jeppelykke
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Everything posted by jeppelykke
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help with setting up ACM Module, only want troops
jeppelykke posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey Hey, I currently making a night OP with special force that needs to take out a few targets at a Factory, i have created a ACM module, and linked it to a Officer and it starts up and works. However i only want it to spawn TROOP's no armor or APC's, i can't seem to figure it out, this is what i created so far. waitUntil {!isNil {myFirstACM getVariable "initDone"}}; waitUntil {myFirstACM getVariable "initDone"}; [100, myFirstACM] call BIS_ACM_setIntensityFunc; [["RU"], myFirstACM] call BIS_ACM_setFactionsFunc; [myFirstACM, 1, 10] call BIS_ACM_setSpawnDistanceFunc; ["ground_patrol", 1, myFirstACM] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 0, myFirstACM] call BIS_ACM_setTypeChanceFunc; My problem is that the ACM spawns APC's agenst me, and i rather only have troops, the first few times it only spawned a Truck with men, now it seems to pick APC all the time. Could anyone tell me how to only set it up to only spawn troops. -
help with setting up ACM Module, only want troops
jeppelykke replied to jeppelykke's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ahh thank you so much. Wee that puts the mission to 95% done ;) -
Hey Hey I build a script that fires off a Scud missile, what is the command to add a new Missile to the scud when it spent the one it shot off. Best Regards Jeppe Lykke, Denmark
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Hey Hey (: You can download the Flag Pack at: ftp://www.flashpoint1985.com/OFPAddOn_FlagPack_updated.zip It's very simple to use, unzip the file and run the .exe file and it will install the flags. In the Readme.txt file it explains to you how to use it. Best Regards Jeppe Lykke, Denmark
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ACK NO WHY... I want it in MP So only way i can do it by making a "camara" script and then delete/remove the base and then make a script readd them all where iwant them to ?
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Hey hey  I like to know how to use this INTRO when i start the editor program you start by creating a MISSION (Units,Waypoints ect) but i notice Ãf you click in the right panal where it says INTRO, and the mission disapare, and comes back when its selected unto Mission. What i want to know, is how can i use this and would it be possible to created someting in there that only shows up in the intro and when the mission starts they all go away. Exsample: I starting a map by a short intro of a base getting over run, and then i want to when base has been taken to add units in there like choppers tanks ect.. can that be done with only add them in the mission part and then in the intro only have the so call "mission intro" where you see the base gets over run and everyone dies and then skips to the mission when all the units is added to the base area. If you know any sites where i can read about the INTRO section really really like to know, as i can't seems to find any where any information about that section in the editor Best Regards Jeppe Lykke, Denmark
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Hey Hey, Am working on a random spawns on my DM map, how ever i seems to run into a problem that my "random 10" do not work, what am doing wrong, this is my entire script. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #start westspawn = random 10 eastspawn = random 10 ? westspawn == 1 : "respawn_west" setMarkerPos getMarkerPos "respawn1" ? westspawn == 2 : "respawn_west" setMarkerPos getMarkerPos "respawn2" ? westspawn == 3 : "respawn_west" setMarkerPos getMarkerPos "respawn3" ? westspawn == 4 : "respawn_west" setMarkerPos getMarkerPos "respawn4" ? westspawn == 5 : "respawn_west" setMarkerPos getMarkerPos "respawn5" ? westspawn == 6 : "respawn_west" setMarkerPos getMarkerPos "respawn6" ? westspawn == 7 : "respawn_west" setMarkerPos getMarkerPos "respawn7" ? westspawn == 8 : "respawn_west" setMarkerPos getMarkerPos "respawn8" ? westspawn == 9 : "respawn_west" setMarkerPos getMarkerPos "respawn9" ? westspawn == 10 : "respawn_west" setMarkerPos getMarkerPos "respawn10" ? eastspawn == 1 : "respawn_east" setMarkerPos getMarkerPos "respawn1" ? eastspawn == 2 : "respawn_east" setMarkerPos getMarkerPos "respawn2" ? eastspawn == 3 : "respawn_east" setMarkerPos getMarkerPos "respawn3" ? eastspawn == 4 : "respawn_east" setMarkerPos getMarkerPos "respawn4" ? eastspawn == 5 : "respawn_east" setMarkerPos getMarkerPos "respawn5" ? eastspawn == 6 : "respawn_east" setMarkerPos getMarkerPos "respawn6" ? eastspawn == 7 : "respawn_east" setMarkerPos getMarkerPos "respawn7" ? eastspawn == 8 : "respawn_east" setMarkerPos getMarkerPos "respawn8" ? eastspawn == 9 : "respawn_east" setMarkerPos getMarkerPos "respawn9" ? eastspawn == 10 : "respawn_east" setMarkerPos getMarkerPos "respawn10" ~10 goto "start" Yes, I have markers named spawn 1 to 10, and respawn markers also made. How ever i tryed even replaceing the marker setpos with: ? westspawn == 1 : hint "1" ? westspawn == 2 : hint "2" ect..... But they don't work, So what am doing wrong  Best Regards Jeppe Lykke, Denmark
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Hey hey! I just making a MP map that is almost done, but when i was testing it i vent into 3rd person and saw it gave to much view over walls/houses ect.. I was connected to a server a few weeks back, and i noticed they had disable "3rd" person view. How do i setup my server so it also disable 3rd person views! And are they any other cool server settings i could know of, like a homepage to study? Best Regards Jeppe Lykke, Denmark
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Great, Thanx Red! (:
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Hey Hey (: Am making this 3player mp game for me and 2 friends, i like to add this cool stuff i saw on a another server once. I connected and in that intro when "looked" at a person started my "ingame name" how do i do that ? I made my "camara intro" but how do i in my titletext return the player ingamename that plays that person we looking at?! Best Regards Jeppe Lykke, Denmark
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Well i already have the camara to target the 3 players via : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _cam camsettarget player1 _cam camsetrelpos [0,5,2] _cam camcommit 3 ~5 titletext ["On West Team: \n WANT NAME HERE", "Plain Down"] But insted of player1 i need to get the person ingame name that plays that person player1 ;)
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oh crap Here i hoped it would be easy, ok thanx Red, i try Net Search
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Sorry don't understand, do it automatic find out what the name of the player is ? or...
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Hey Hey ;) I badly need som Snow camoflage for "west,east,resistance" as i have a map that is in the snow "Do'h" and only one i seen so far is for West solders, But i would really really like it if one of you guys could point me to where i can download one that works for all 3. Best Regards Jeppe Lykke, Denmark
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Cool, Thanx mate! This will only disable them on other people that connecting to my server right ? Best Regards Jeppe Lykke, Denmark
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Hey Hey How does markers work, is it possible to make markers that only, WEST can see and East can only see their and same for resistance ? While am at it, How can i in my "intro" to my mp map when looking at the soldieres return the "name" so i can use it on the intro so the person that plays name will be in the intro ;)
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Hey Hey Is it possible to remove all "players" radio commands, like Target, Status, Reply and all the others that are standers!!! ? Reason am making a 3 player game map, and they don't need the radio commands, and i want to add few of my owns, but i don't want the other radio commands there. So is this possible! ? Best Regards Jeppe Lykke, Denmark
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Var and random not working :(
jeppelykke replied to jeppelykke's topic in OFP : MISSION EDITING & SCRIPTING
Oh crap, that sucks Ok thanx mate! Best Regards Jeppe Lykke, Denmark -
Coool, Thanx guys Best Regards Jeppe Lykke, Denmark
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Cool, thanx Best Regards, Jeppe Lykke, Denmark
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Hey Hey I like to make a "chopper" taxi thingy where you jump in a chopper and click on the map where you want to go and the choppers goes there. BUT....... (Gotta love But's) Where do i write that code, and how do i prevent it from flying places if i click on the map for driffent reasons, or that i want more Click on the maps scripts. Where do i write this: onMapSingleClick "blah blah" so the script knows am refuring to chopper1 and not chopper2 or chopper3, if i wanted to make 3 driffent transport choppers ?:I Help / sugguestions more then welcome Best Regards, Jeppe Lykke, Denmark
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could you not just write a script that adds the driver to your group so you can control him and telling him where to drive to? and then un join him from your group when you leave the car! Just suggestion i suck at scripting but that should be possible
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Hey Hey all, How do one delete a var again so i can use the same name exsample of my script: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #tank3 deleteVehicle tank3 tank3 = nil ~5 tank3 = "M1Abrams" createVehicle getmarkerpos "tank3" Reason i have tank3 = nil is that in the "comref" it says that would: Description: Â Nil value. This value can be used to undefine existing variable. Example: Â variableToDestroy = nil But when i try to create the same tank it says that the name/var is still in use, anyone have and idea how i can fix that. AND Yes that tank has to be same name! ;)
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Delete a tank3 and create tank3
jeppelykke replied to jeppelykke's topic in OFP : MISSION EDITING & SCRIPTING
' <- that it added infront of Tank3 is a stander maker i adds to all erros And yes the maker is called: tank3 I even as wrote before change the tank3 name to tank33 to see if that made a driffent so it diden both have a tank3 name and markername with same var! But it still came with that error -
Delete a tank3 and create tank3
jeppelykke replied to jeppelykke's topic in OFP : MISSION EDITING & SCRIPTING
I have version 1.46! And i get that error I also tryed nameing the Tank33, so it dont have same name as the marker but same error Error says: 'tank33 |#|= "M1Abrams" createVehicle getmarkerpos "tank3": Error Reserved variable in experssion