itchy_trigger
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Everything posted by itchy_trigger
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thanks
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I'm starting to practice making AddOns for the game and have some questions about the config.cpp I took this peace of *.cpp file form "Ghost Recon Units Addon version 1.0" 1. Â In this string class seb_ghost_demo:SoldierWSaboteurDay { displayName="Ghost Demo"; model="\seb_ghost_demo\seb_ghost_demo"; nightVision=1; accuracy=2.5; Â Â Â Â In the model section what directories does the \seb_ghost_demo\seb_ghost_demo"; are refering to. The same goes for the wound section (displayed below) wounds[]={ "\seb_ghost_demo\00005mc_ghost_demo2.paa","\seb_ghost_demo\00007mc_ghost_demo.paa", "\seb_ghost_demo\ghost_demo_hrud_p","\seb_ghost_demo\ghost_demo_hrud_p_d",
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I'm building a mission where I have 3 Littlebirds flying together in something that resembles a formation.  But when they hit a WP the formation gets all screwed-up no matter how symmetric I put the WP.  But that’s OK; they end up making crosses in each others path and it look really cool from inside the chopper. But here is where it gets weird.  Usually when I place WP for the choppers they usually slow down a lot at each WP then continue to the next WP.  When I started creating the mission all the 3 choppers did this.  But later I added 4 soldiers on the Cargo spots on two of the Littlebirds and left the third Littlebird with just the pilot and the gunner.  Now when I play the mission the 2 Littlebirds with soldiers make smooth transitions on their WP and the third Littlebird with no passengers still make the stop-go transitions from WP to WP.  What’s going on?  Can I make all 3 choppers fly the same way?
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Ok I think I wrote too much for a simple question. In OFP when choppers hit their WP they stop almost to a hover before continuing to their next WP, this happens even if the two WP are aligned. Is there a way I can make them follow each WP continuously.
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Hi I want to move a unit from one place of tne map to another one using SetPos. The thing is that I don't know wich are the X,Y,Z coordinates for the place I want them to be transported. I tried placing a unit in the place I want the to be transported. The look in the mission SQM file and type the coordintes it says there and use them with the Setpos command but it doesent work. Any Ideas
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Hi I downloaded Jackal326 M4A1 Carbine Pack from http://ofp-zone.gamesurf.tiscali.de/ But whenever I try to use the weapons they have missing textures on the side of the weapon. Â Half the rifle looks white. Do I need another add-on to make this one work? Any help would be apreciated
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Jackal326 m4a1 carbine pack
itchy_trigger replied to itchy_trigger's topic in ADDONS & MODS: COMPLETE
Thanks for the reply Yes Eviscerator, I installed flipers m4a1 pack, and the guns worked perfectly. -
Hi I'm thinking about buying a laptop computer, unfortunately I can't buy a desktop since I move around too much. I want it to have enough power to play games in it. But I’m a little confused on what should I buy. I found this site where they are selling a notebook with a 2.0 GHz P4 processor with 512MB RAM and an ATI MOBILITY RADEON 7500 with 64MB memory. On the dell site I can buy one for a similar price, a 1.7 GHz P4 processor with 512MB RAM and an ATI MOBILITY RADEON 9000 or for $40 less with a 64MB DDR 4XAGP NVIDIA GeForce4 440 Go. I want to be able to play most of the recent games especially Battlefield 1942. · Is CPU power is more important that GPU power? · Is the ATI MOBILITY RADEON 7500 a good card or should I go with the more expensive MOBILITY RADEON 9000? · Or maybe I should go for the 64MB DDR 4XAGP NVIDIA GeForce4 440 Go Any comment or advice would be appreciated.
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Thanks everybody. This is very helpful. Never thought about that overheating issue. I don't really like notebooks, but I have no choise.
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First of all I don't know anything about Firewalls or Proxy I got DSL about a month ago. When I open GameSpy It tells me that it detected that I have a different internal and external IP address and that this might have been cause by a firewall. I don't have any firewalls Installed. I get good Download speeds but my ping on Internet games is kinda bad 150 and up on most games and 250 and up on Flashpoint. Could a firewall be causing me to get bad pings? If so what can I do?
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Make unit start with trigger
itchy_trigger replied to itchy_trigger's topic in OFP : MISSION EDITING & SCRIPTING
Thanks I'll give it a try -
I did a search but couldn't find what I was looking for I want to make a squad and several separate units appear on the mission by responding to a trigger. I want to give them waypoints like a normal unit but that the start when a trigger is active. I can't do this with CamCreate
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Make unit start with trigger
itchy_trigger replied to itchy_trigger's topic in OFP : MISSION EDITING & SCRIPTING
Ok I think you guys do not understand me. I know how to add waypoints and make units mount vehicles etc. This is what I want to do and need help with: I create a "group", give it waypoints and stuff to do, just like any other unit. But I don't want the to appear right when the mission start, but later on the mission. I was thinking about a presence trigger, when certain specific unit enters the area, the trigger goes active and the "group" appears and begins to follow its waypoints. Before the trigger the unit is not on the map, after the trigger the unit appears. -
Make unit start with trigger
itchy_trigger replied to itchy_trigger's topic in OFP : MISSION EDITING & SCRIPTING
Yes out of thin air. I'm having trouble with getting units to disembark boats son I wan to simulate it. When the boat gets close to the shore I want the units to apear. Second I want the units to mout vehicles, patrol, normal things -
I want to extract the files for the Russian Boat and make a resistance Unit with driver and gunner I don't know wich are the files that make up the boat and to make the add on. If any of you could tell me wich are the files that make this boat and where can I get information on how to make this simple add-on
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Hi I just got DSL on my home, but so far i'm not too impressed with the speeds. My connection is supposed to be 256K Downstream/ 128K Upstream. Â What downloads speeds should I be expecting with this kind of connection?? Also what pings on games
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Hi I just got DSL on my home, but so far i'm not too impressed with the speeds. My connection is supposed to be 256K Downstream/ 128K Upstream. Â What downloads speeds should I be expecting with this kind of connection?? Also what pings on games
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OOPS My mistake : p 256 Downstream 128 Upstream
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OOPS My mistake : p 256 Downstream 128 Upstream
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Resistance ai attacking empty objects
itchy_trigger posted a topic in OFP : MISSION EDITING & SCRIPTING
I'm creating a mission where I have to attack a Resistance camp.  I placed an empty east M2 machine gun on the camp and a BOAT on the beach.  When I place a resistance group when they see the gun the drop prone and start to shoot at it and the same goes for the empty boat.  Both are Russian equipment so maybe that’s why they attack them, but since there are no guns for the resistance side I have no choice, and these are selected from the empty menu. In my scenario I want the resistance soldiers to mount the GUN only after my team has been spotted. Is there any way I can make the resistance soldiers stop attacking the guns if they are empty?? -
Resistance ai attacking empty objects
itchy_trigger replied to itchy_trigger's topic in OFP : MISSION EDITING & SCRIPTING
NOPE it didn't work. Also tried editing the SQM file. On the Gun section and changed the side frome "EMPTY" to "GUER" -
I want a standard Resistance side soldier to carry an SVD Dragunov sniper rifle. So I inserted a soldier and named him SOL1. On the Initialization line I place the following commands: RemoveAllWeapons sol1; sol1 addWeapon "SVDDragunov"; sol1 addMagazine "SVDDragunov" (and repeat this command 4 times); sol1 addMagazine "HandGrenade" (repeat 5 times) This gives me a soldier with a SVD Dragunov rifle with 4 clips and five grenades. The problem is that when I start the mission it starts with the rifle empty and I have to use the RELOAD button to make the bullets appear. (Normally you start the mission with your rifle already loaded). I want this unit to be controlled by the computer. When I test the mission I place an enemy unit in front of the sniper soldier. He drops prone and aims at the enemy but never fires. For some reason he doesn’t reload the weapon he just stands there with the rifle on his hand. Is there any way I can make his start the mission with the rifle already loaded? Or any other way to make him fire?
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Ading weapons problem
itchy_trigger replied to itchy_trigger's topic in OFP : MISSION EDITING & SCRIPTING
Thanks man, It worked perfectly -
You could leave the damage on the cars. Â Add a third group of people that fly a modified helicopter such as a CH-47 or a Mi-17 that serves as at repair vehicle. Â When one teams car gets busted, he calls for repairs and his position appears on the map, then the repair chopper goes to his aid. Â If the car is stuck on a place where the chopper can't land then you could create a modified unit to be a mechanic like a medic but for vehicles. Â The mech parachutes from the chopper and fix the car. Â If the car is fixed by the chopper directly it takes a certain amount of time to fix, but if it is fixed by the mech it takes more time. Also (don't know if this can be done), make the car to detect if the tires are flat, if they are flat a command on the action menu could be added to replace the tire a limited number of times.
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I'm in the sixth mission on the RED HAMMER CAMPAIGN “Picking up the pieces†I think its called. The one where you have to fix a T-72 and then go and do battle with four or five American M-60s. I'm able to get the T-72 all patched up and ready, get my driver, I know it's really stupid to go after a tank platoon all by your self and even worse to do it with half your crew, but hey I’m Dimitri Lukin When I approach the town I get blown up not matter what I do. I have approached the town from all directions, but I always get killed. The funny thing is that when I first played the mission I was able to kill three tanks and hit a fourth one, all by pure luck, now I have only managed to kill only one of them. Any tip or tactic you can give me will be welcomed