Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

jblam

Member
  • Content Count

    8
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About jblam

  • Rank
    Private
  1. ok thx m8, i'll try this out
  2. Thx for your continued replies Jap, but i am still gonna bother you In my previous post, i put the command line as player exec "AlphaExit" i should have typed "AlphaExec.sqs" as i have in fact typed this into the on Activation field in the helicopters 2nd move waypoint - oops, my goof for not typing correctly. The reason i have used "player" as the trigger for this command line is because the tutorial tells me too, and i quote - "Once you have created your first WP, double click somewhere else on the map where you want your units to start their paratrooping. In this WP's properties, make the WP Type Move. Now in the second WP's properties, in the On Activation field, type this: player exec "AlphaExit.sqs" This will make the player unit execute the script. You can use any unit name here, but using player here is the best option since he is the last one to die (the script will be of no use to you when you are dead). Where it says AlphaExit.sqs, you can put the name of the script you made, in this case AlphaExit.sqs. i have copied the above straight out of the tutorial text ( hope they wont mind lol) the main problem, i think, is that the game cant seem to find the script ( due to folder location or filename ) as at the jump point on the map, the game stops and pops up a window that says " can't find AlphExit.sqs. Have you tried this tutorial yourself? did you get it working by following exactly the steps given by the tutorial. If anyone else who reads this post has had success or otherwise, i would like to hear from them, IM GONNA CRACK THIS I AM!!!!!!!!!!!!! Thx again JAP
  3. The command i use to "trigger" the script is :- player exec "AlphaExit" this is typed exactly as in the tutorial http://www.3dactionplanet.com/flashpoint/tutorial5/tutorial5.html this command goes in the "on Activation" field in the helicopters second "move" waypoint. could i possibly email u the mission folder so you could see for yourself? i havent exported the mission so it should work in your editor, i guess
  4. jblam

    New mission..

    Hiya, just completed your mission with a score of -4000 ROFL think it was cos it took me ages hehe quite enjoyed it but was pretty easy, my 2 men took out most enemy themselves, i just sauntered in and placed the charges -- BOOOOM The mission ended ok for me tho Luck to ya................
  5. Thx for your reply m8, but i am still having trouble here i have checked the script name and it only shows as AlphaExit.sqs there is no sign of any other extension except if i right click on the file icon and select properties, its file type is listed as a DOC file. Am i correctly naming the script file extension? I opened the script file with notepad as you suggested, saved it as AlphaExit.sqs in the folder Operationflashpoint/users/jblam/missions/paradroptutorial is this the correct path for the location of the script file? when i play the mission for the first time, the game says it can't find the script, but the second time i play the mission the game pops up no error message? apologies for going on a bit but i would like to sort this out
  6. yup, i have saved the cript with .sqs after the file name ( AlphaExit), i guess thats how you save a file with an extension? when i first try the mission from the editor, at the point where the heli gets to the eject waypoint, the game stops and a window pops up saying " file not found?. the second time i try the mission from the same game boot, i dont get the error message?? strange indeed, or maybe i am missing something simple?
  7. DOH and maybe i should have mentioned tha i am using version 1.46
  8. Am having trouble with the tutorial 5, parachuting. the squad ( inc myself as a squad member, not leader) start off in the black hawk, which takes off and flies to the EJECT waypoint. But we dont eject?? as far as i can see i have followed the tutrial word for word, got the script file right, added to the initialisation fields etc. if i take the script file out of the mission folder, the game pops up an error message saying it cant find the script so i guess the script IS found when it is back in the correct folder. does it matter what format the script file is saved in? i assume the since you create it using wordpad, it should be saved as a word6 document. any help is appreciated. Thx
×