. i'm testing it right now and it drives just fine, only bad thing is that i cane drive in houses? and wen i walk treu the car ,you just bump into it and cane not walk treu it and wen i drive it i drve treu every object in ofp. must be somthing in my lods i think :-)
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hi, i'm now testing the car and it needs some changes the color is not important to me, but the addon needs to be correct in handeling , its my first car i made so its going to take some time before its perfect .:-) i also working on a plane ,a P-51 but i wait for a good tutor to come out one off these day's http://drb.clanzone.at/~jengske/p-51.gif
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hi ,if i understand you right your learning the tutor for making that plane, the problem on that files is that the textures of the tutor ore not at the right format, you need to open them in photoshop ore a nother photo soft and crop the image to the right format side/frontformat wil be 512x256, the topformat wil be 512x512 for that plane you save the textures as gif and you need to have a gray ore black background ,otherwise if you use a white background you wil have pink shining treu your textures, then open o2 make a box , press A for texturemode,load the gif, press A and select the box and press B unselect and vieuw in buldozer, normaly this will work if its not working send me the textures i wil help you make them work, i just textured a plane and a tank so i now a litle of texturing objects in o2 you cane contact me on msn:jengske2@hotmail.com ore icq: 167204561
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hi ,if i understand you right your learning the tutor for making that plane, the problem on that files is that the textures of the tutor ore not at the right format, you need to open them in photoshop ore a nother photo soft and crop the image to the right format side/frontformat wil be 512x256, the topformat wil be 512x512 for that plane you save the textures as gif and you need to have a gray ore black background ,otherwise if you use a white background you wil have pink shining treu your textures, then open o2 make a box , press A for texturemode,load the gif, press A and select the box and press B unselect and vieuw in buldozer, normaly this will work if its not working send me the textures i wil help you make them work, i just textured a plane and a tank so i now a litle of texturing objects in o2 you cane contact me on msn:jengske2@hotmail.com ore icq: 167204561
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hello is there anyone ho cane help me ? i have unpacked the data3d.pbo and want to use the pilot.p3d, in a topic of xpack it ses you must xpack the p3d file otherwise oxgen cane not open it. i have selected the p3d file and done the xpacking thing and put the file in the o2 data3d folder but o2 cane not open the p3d file that i just unpack ore wat the hell that xpack program dus. wat must i do to make the original ofp p3d files open in o2. i also need to now wat names i need to give to my selections if i want my plane to fully work in ofp i have made a p-51 and the model is finisched but now i need to assign the lods and selections that ore needed for the lods if you have any suggestions just mail me ore icq me i'm online whole the day normaly jengske2@hotmail.com 167204561