icfhoop
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Everything posted by icfhoop
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Hello all, Before I ask, I must say that I did in fact use the "Search Function" and found a few related topics but no of which had an answer. Back to the question, I have a Static C130 2000 meters in the sky, and i have the player inside of the C130 fine. My only problem is how do you get the HALO action when you simply walk out of the ramp not eject( b/c it isnt actually considered a vehicle). I know how to do it when you are in a vehicle but not a static object. Thanks in advance.:)
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The equal opportunity ass kicker 2000?
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[WIP] Northern Takistan map (1670 sq km)
icfhoop replied to digitalcenturion's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Simply beautiful. The rivers look epic, along with the landscape surrounding it. As mentioned above, just keep the detail in the villages. :) -
Hello all, Before going into my question , i searched the forums but found nothing about this topic to the best of my knowledge. Anyways, I was wondering, is it possible to have an enemy group spawned say 200 meters away from a player if their helicopter is shot down anywhere. To get an understanding, the choppers are all player controlled, but if one gets shot down, could wherever it touches down at have enemies spawned near it and attack? And I mean anywhere on the map. Thanks for the help.
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Thanks for the speedy reply, but I am a noob when it comes to actually putting scripts together so if I could get some help as to that area, I would be grateful. :) But again thanks for the fast reply.
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Hello, Before I get into the thick of things, I did in fact use the search function, and if I missed something I apologize. To the point; in the first mission in Red Harvest, you are up on the point calling in what seem like tomahawks (or something of that nature) by simply using your laser designator and calling it in via the action menu, thus the missle would land where the laser was. My question is how can i replicate this, I dePBOed the mission and found a script called launchmissle.sqf But I am unsure if this has any relevance, but i was wondering if any one knew how to accomplish this. I appreciate any help. Thanks you in advance. -Hoop
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Hello all, This is my first public mission release as I have made many missions but never released them. Story: Jahangir Omar is second in command of Al-Qaeda forces. He answers directly to the elusive Bin Laden. Omar has been spotted in the village of Sakhe inside Takistan. Although a conventional US force has been denied entrance into Takistan, SOCOM has put Team Jackal, one of Delta's best squads in. Jackal (you) is to first link up with Northern Alliance troops and then find Omar in Sakhe and kill him. After this is complete you will then extract out of the country and into the UN safe zone. Features: -UPS random patrols -Predator Missile Strike -Snow Required Addons: - Tier One Operators Changelog: v1.0 - First Release Armaholic mirror: - Kill Jahangir Omar Co-07 (@) Please leave feedback as this is my first mission released.
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Kill Jahangir Omar (coop for 7 player)
icfhoop replied to icfhoop's topic in ARMA 2 & OA - USER MISSIONS
Yep using the environment modules. -
Guiding missle question
icfhoop replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Exactly what I was looking for thank you kylania :) -
Guiding missle question
icfhoop replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anything to do with sleep command maybe? -
Guiding missle question
icfhoop replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
All I want is for the FAC operator (player) to call one in missile strike at a time, with 15 seconds between each request for a strike. (to prevent player from spamming the area, and to simulate reload.) Oh and sorry I forgot to add, along with this can I have it to where if a player tries calling it in while it is "rearming" can I have a hint popping up saying you have to wait x amount of time? -
Guiding missle question
icfhoop replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
one more question real quick, how could i make it to where there is 15 seconds between each missle strike so it simulates "reloading"? Thanks. -
Guiding missle question
icfhoop replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I appreciate the help from both of you guys. Thank you thank you :) -
Guiding missle question
icfhoop replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
anybody? -
Static C130 and HALO?
icfhoop replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ahhh thank you for that :) -
Static C130 and HALO?
icfhoop replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright as far as the actual C130 sound, what I did was attached a "real" working BLUFOR C130 to the top of the static model. After the attachto command all i did was put in the init: deletecollection this; This then makes the "real" C130 invisible -
Static C130 and HALO?
icfhoop replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I appreciate it guys thanks :) Will see if it works. -
AC130 would imo be possible with the new FLIR :)
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I thoroughly enjoyed the minipain as well, it immersed you very well and had a somewhat eerie feel to it, only thing I didnt like you had to shoot the USMC Officer in the end :(
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A.C.E. Advanced Combat Environment - Public Beta!
icfhoop replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Out of curiosity, and im sorry if this has been asked, will ACE2 include the SCAR and HK416 and 17s? Thanks -
Thats your opinion.... ArmA II is a milsim, there is no way in hell you could ever get all of the features, and community on a console... Sorry.
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Quesh-Kibrul, island WIP
icfhoop replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This looks amazing. Great job, and I can already see the mission ideas in my head :) -
Hello all, Quick Question: I have searched the forums on how to use the getDammage command properly, so I was wondering if someone could help me out. What I am trying to do, is there is a FR Commander injured, and it is one of the objectives to heal him and get him back in the fight. I have his health set lower than usual at the beginning, how can I tick the task as done when he is healthy again? Thanks
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placing flat/level buildings or objects
icfhoop replied to jpfennig's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Unsure exactly what you are asking, but I think you have used the setVectorUp command... If not if you want your object to be level: this setVectorUp [0,0,1] That will keep the object from leaning, tilting, etc. If this is not what you are looking for ask again and ill be glad to help :) -
yes same here any fix?