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hmmwv

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Everything posted by hmmwv

  1. hmmwv

    Spanish Army mod pack 3

    I started a MLV for personal use some time ago. Is far from being finished but perhaps someday I could release it. An early shot of the model: Anyway this team is doin´a good work.
  2. hmmwv

    M1A1 Abrams by Mateck

    Lookin´great! I´m pretty sure this will be more than impressive with the inclusion of a specular map and dirt.
  3. hmmwv

    M1A1 Abrams by Mateck

    Your M1 is lookin´ great. The progress on the NATO colors is fantastic. I really hate the ArmA stock camo.
  4. Looking good USSRSniper. Is good to see some new humvees in ArmA. Keep it up.
  5. hmmwv

    Big-Foot in OFP ??

    Oh no!!! the curse of GTA San Andreas fakes comes to OFP!!! I think no one have ever noticed any single file inside any game PBO related with a posible Big Foot creature. Just a fake urban legend I guess. I´ll be expecting for screenshots anyway.
  6. hmmwv

    Oxygen 2

    x2 They should take as reference GTA San Andreas I/O script for 3DS Max. You can import, export and SETUP your models. A simply but awesome tool. I don´t like the O2 interface at all but i´ll give it a chance...
  7. Very interesting project EvEnLeaSe44. Keep it up!!
  8. hmmwv

    3D MAX

    I work for a studio and I use 3D Studio Max every single day (I started up working with the very first MS-DOS based version several years ago); and all I have to say is that it´s probably the most versatile and intuitive 3D software you will ever find out there. If I were you I would do three things: 1;. Follow the included tutorials (are very useful and well explained) 2;. Be prepared to spend a lot of hours in front of your PC; This is a matter of practice. 3;. Surf the net. There´s a lot of tutorials and resources for beginners that will teach you how to perform from the most basic tasks to the most advanced scripts. Said this, I wish you good luck and don´t give up!
  9. This is the first vehicle I will work in If I have some free time and if the new Oxygen interface is more friendly than the current one. If everything goes well I´ll work in more versions and other modern US vehicles.
  10. hmmwv

    USMC 1.4. goes ArmA

    Hi FischKopp is good to see your stuff in ArmA. If you need help modeling, texturing or whatever, you know where I am.
  11. hmmwv

    Desert HMMWV-pack

    Right now, without any special BI tools; Is there any way to edit the normal map files? I would like to edit the humvee normal maps in deep to correct all the inaccuracies of the stock ArmA ones. Some time ago I tried to modify that files but I don´t know why without any succesfully result.
  12. hmmwv

    Desert US Vehicle Pack

    You´ve done a great work with these new desert textures guys. Congratullations. BTW: do you know how to edit normal maps in ArmA? I don´t know if it´s possible yet.
  13. hmmwv

    StarWars Addons by Acacyn

    Awesome work Acacyn. The best thing I´ve seen in OFP in much much time.
  14. hmmwv

    End of the Aeons

    Interesting storyline
  15. hmmwv

    Marpat soldiers WIP

    Just tried it... great stuff. The very first addon in my addons folder. Good work
  16. hmmwv

    First ARMA impressions

    I have already played ArmA, and I have to say just one thing: Or you have an Industrial Light & Magic computer-like or better forget to play it.
  17. hmmwv

    Latest screenshots available

    He means the new texture shown in an already posted screenshot, just a few posts above. If this is a final texture rework, I´m starting to think that they really like to be inaccurate, because the aconditionated air grid (only present in up-armored Humvees M-1114-1116) is still there in their M-998-10XX. And I´ve already talked about this issue in some posts before, posting even pictures. Now I see my comments have been ignored. Another thing I´ve noticed is the new wheels textures shown in that screenshot. They´ve redone it to look like the wheels used by special operations humvees. Another mistery or another innacuracy. Perhaps a Spec Op humvee? Mmm I don´t think so but otherwise I can´t really understand why this change.
  18. hmmwv

    William Porter's Blog

    Probably the blog will deserves us something interesting before the game release. btw, thanks Sniper Pilot.
  19. hmmwv

    William Porter's Blog

    That´s it
  20. hmmwv

    STARFORCE

    I made a research about starforce, because I didn´t know too much about this copy protection system. Well... I´ve read about some dark points that really worry me; but I don´t know if starforce will be finally used in ArmA or how it could affect to dvd readers or any other hardware... time will tell.
  21. hmmwv

    Latest screenshots available

    Yep that´s a Javelin. I was thinking on a Dragon.. but definetively not.
  22. hmmwv

    USMC Mod V 1.4

    I guess it woould look even cooler mounted in humvees
  23. hmmwv

    USMC

    Good news.
  24. hmmwv

    Armed Assault ACU Units

    Photoshop as all the other painting/retouching softwares are just tools. First off, you´ll need to pay attention to all the details, gather a lot of reference material and a good artistic base would help you a lot. Learning a software tool would take you a few moths only. But believe me, the key of all this is practise, practise and then more practise. Said this, I wish you good luck making addons. Sincerelly: A guy with "2D Artist" in his signature.
  25. hmmwv

    Armed Assault ACU Units

    I´m a little bit confused at this point too; ACU, Woodland/Desert BDU, choc chip tricolor... and all at same time! Btw, It would be nice if you could add more details on the texture because is looking a little bit plain.
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