iMoRtAliS
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Everything posted by iMoRtAliS
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C O O L !!!
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If someone has some spare time it would be cool to get some template for MP missions maybe more complex that the BIS template example: A ctf template with: - New weapons in box - Respaw zone protection - Timer to return flag (like 5 min to get the flag back) - Vehicule respaw - Etc.... Etc... Actually i do it by hand i dont know how u create a template but im sure it would be appreciate by the OFP community...
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Yeah i could save some time... BIS probably introduce missions wizard because it was a lost of time... Lets keep it constructive will you?
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Need replacement of AllowDammage
iMoRtAliS replied to iMoRtAliS's topic in OFP : MISSION EDITING & SCRIPTING
Ok it work i just needed to put some time delay before it activate... 10 sec is just fine... -
I just run saw that the This AllowDammage (true, false) is obsolete... I really need this to disable destruction of a house where the flag is located... If a player use satchel in the house it destroy it and block the access to the flag... I know some map have those "trick" to prevent destruction of the tower i need to know how they done it... Thx
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Need replacement of AllowDammage
iMoRtAliS replied to iMoRtAliS's topic in OFP : MISSION EDITING & SCRIPTING
Its not working... Maybe the dammage of the house is been set to 0 but the structural dammage stay.... anyother solutions? -
Need replacement of AllowDammage
iMoRtAliS replied to iMoRtAliS's topic in OFP : MISSION EDITING & SCRIPTING
Ok ill try this one but i'm just scared that those kind of trigger suck CPU time and reduce performances... And for the avatar it's more a joke... I'm in "team" since this game (even if its the best i played yet) more look like a beta and i feel like a beta tester But im in no way affiliated with BI... Ill remove it has soon i get a complaint... -
Of course, it might not be soldier number 2. It might be soldiers 3 through 12 just the same. This could happen in both SP and MP games. Several players have reported this problem after upgrading to OFP version 1.40. I recall less than a handful of players reporting this soon after OFP came out in June 2001. One OFP player found a solution that worked for him. Select the dead soldier's corresponding FUNCTION key (for example, F2 for soldier number 2), select STATUS (option 5) from the COMMAND MENU and then select IS DOWN (option 8). This should put a halt to the repeating messages. ************* THIS IS NOT WORKING ************* beleve me the only solution is to put the radio volume to 0... I think it append when a player disconnect after been killed... If you are the Leader you will automaticly start reporting dead status... if its ai (or if you die) the next alive player or AI will report it (usually number 2) This bug has really been introduced in 1.4
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I just played a COOP game on a dedicated server one of the player died and my player dindt stop saying he died... Please look this post for more information I posted it on the 1.2x bug report but dosnt seem to be a good place to post things... http://www.flashpoint1985.com/cgi-bin/ikonboard/topic.cgi?forum=19&topic=1416 thx...
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FlashLight are usefull... In a dark wood u trie to see where the f**k is ur CO and you know ur 2 km from ennemy line ill use it... Maybe not in a ennemy infested town at 3 am but they are some situation where it could be use anyway it alerdy implented so why dont they just put it back...
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Would\'nt it be nice to have one of these in the Game?
iMoRtAliS replied to Captain Kickass's topic in ADDONS & MODS: COMPLETE
has i said before in a last post this would be awsome... imagine a ctf were u need to blow the air defence in order to use the chopper. -
Would be real nice to get a SAM site where the player can only be gunner (like MG) and it fire AA missile using a radar... Technicaly ez to make and im sure you alerdy make some for ur VBS... By the way how much cost VBS? Can we get a quotation?
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Well well well i still want my SAM site...