jphilapy
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ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
jphilapy replied to wraith_v's topic in ARMA 2 & OA - GENERAL
works. thx -
ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions
jphilapy replied to wraith_v's topic in ARMA 2 & OA - GENERAL
Howdy, trying to play "01: war welcome" but not clear about one thing: As commander, how do I tell the troops which target to take? PLEASE NOTE: I am not talking about commanding my personal squad. I am talking about commanding all troops as the commander. Thx in advance. Jeff -
Brand new problem with capturing Bardak
jphilapy replied to Starforce21's topic in ARMA 2 & OA - OFFICIAL MISSIONS
when I played the mission, Bardak appeared next to me. my guy started yelling. Then nothing happened. I walked closer to Bardak and then he started yelling don't shoot. my guy kept yelling at him to get down. finally my got shot Bardak and then radioed in to hq to tell them I caught Bardak. The game then goes to cutscene and takes me out to campaign menu. I then have to replay the mission from the exact same spot where I catch Bardak. I restarted the game but this time didn't walk over to Bardak. Instead I told my squad to get into the humvee. They did. When I got in Bardak was the driver. So I just clicked on the map and Bardak started driving. When we came to a stop, he got and ran. So I chased him and the same scenario happend where I ran up to him and then shot him and cutscene. At the moment I don't know how to get past that screen except for let Bardak go. But have not tried it yet. -
Actually meh, im not sure there is a need to increase any other hardware than the video card. I can run the game with my ati card with at least 20 fps. I get up to 30 fps with medium settings. I get the same results on my (dell xeon dual processor 1 gig ram) on both cards. My friend running an intel pentium core 2 duo with 1 gig of ram and the latest nvidia 8 series. And he is still having to run the game on medium detail settings and is getting about 30fps to 35fps. So it seems to me that getting at least a decent run of arma in my situation has to do more with the video card then anything else. Jeff
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Hi, I have a 2.6 ghz pentium processor, 700+ mb of ram, nvidia 5200 fx 256 mb video card. I can't get any more than 10 frames per second. I have the latest drivers and directx for my pc and still no performance boost. Im running arma 1.0.5 When I plug my 9650 ati 128 mb of ram in, I can get 20+ fps. Is there some fix out there to get more fps on the nvidia? Thanks, Jeff
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<<<The movement of the gun has to do with how you and your body reacts to the recoil, which isn't always straight up. >>> Hi weegee, we don't have any control over that in the game which means that we should be given that control in some way, or else the characteristics of the model should be designed to compensate for our lack of control. Put it this way, what good is it to have a weapon handle realisticly in a game if you are not able to handle it realisticly in the game? Jeff
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A friend of mine brought up an issue regarding arma, so I told him I would post this here for him: When firing guns the recoil sent the gun sight up to the *right* every time. I thought that when one fired a weapon the recoil sent the gun upward, not to the side. Is this a bug? Further more if u study (pay very close attension) to the firing of the weapons ie. M4 and the m4-20, the gun sight will make little circular motions. I realy think the gun should be firing up and down not to the right. I think if you also adjust the recoil to fall back on center fast would help. Thanks, Jeff
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man or object inside building?
jphilapy replied to Mr Sarkey's topic in ARMA - MISSION EDITING & SCRIPTING
howdy mchide and thanks for the script. Jeff -
man or object inside building?
jphilapy replied to Mr Sarkey's topic in ARMA - MISSION EDITING & SCRIPTING
What is the exact syntax for placing a unit in a building? I know how to do the getpos player select 0, but how do i reference the building, and then the position # in the building? Could you provide a sample command of putting a unit in a specific location in a specific building? Thanks, Jeff -
that is a great idea!!!!!!!!!!!!!!!!!!!!!!!
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Why not just use the respawnVehicle command and then move the vehicle to get it at the location where you want it? For example you can create an empty marker where the vehicle goes, then every time the vehicle is destroyed, move it as soon as it respawns. Jeff
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Respawning AI movein question
jphilapy replied to gassybutt's topic in ARMA - MISSION EDITING & SCRIPTING
gassy eeek, When a vehicle respawns, it must respawn with the same name of the vehicle that the ai is commanded to get into. Is jeep1, as you named it, being created a new with that name every time? From a technical standpoint, vehicles don't really respawn, instead we create them new everytime they are destroyed. Since we cannot have two objects with the same name, we delete the first one and then create a new vehicle with the same name. Jeff -
Any way to Hide Playable Units in the MP Screen?
jphilapy replied to bigshot's topic in ARMA - MISSION EDITING & SCRIPTING
Howdy bigshot, If you make the units nonplayable you will still be able to respawn into them as long as they are in your squad. Just make sure you use group as your respawn type. Anyway on a general note, is there any way at all to hide playable units from the roles screen? It would be nice as this would make it unessary for us to have to recreate units in the editor when we want those units to keep respawning. Jeff -
Something different about foreach
jphilapy replied to jphilapy's topic in ARMA - MISSION EDITING & SCRIPTING
nevermind, i think i solved my own problem. It appears that the variable i am using, unitpos, is now a command in arma. Fixed. Jeff -
Something different about foreach
jphilapy replied to jphilapy's topic in ARMA - MISSION EDITING & SCRIPTING
Hi guys, thanks for the help. Yes I tried the brackets and it works fine. However now this statement with brackets is broken, but with quotes it throws no error: unitpos = "UP"; {_x setunitpos unitpos} foreach _units3; Throws the same error that I quoted in my previous post "_x setunitpos unitpos" foreach _units3; Doesn't throw any error. Maybe foreach is inconsistent? Jeff