hedcrusha
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Everything posted by hedcrusha
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Did exacly what you did when XAM came out and i got errors. It was saying cant locate DVUS (sounds) ect. Thats why i gave up. Did you get this error? Or just a bad config im guessing. Btw if you DO release this you MUST give credit to the XAM team as they were the ones who wrote the scripts in order to get the dynamic voices and sounds in game.
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Sounds good but some of us just want dynamic voice sounds.Not everthing thats been released in one package.
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Hi im trying to get that to work! They have used scripts to add the dynamic voices to arma. But ive got some idea as to how they did it. When i get it working ill give you a heads up With my own sounds of course or if snake2000 ever replys to my pm witch i sent him soon as the english XAM 1.3 came out
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Hey will you be finishing this at all Hedcrusha
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Look at the game soldner for example. Thats got all that, breaching windows, fence climbing and wall climbing. Maybe the animations can be ported somehow. If any one wants them pm me. Btw great script. But i think my soldiers heart is weak as when i continuously jump he eventualy dies
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Hi im just wondering if there is such a script that exists. Well what im looking for is a script that when you capture a city or town using flags (C&H) i want to spawn curtain vehicles for that side until the other side takes it over then it spawns their vehicles ect. Also has the same funtions as other vehicle respawn scripts, time, empty, destroyed ect. Hope this is easy to understand Thanks Hedcrusha
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Sentry nice too see that youve gotten further than me . Ill give the weapons a try. Also if you wanted you could add flashing lights to your player models too! like red, green or yellow little flashing lights on his belt. Found this out when i was fumbling with the settings.
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What about the same concept except using weapons! start with a pistol and more kills you get you get a better one! But when you get killed then you get degraded down to the last weapon you had before you got an upgrade. Except you stay with the weapon you get even when you respawn untill you die that is. just a thought.
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Aye i do see your point. The everon 0.5 isnt bad, ive been using that one for the missions. Just something different than the default Sahrani island. P.S. Havent seen your server up in a while!
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Hey not sure if this has been said or released but im wondering if anyone is interested in the OFP 1985 camaign missions but working in multiplayer? Ive converted some of them to multiplayer to use on everon 0.5 but only the missions that take place on everon as no island for the others is released as of yet. So if im allowed and ppl want these then ill release them when ive done the lot. Thanks Hedcrusha.
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Thanks for the heads up BUT the ACE map isnt finnished its missing forestry ect. But if it was then i would use that map instead. But if anyone would like this to be done on the ACE map then i would be happy to use this map. Then all missions will be done.
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would be cool. But the tools arnt out yet so i cant edit the models for what your asking.
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Not sure! havent testing it thoroughly enough to say it does and it doesnt. Try it out and experiment with it.
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No! just side to side! As i said this is just a basic work around for anyone wanting a flashlight. I would need to edit the p3d models in order to get the flashlight to move with the gun ect. But cant as the tools arnt out yet.
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All it is is a reflector used in the man: base. They had reflectors defined but no entry's. It isnt a script nor an item you can equip. Just use the addon then when in a mission use the mouse wheel and you will see the action to turn light on or off. Havent tested it with AI. But im sure if you found the init command to turn the light "on" on a unit then that would give the impression that the ai is using it. Or you could make a script to enable the ai to activate or deactivate it.
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Yep nothing special but a config that gives all units a light that can be turned on or off like a vehicle light.
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Activating fire on destroyed cars?
hedcrusha replied to hedcrusha's topic in ARMA - MISSION EDITING & SCRIPTING
Ok found it! In the init line put "this inflame true" without quotes just in case anyone doesnt know. -
Hi im wondering what the command is to set alight the vehicle wrecks. Im using the editor update and placed a car wreck (inflamible) and when you get close to it you can ignite it. Im just wondering if its possible to set it alight via editor so itll always burn without me walking to it and setting it alight. Btw i have used the search function but no joy. Thanks in advance.
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Activating fire on destroyed cars?
hedcrusha replied to hedcrusha's topic in ARMA - MISSION EDITING & SCRIPTING
Yeah ive read that. Im just trying to find the init command to activate the burning effect. -
Guerilla replacementsHi this little config
hedcrusha replied to hedcrusha's topic in ARMA - ADDONS & MODS: COMPLETE
No all wounds work! -
Replacement Pack - BW Flecktarn & Tropentarn
hedcrusha replied to Phazon's topic in ARMA - ADDONS & MODS: COMPLETE
Beat me too it! -
Guerilla replacementsHi this little config
hedcrusha replied to hedcrusha's topic in ARMA - ADDONS & MODS: COMPLETE
Thats what i thought for mp compatiblity (mind you its only replacing the models so in theory shouldnt be a prob). As for the vehicle textures im not a texturer so if you know of any vehicle textures that would fit these troops please show me and i will make a config to go with these. -
Guerilla replacementsHi this little config
hedcrusha replied to hedcrusha's topic in ARMA - ADDONS & MODS: COMPLETE
No you dont need it. This doesnt use the weapons (YET). So just the guerillas addon is only needed. -
Guerilla replacementsHi this little config
hedcrusha replied to hedcrusha's topic in ARMA - ADDONS & MODS: COMPLETE
Hi and modorators could you fix the topic name as ive fluffed up thnx! -
Hi this little config brings back the classic OFP voices to use replacing the default voices with these. This is still in beta as i havent figured out how to raise the volume of the voices as the voice level is realy low when your team mates speak. Anyone know how to do this please enlighten me  Anyways here it is: http://rapidshare.com/files/43886872/_OFP_Voices.rar.html courtesy of Armaholic : http://www.armaholic.com/page.php?id=1689 Enjoy!