hoam
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Everything posted by hoam
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I'm a bit confused. CRCTI is a competition, but BWMOD is based off CRCTI code, and the best AI commanding missions are CRCTI based missions?
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Hi I've been out of the OFP scene for some time. Are there any development updates for any CTI mods? Doing a search here and on Google just confuses me even more, with things like ctitc and crcti Is there a good CTI mod that lets me play with the AI?
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I can't enable my hardware T&L, despite my gfx card being a Geforce 6600GT. Anyone know the possible reasons?
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Hi I'm looking for WWII missions that don't put you in the shoes of the squad leaders. I've already got Hexenjagd, looks good but haven't tried it yet. I'm looking for similar missions, would be best if they take after COD or Return to Castle Wolfenstein. I'm not really a fan of Brothers in Arms; I prefer leading squads in modern military
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WGL5 beta and eyecandy addons from DMA Modpacks
hoam replied to Shinbusan's topic in ADDONS & MODS: COMPLETE
I haven't got the time to try it out yet, but am I doing this right? 1) I copied n pasted the addons from dma army pack to wgl's addons folder 2) I changed: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">//#define DMA_ARMY_MODELS true //#define DMA_NAVAL_MODELS true //#define BIS_MODELS true #define WGL5_MODELS true <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define DMA_ARMY_MODELS true //#define DMA_NAVAL_MODELS true //#define BIS_MODELS true //#define WGL5_MODELS true Is this right? Do I need to do anything else? -
thanks a lot!
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Hi, I've got a few user created missions, but I'm not sure how to outfit myself and troops with weapons other than the default ones at the start of the missions eg outfitting myself with a minigun that i downloaded off ofp.info instead of the usual m16. Appreciate any help
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Uh yeah....*points at title*
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Any strategy mods in the making, where you can construct buildings and destroy the opposition? -edit- oh im sorry, I just realised CTI is an RTS
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Any release date planned for the patch?
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Questions on unified zombie mod
hoam replied to Zombie_Mod's topic in OFP : MISSION EDITING & SCRIPTING
My zombies keep running in circles before moving in to kill me. Plus, they don't walk at a constant speed. Sometimes they sprint, sometimes they walk, sometimes they stop dead in their tracks. How do I change this? -
What's the latest version of the inv 1944 demo?
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never mind, figured out how to take screenshots lol
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lol yes manually enabling it works, but now it refuses to be disabled lol. Oh well at least now I can enable it, thanks
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I'm downloading Conspiracies now. Please don't give up on it. Sure there are nasty comments, but there are many who appreciate such work too
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yes everything is up to date. Latest forceware, directx9.0c
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Sorry i meant absorb more damage
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Is there a mod that makes the head jerk more appropriately when running in third person? I wouldn't mind playing it that way even in first person if it adds to the realisim
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Is there a mod that makes the head jerk more appropriately when running in third person? I wouldn't mind playing it that way even in first person if it adds to the realisim
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on the sidenote of realism, is there a mod that lets you play as an infantry unit that can absorb damage?
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on the sidenote of realism, is there a mod that lets you play as an infantry unit that can absorb damage?
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That was a really quick reply. Thank you, and keep up the good work
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Hi first off, great job on FFUR2006. 'nuff said Anyway, I'm not sure if this is a bug, but after I enter main menu, it seems to fade in and out. It's not just the background's in-game cutscene in the background fading in and out, but all the text and icons as well. This means when I'm doing something eg. selecting a mission, the whole screen fades in and out and is quite annoying. Is there any way to settle this? Thanks!