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jdarbyshire

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Everything posted by jdarbyshire

  1. jdarbyshire

    Falklands Mod 1.0 Released

    Lets just be glad it never happened.
  2. jdarbyshire

    Falklands Mod 1.0 Released

    time to get OFP installed then eh neph?
  3. jdarbyshire

    Falklands Mod 1.0 Released

    Yes, you have installed the Falklands bit corerctly. That should just be a folder in the OFP base directory. Now you must install the required addon pack as well which is available from the site. When you have installed all of the required addons, it will create a folder called @COC. You need to append this to you OFP loadup line so it reads: -mod=@COC;Falklands
  4. jdarbyshire

    Falklands Mod 1.0 Released

    Looks like a pilot cpp error. We will look into it.
  5. jdarbyshire

    Falklands Mod 1.0 Released

    means a LOT to us all... hope you all enjoy!
  6. no, not if you aren't going to do a simple search... also you have hijacked this thread which is not on either! so go and find out yourself.
  7. jdarbyshire

    RAF Puma

    Messy, that aint HMS Ocean buddy... Look at the ski ramp at the front! More likely to be Invincible or Illustrious. Ocean doesn't have the ski ramp (Or at least didnt last time I was on her!. Tankieboy is right, AAC and FAA don't fly Puma's usually although there have been a few Puma's which have been flown by FAA over the years. AAC do usually wear totally green flight suits, but can sometimes also wear DPM. It all depends upon what they are flying, what kind of mission etc.
  8. jdarbyshire

    OFP and two monitors?

    There was a program for FS that allowed you to have 3 monitors set up like a cockpit so that you looked at the monitor to your left instead of looking with the buttons. I'm not sure if this could be done but someone could try... It would be nice with those 3D glasses! Has anyone got those 3D glasses?
  9. jdarbyshire

    Ziro's british trek

    Be careful mate...
  10. jdarbyshire

    Water and waves

    I have a suggestion for OFP2... Proper waves and (I have an inkling that this next one has been mentioned before) the ability to have streams and lakes above 0m. Just a few suggestions. Gast
  11. jdarbyshire

    New mod--

    LMAO!!! Check this! Smell fish? Check teh folder name ;)
  12. jdarbyshire

    New mod--

    And this is the guy that asked me for hosting... Check whose work you are stealing before posting - does it not occur to you that the very people that are part of the mod making that sea king check the official flashpoint board from time to time. Some people have some cheek! And you reckon you could get people to join your "great" mod by doing that? You must be joking!
  13. jdarbyshire

    I'm not a boy!

    It's cool that this game is not just blokes... Avon aint on here own no more ;) Howd u make em think u were a girl SpecOp9? I spose I just assumed that u were a bloke, lol. BTW. What u on about with your font? Tis still black matey
  14. jdarbyshire

    Sad news

    Very well said there Swatdog, I share your sorrow. Butr we must move on... Remember Lawrie from the good times, not dwell on the fact that he's gone.
  15. jdarbyshire

    Falklands mod recruitment

    DN: Do you have any examples of your work Dark knight? Havoc: Thanks for the offer, we may be getting back to you on the subject
  16. jdarbyshire

    Falklands mod recruitment

    How new to texturing are ya matey? Gastovski Head Administrator - Falklands MOD
  17. jdarbyshire

    Ofp2 set in vietnam

    Sorry to btring up the old dirt here, but we havent even got visitor or filebank yet...
  18. jdarbyshire

    New bis webpage

    Yeah it's all very interesting... Looking good When we gonna get Visitor though?
  19. jdarbyshire

    Campana de malvinas and falklands war

    OK I would like to just add that NOLIPS has said sorry to the rest of the team, and is sorry for his immature attitude towards other MODS. We as the Falklands MOD do not see any problem with the Campana de malvinas, and do not see it as a threat to us. In fact we see it as quite the opposite, and are looking forward to playing, and using the MOD. Once again NOLIPS apologises for any hassle he has created, and once again I would like to itterate that this is not the voice of the whole MOD, just that of the immature minority which are being cautioned. Let this be a warning to you NOLIPS. We are ashamed, and bemused by your attitude. Gastovski
  20. jdarbyshire

    Mlod 2 odol

    Well Fliper is making it as we speak... We in theory he is but he is probably doing something else. Dont forget that it is hard work to do these things!!! He should release it in time mate, we just got to be patient
  21. jdarbyshire

    White model... ?

    You are a God mate... How can I be so dumb??? Thank you so much it works now... Thanks, especially to Zwadar and KTottE, but all of you.. Cheers guys... ;D
  22. jdarbyshire

    White model... ?

    Hi I have made a new object in O2 (Sign) and it works in Bulldozer... I have one LOD in it and it is fully textured. When I stuff it with the following config.cpp all i get is a white model ingame the same width, but with no textures... Please can u help? Config: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">// Gastovski's Warning Sign Addon // Idea by CBFASI // Date 06/10/2002 // THIS ADDON COMES WITH NO GUARANTEE // IF YOU SCREW UP YOUR COPY OF FLASHPOINT // BECAUSE OF IT WE ARE NOT RESPONSIBLE // Copyright 2002/3 The Falklands MOD // Model made using Oxygen © BIS 2000 // This addon is non-editable without // permission from the author. // [email protected] // www.flashpoint1982.co.uk #define TEast 3 // Fake it to be civilian instead #define TWest 3 // Fake it to be civilian instead #define TGuerrila 3 // Fake it to be civilian instead #define TCivilian 3 // Fake it to be civilian instead #define TSideUnknown 3 // Fake it to be civilian instead #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class GAS_NObjects { units[] = {"Gas-EOW"}; weapons[] = {}; requiredVersion = 1.1; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Static : Land {}; class Building : Static {}; class NonStrategic : Building {}; class House : NonStrategic {}; class GAS_wrn1: House { scope=2; vehicleClass="Objects"; DisplayName="GAS EOW Warning"; model="\GAS-Signs\Gas-EOW.p3d"; }; };<span id='postcolor'>
  23. jdarbyshire

    White model... ?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">#define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class GasEOW { units[] = {GASEOWSign}; weapons[] = {}; requiredVersion = 1.75; }; }; class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class NonStrategic : Building {}; class House : NonStrategic {}; class GasEOW: House { scope=public; vehicleClass="Objects"; side=TGuerrila; mapSize=1; displayName="GAS EOW Sign"; model=\GasSigns\GasEOW.p3d; }; };<span id='postcolor'> OK STT they are correctly placed... I will attach the p3d file so you can all have a look... i don't know ahts wrong... Also why is the model halfway into the ground... Sign P3d and config
  24. jdarbyshire

    White model... ?

    It didnt work... I checked all the textures and they were all in the gassign folder... I would post the p3d but i cant cos its part of the falklands MOD... Sorry... The model is the same size, and width but it is sunk into the ground... I just had a brainwave... What LOD's do I have to have for an object?
  25. jdarbyshire

    White model... ?

    I have the textures in the "GasSigns" folder... Will just test zwadars way... Cheers
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