interal
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Everything posted by interal
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i've solved my lockup problem by a clean install of the nvidia driver meaning: -uninstall display driver at software -reboot -run driver cleaner for any leftovers -reboot -install the latest driver
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could any of u confirm this happens on battleye enabled and disabled servers? because i dont get a lockup when its disabled on a server audio/video drivers have no effect on this why isnt bis/battleye involved in this issue already? XFX 8800GT 512MB E8400 3.0Ghz Core 2 Duo Intel DQ35JOE Board 2x 1GB DDR2 667Mhz XP Home SP 3
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i would like to see more flexibility in the gear menu for example: the M4A1 being more defined like the Special Forces in the Amerca's Army game where you would get a seperate menu to add the M203/Bipod/IronSights/Aimpoint/Heatsink/Silencer attachments.
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Nvidia 8800GT [or related] strange problems
interal replied to ModaFlanker's topic in ARMA - TROUBLESHOOTING
im also getting the same problems as ModaFlanker + there's something wrong with the gamma on some viewpoints(3rd person) for example in the airport hangar near paraiso its like a glitch of the human eye effects implemented in arma + after using alt+f4 to shutdown arma after escaping the lockup you mentioned i often get a black screen in windows after arma closed all i can do is reboot the system @vilas this is actually an arma bug affecting every1 it was in wide discussion on the previous bugtracker before it was taken offline i wont play on battleye servers anymore. it wont stop those scripted hacks anyway. -
i think it should be called "Armed Assault Beta" since arma 1 actually is an Alpha version full of bugs
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BattlEye is loaded after the mapload is complete and when the black receiving screen appears. that would be the problem then? cant bis/battleye change that to initialize 15 seconds after that (or longer)? servers that are up for a long time with JIP missions need to send alot of data + the client starts the mission scripts and from what i remember from ofp's rts3. is that it always chokes a bit at the start if battleye would initialize after the choking then i gues it would solve alot (correct me if im wrong).
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the 30 second timeout is not enough for example i join a Server running Evolution Blue V2 the loading of the island+additional data would exceed the 30 second deadline even after a full defrag of the hard drive and low video settings i got kicked 4 times in a row this morning and quit arma out of frustration and didnt run any mods/addons my ping was around 140-150ms system specs E8400 3.0Ghz Core 2 Duo 667mhz 2x1GB DDR2 XFX Nvidia 8800GT Alpha Dog Edition 512MB Antivirus » Normal Virus Control » on-access disabled Firewall Disabled Router Firewall Disabled Port open trough DMZ when is this Major Issue being resolved?
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How to call one script from another?
interal replied to StarvinMarvin's topic in ARMA - MISSION EDITING & SCRIPTING
thats proberly because execVM is used to compile and execute sqF scripts not sure though i never use it if it still comes up with a error then what does it say? for eventhandlers : try http://community.bistudio.com/wiki/addEventHandler -
How to call one script from another?
interal replied to StarvinMarvin's topic in ARMA - MISSION EDITING & SCRIPTING
for the grave part try <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> //Grave //GraveCross1 //GraveCross2 //GraveCrossHelmet _grave = "Grave" createvehicle getpos _unit _grave setdir (getdir _unit) dont know about the other part but im looking forward to see it -
then why was i able to add 1 million m16's? this addweaponcargo ["M16A2",1000000]
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just checked the config.bin file of the ammocrates and it doesnt mention a limitation
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so far i havent seen a limit to it yet but u could use a script to reset the ammo boxes after x amount of seconds just to be on the safe side.. im using the following script with an interval of 5 minutes to reset and to repair it if destroyed <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // ammo.sqs by interal // usage : // [this,west] exec "ammo.sqs" // u can also use [this,east] for east weapons to be loaded _ammo = _this select 0 _side = _this select 1 #start _ammo setdammage 0 clearmagazinecargo _ammo clearweaponcargo _ammo ?(_side == west) : goto "west" ?(_side == east) : goto "east" ?(_side != west && _side != east) : goto "error" #west _ammo addweaponcargo ["M16A2",100] _ammo addweaponcargo ["M16A2GL",100] _ammo addweaponcargo ["M16A4",100] _ammo addweaponcargo ["M16A4_GL",100] _ammo addweaponcargo ["M16A4_ACG",100] _ammo addweaponcargo ["M16A4_ACG_GL",100] _ammo addweaponcargo ["M4",100] _ammo addweaponcargo ["M4AIM",100] _ammo addweaponcargo ["M4A1SD",100] _ammo addweaponcargo ["M4SPR",100] _ammo addweaponcargo ["M4A1",100] _ammo addweaponcargo ["M4A1GL",100] _ammo addweaponcargo ["G36K",100] _ammo addweaponcargo ["G36C",100] _ammo addweaponcargo ["G36A",100] _ammo addweaponcargo ["MP5A5",100] _ammo addweaponcargo ["MP5SD",100] _ammo addweaponcargo ["M249",100] _ammo addweaponcargo ["M240",100] _ammo addweaponcargo ["M24",100] _ammo addweaponcargo ["M107",100] _ammo addweaponcargo ["M9",100] _ammo addweaponcargo ["M9SD",100] _ammo addweaponcargo ["M136",100] _ammo addweaponcargo ["Javelin",100] _ammo addweaponcargo ["Stinger",100] _ammo addmagazinecargo ["30Rnd_556x45_Stanag",100] _ammo addmagazinecargo ["FlareWhite_M203",100] _ammo addmagazinecargo ["FlareGreen_M203",100] _ammo addmagazinecargo ["FlareRed_M203",100] _ammo addmagazinecargo ["FlareYellow_M203",100] _ammo addmagazinecargo ["1Rnd_HE_M203",100] _ammo addmagazinecargo ["30Rnd_556x45_StanagSD",100] _ammo addmagazinecargo ["30Rnd_556x45_G36",100] _ammo addmagazinecargo ["30Rnd_9x19_MP5",100] _ammo addmagazinecargo ["30Rnd_9x19_MP5SD",100] _ammo addmagazinecargo ["200Rnd_556x45_M249",100] _ammo addmagazinecargo ["100Rnd_762x51_M240",100] _ammo addmagazinecargo ["5Rnd_762x51_M24",100] _ammo addmagazinecargo ["10Rnd_127x99_M107",100] _ammo addmagazinecargo ["15Rnd_9x19_M9",100] _ammo addmagazinecargo ["15Rnd_9x19_M9SD",100] _ammo addmagazinecargo ["M136",100] _ammo addmagazinecargo ["Javelin",100] _ammo addmagazinecargo ["Stinger",100] goto "equip" #east _ammo addweaponcargo ["AK74",100] _ammo addweaponcargo ["AK74GL",100] _ammo addweaponcargo ["AKS74U",100] _ammo addweaponcargo ["AKS74UN",100] _ammo addweaponcargo ["AKS74PSO",100] _ammo addweaponcargo ["PK",100] _ammo addweaponcargo ["SVD",100] _ammo addweaponcargo ["KSVK",100] _ammo addweaponcargo ["Makarov",100] _ammo addweaponcargo ["MakarovSD",100] _ammo addweaponcargo ["RPG7V",100] _ammo addweaponcargo ["STRELA",100] _ammo addmagazinecargo ["30Rnd_545x39_AK",100] _ammo addmagazinecargo ["30Rnd_545x39_AKSD",100] _ammo addmagazinecargo ["FlareWhite_GP25",100] _ammo addmagazinecargo ["FlareGreen_GP25",100] _ammo addmagazinecargo ["FlareRed_GP25",100] _ammo addmagazinecargo ["FlareYellow_GP25",100] _ammo addmagazinecargo ["1Rnd_HE_GP25",100] _ammo addmagazinecargo ["100Rnd_762x54_PK",100] _ammo addmagazinecargo ["10Rnd_762x54_SVD",100] _ammo addmagazinecargo ["5Rnd_127x108_KSVK",100] _ammo addmagazinecargo ["8Rnd_9x18_Makarov",100] _ammo addmagazinecargo ["8Rnd_9x18_MakarovSD",100] _ammo addmagazinecargo ["PG7V",100] _ammo addmagazinecargo ["PG7VR",100] _ammo addmagazinecargo ["STRELA",100] #equip _ammo addweaponcargo ["Laserdesignator",100] _ammo addweaponcargo ["NVGoggles",100] _ammo addweaponcargo ["Binocular",100] _ammo addmagazinecargo ["PipeBomb",100] _ammo addmagazinecargo ["TimeBomb",100] _ammo addmagazinecargo ["Mine",100] _ammo addmagazinecargo ["MineE",100] _ammo addmagazinecargo ["SmokeShellRed",100] _ammo addmagazinecargo ["SmokeShellGreen",100] _ammo addmagazinecargo ["SmokeShell",100] _ammo addmagazinecargo ["HandGrenadeTimed",100] _ammo addmagazinecargo ["HandGrenade",100] _ammo addmagazinecargo ["Laserbatteries",100] ~300 goto "start" #error hint "error" exit
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i was wondering if my comp would run normally with normal settings in the game System Specs : Intel Desktop Board D915GAV 400Mhz DDR PC 3200 - 4x512MB Asus Nvidia EN6600 PCI-E 256MB Pentium 4 3.0ghz ( HyperThreading enabled ) Windows XP Home SP2 heard about some friends with 768mb video cards who still couldnt play normally will this run or do i need a nasa computer for it?