haelfire
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Group Link 4 Special FX Edition
haelfire replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome, you work fast. Glad I could help improve GL4 :) Can't wait for the next update! -
Group Link 4 Special FX Edition
haelfire replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yep, running .18 and no other mods used during testing of GL4 aside from CBA. I added some debug hints to your GL4_System\GL4\GL4_Functions\GL4_Feature_F\GL4_Car_Mount_F.sqf to figure out who is mounting what, and it seems to be related to the issue I raised earlier about AI mounting the civilian houses that they think are vehicles. Ie; using Take The Car as the sample mission, fired a bunch of rounds at the start to get enemies to come and investigate, and watched the hints as OPFOR tried to "assignAsCargo emptydoor.p3d" - which seems to cause the freeze/lockup shortly thereafter. Can you confirm? -
Group Link 4 Special FX Edition
haelfire replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
SNKMan, I can confirm the freeze/lockup that Reserve is seeing in the Take The Car mission. Unfortunately, I'm also getting frequent freezes/lockups in my own missions that include Ambient Civilians. Hard to pinpoint the cause/trigger, but not seeing it in missions that don't include Ambient Civilians coupled with GL4. Also not seeing it in the same missions with previous versions of GL4 (however, not sure if they were introduced with .17 or .18). Are there any additional debug config settings aside from 'Enemy AI Array Debug' that we can use to try and give you more info on these test cases? However, as previously stated, absolutely brilliant work so far. GL4 is mandatory in all of my missions. -
Group Link 4 Special FX Edition
haelfire replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Actually, I can repro this pretty easily on Utes. Just start yourself in Strelka and add the Ambient Civilian Module. There's a good chance you'll see the error upon mission start (although I've encountered this error well into a mission). Pretty sure the BIS_alice_emptydoor is the actual civilian house that civilians can mount/enter. I guess the civilians themselves are causing the Get In Error I'm seeing? Although there was still the one time when an OPFOR got into a civilian house during the mission and crashed A2. -
Group Link 4 Special FX Edition
haelfire replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Received another error a few times, which is probably related: "Get In Error: BIS_alice_emptydoor had not enough available cargo for..." Should groups even be attempting to get into BIS_alice_emptydoor? Does my crash to desktop make sense if groups of AI are attempting to MoveInCargo on BIS_alice_emptydoor (I believe that's the civilian house, right)? -
Group Link 4 Special FX Edition
haelfire replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
First off, superb work, SNKMan. I've run into a "Script GL4\GL4_System\GL4_Groups.sqf not found" error a few times during quick battles on Utes (few groups of East vs few groups of West). Everything seems to function fine after dismissing the error prompt, but not sure what's going on behind the scenes. Also run into a situation shortly after receiving that error, wherein an enemy killed me, and then mounted/garrisoned a locked civilian house and subsequently crashed A2 to desktop. Not sure how that happened, but wanted to point it out. Thanks again for your amazing work!