i_need_help
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Posts posted by i_need_help
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its not working tell me the script again without the other stuff in it
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I need a trigger to stay on the uaz while it moves
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well never mind i got it working thx anyway
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Can someone give me a detailed solution: i have my ogg files in my players sound directory and there is no custom option in mp.
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whoops maybe not need it for a chopper i want him to land and wait for a few moments
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topic says it all
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i think thatw as pretty clear i want them to respawn at base = the marker and they wont and i want to know the problem is that to ahrd to udnerstand?
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why wont u answer!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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i want them to respawn at the marker andit worked on ealier missions why not now
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// ***********************************************************************
// **** Description file for Operation Flashpoint
// **** Generated by Chris's OFP Script Editor
// **** Create Description Wizard
// ***********************************************************************
Respawn = "BASE";
RespawnDelay = 15;
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i made my pow mission but i cant figure out how to make the pow's get in the chopper only when it arrives. snc doesnt work with the trigger or the waypoint any suggestions?
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yes i did:D
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now it wont work in mp
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yup did work i figured that out ;) didnt work with this playmusic
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k thx ill try it
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making a unit put his hands behind his head.
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// ***********************************************************************
// **** Description file for Operation Flashpoint
// **** Generated by Chris's OFP Script Editor
// **** Create Description Wizard
// ***********************************************************************
class CfgMusic
{
// List of music tracks (.ogg files without the .ogg extension)
tracks[] = {Sly and the Family Stone - War (What is it good for)};
// Class definition needed for each music track
class Sly and the Family Stone - War (What is it good for)
{
// Name to display in mission editor
name = "Sly and the Family Stone - War (What is it good for)";
// Music path, volume, pitch
sound[] = {\music\Sly and the Family Stone - War (What is it good for).ogg, db + 0, 1.0};
};
};
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i did everything the f&^%$#@ thing said, made the description.ext file put the music in it, and put in the trigger: playmusic Sly and the Family Stone - War (What is it good for) and it cant find it -
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Need it for pow mission.
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How do u make a trigger follow a unit
in OFP : MISSION EDITING & SCRIPTING
Posted
where do u put the exec line uaz or trigger