hedcrusha
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Everything posted by hedcrusha
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Nice thanks for that it realy helped me out. And all is working now
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@ Dallas, I did what you said and went to effects on the trigger then tracks but it doesnt show my track that i have in there! Ive gone wrong somewhere!!!!
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Thanks for the reply iLL! This sounds just what im looking for. Does this work for enemy as well or just your soldier?
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well thanks for the help Dallas and Jack-UK. But Dallas i dont have any boy george!! Will that be a problem to get this working?? LoL...just joshing with you!
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ARMA Script:Dynamic Weather and Time Flow Modifier
hedcrusha replied to ColonelSandersLite's topic in ARMA - MISSION EDITING & SCRIPTING
So...any other links?? As i cant register....! -
well the rangeprob is how much of a probrability the bullet will hit someone from that range so higher it to gane more probability that that bullet will hit something!
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Hi i made a topic the same as this! The guys were very helpfull. Im using predators sounds too and ive made all the rifles ultra acurate. I did this by lowering dispersion,(witch you can find in weapons cfg witch youll have to unpack the weapons.pbo then unpack the config.bin to find it there) and changing max and minRangeProbab. So it looks like this: minRange = 2; minRangeProbab = 0.1; midRange = 30; midRangeProbab = 0.8; maxRange = 50; maxRangeProbab = 0.04; so mid min and max range i didnt touch as they are the weapons settings but underthat you see 0.1 ect. Well i just changed these to: minRange = 2; minRangeProbab = 2.0; midRange = 30; midRangeProbab = 25.0; maxRange = 50; maxRangeProbab = 45.04; Well you can add anything you want but that was just an example. Dont forget that there are settings for single, burst and full.
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Hi im just wondering if its possible to create a mod that will let you pick a uniform before you continue to mission? So like you are on a desert map you can pick desert camo or night missions you can pick a black spec ops uniform, woodland ect.
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Hi im new to modding a ofp and arma game! Just wanted to know if its possible to change the accuracy of weapons! so they will be more accurate for some weapons? If so could you tell me witch file i should edit and in witch pbo file to find the script!? Thanks in advance.
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Thanks for the help. @ KyleSarnik im trying to make my own pbo but im having probs. Ive made a dir and in it ive put my config.cpp, CfgWeaponCursors.hpp and cfgWeapons.hpp that ive edited and also a data dir and a sound dir in that with my new sounds in it. Now when i pbo it and use the mod launcher to use my pbo the game loads up with no sound no textures and a weird menu screen that looks like when you make your windows taskbar realy high to half of the screen. Any idea what im doing wrong?
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Well ive lowerd all the dispersions of rifles and woah its make a great difference i can now actualy hit somthing from a good range too! Also when you sprint the crosshair changes to a cross i dont suppose theres any way of changing the default crosshair to the cross or changing it to a dot?? Another thing if i create my own pbo file and pop it in addons and use arma launcher to select my mod will it use my modded config in the pbo over the weapons pbo?
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Thanks alot! going to try it out now. Also whats JAM?
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@ KyleSarnik, just wondering if i should lower dispersion or higher it?
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Thanks i will try it out and see what i can come up with!
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Thanks but i want to make an addon (my own pbo) using some sounds ive replaced and adding more accuracy to some weapons. Ive looked in weapons.pbo and ca.pbo and a few others but cant find anything relating to accuracy.