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hyakushiki
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Posts posted by hyakushiki
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Here's a minor update to fix the CTD problems on MARPAT and ACU crews.
And some minor lighting bugs are fixed. Required addons are same as older versions.
Enjoy.
DownLoad  (Version 2.04) <span style='font-size:9pt;line-height:100%'><span style='color:red'>(UPDATED! Jan. 10 2007- )</span></span>
<span style='color:red'>ttp://big.freett.com/type100/HYK_USsol_V204.rar (45Mb)</span>
Mirror (Click the link displayed in lower right side.)
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still having a crash bug on the crew. Anyone else experiencing this. If not Ill shut up.I think this CTD bug is caused by lack of animation selection in p3ds.
I found model bugs on both of MARPAT crews and ACU crews.
Those units didn't have the animation selection for goggle gimic in LOD9.00, but I fixed them just now.
Does anyone have CTD bugs on other models?
If there's no bug report except on MARPAT crews and ACU crews, then I will release bug fixed version.
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This will be the last update in 2006...
I added Combat Vehicle Crews for each BDUs. and some lighting problems in the models are fixed.
Enjoy.
DownLoad  (Version 2.03) <span style='font-size:9pt;line-height:100%'><span style='color:red'>(UPDATED! Dec. 31 2006- )</span></span>
<span style='color:red'>ttp://big.freett.com/type100/HYK_USsol_V203.rar (45Mb)</span>
Mirror (Click the link displayed in right down side.)
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littel prob with cbt humbies ÂÂ , but i guess is their fault because with the BIS humbies there is no problem
Put following codes into initialization section of CBT vehicles in editer.
Quote[/b] ]d1 = driver this ; [d1] exec "\HYK_BISfaces\faceinit.sqs" ; [d1] exec "\HYK_USsol\RaiseVisor.sqs" ;If the vehicle has gunner, add the following code to above.
Quote[/b] ]g1 = gunner this ; [g1] exec "\HYK_BISfaces\faceinit.sqs" ; [g1] exec "\HYK_USsol\RaiseVisor.sqs" ;This will solve face and goggle problems about HYK soldiers comes up with CBT vehicles.
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Of course, I'm looking forward to updating.
Keep up amazing works, Rebl Man.
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Just a minor update.
Color of ACU is fixed to tan with 2 shade of green. Â
And shight of M16A4s are changed to ACOG.
DownLoad  (Version 2.02) <span style='font-size:9pt;line-height:100%'><span style='color:red'>(UPDATED! Dec. 25 2006- )</span></span>
<span style='color:red'>http://big.freett.com/type100/HYK_USsol_V202.rar</span> (42Mb)
Mirror (Click the link displayed in right down side.)
Mirror (By OFP.info)
edit: I forgot to add mirror link.
@ofpdeadeye
Sorry for freaquent update.
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OFP Info Mirror :ftp://www.ofpr.info/ofpd/unofaddons2/HYK_USsol_V201.rar
Edit: News updated
Thank you for mirror and updating news, but the news article lacks new features for ver2.01. Â
(e.g. New Marines, OPFORs and, new BIS face textures...)
Moreover, both of LSR weapon pack and RHS weapon pack are reqiured addons for this version, but still not described.
And FacesTex2 is not required for this version any longer.
I wish you posted the news as a new article with new features for Ver2.01.
edit:
@ofpdeadeye
Thank you very much for posting the news as a new article!
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Wow, great stuffs.
 Downloading now.
@Dr.Rebus
The Marpat "Marine" in the picture is included in HYK USsol Ver2.01.
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I made a little update to ver2.0.
Here's the lateset version Ver2.01, minor model and config bugs were fixed.
And non-goggles bug when you retryed mission is also fixed.
DownLoad  (Version 2.01) <span style='font-size:9pt;line-height:100%'><span style='color:red'>(UPDATED! Dec. 22 2006- )</span></span>
<span style='color:red'>http://big.freett.com/type100/HYK_USsol_V201.rar</span> (42Mb)
Mirror (Click the link displayed in right down side.)
Requied addons are same as Ver2.0.
Enjoy.
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One noob question though, if i'm using these units in a super structure config.cpp (specificly ecp) how would I go about preventing the "soup" face? Â What additions would need to be made into the config? Will redirecting the default bis face to HYK_BISfaces.pbo fix it?You need to put Init EventHandler into Eventhandler class of unit configs like below.
This Code applys all of BIS faces except Guba and Colonel Blake.
Quote[/b] ]class EventHandlers{
Init="[_this select 0] exec {\HYK_BISfaces\faceinit.sqs"};";
};
And this applys OFP EAST faces and some eastern european like faces except for Africans and Hispanics faces.
Quote[/b] ]class EventHandlers{
Init="[_this select 0] exec {\HYK_BISfaces\faceinitOF.sqs"};";
};
@FA Dalai Lamar
That sounds strange.
I checked MARPAT units just now, but damage textures were applyed to all the units correctly.
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Wow! Santa Clauses from LowLands.
Downloading now...
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theres a few bugs (Untextured camelback LOD issue and untextured beret LOD issue)Which version of US soldier do you use?
I think camelbak issue must be fixed in Ver2.0, and I checked all beret units MLOD models, but all of beret LODs has their correct texture passes.
Anyway, I'm now working for minor update to Ver2.0. This update will fix some minor model and config bugs, and non-goggles bug when when you retryed missions.
In addtion, Goggle statuses (UP or DOWN) will be saved in mission savefiles.
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@laborj456
If you are saying about face setting and goggle promblems when my soldiers comes up with CBT vehicles, put the following code into initialization section of CBT vehicles in editer.
Quote[/b] ]d1 = driver this ; [d1] exec "\HYK_BISfaces\faceinit.sqs" ; [d1] exec "\HYK_USsol\RaiseVisor.sqs" ;If the vehicle has gunner, add the following code to above.
Quote[/b] ]g1 = gunner this ; [g1] exec "\HYK_BISfaces\faceinit.sqs" ; [g1] exec "\HYK_USsol\RaiseVisor.sqs" ;The cause of promblems is CBT configs lacks Init EventHandler for new features of new HYK units.
@Snake Man
I'm glad to hear your positive answer.
I'm strongly looking forward to play PMC missions with my soldiers!
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For long time I was considering adding HYK troops for my various campaigns, was waiting for this 2.0 release... but now, there is rhs stuff added with additional addon requirements. Uh oh, I will not be adding HYK stuff to my missions now.If you ever consider just making US troops release/addon, you got one mission maker here standby, but like this... no way.
US soldiers and New Opfors are in separated pbo and configs, and defined as separated addons.
So you can use only US soldiers and LSR weapons in your missions.
If you use only US soldiers, RHS weapon pack will not  be described in addOns sections of mission.sqm.
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Hi, guys, the version 2.0 is coming now.
Thank you for suggestions and bug reports for previous version, and have fun with my addon!
Changes from previous version
(Ver2.01)
- Minor config and model bugs were fixed.
- The non-goggles bug when a player retryed missions were fixed.
- Goggles status (Up/Down) is is now saved in mission status file.
(Ver2.00)
- MARPAT units (Desert/Woodland) were added.
- ACU Special Forces were added.
- Russian Airborne style OPFOR units were added. (See scond preview pic.)
- All of default BIS faces are available on FacesTex2 head model.
- SetIdentity to FacesTex2 head model is now available! (See the sample mission included in archive.)
- Most of reported bugs were fixed.
Required Addons:
Laser's U.S. Weapon Pack Ver3.0
<span style='color:red'>(As a option)</span>
(FacesTex2.pbo is not necessary for this version.)
DownLoad  (Version 2.01) <span style='font-size:9pt;line-height:100%'><span style='color:red'>(UPDATED! Dec. 22 2006- )</span></span>
<span style='color:red'>http://big.freett.com/type100/HYK_USsol_V201.rar</span> (42Mb)
Mirror (Click the link displayed in right down side.)
Previews:
USMC:
OPFOR:
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Awesome stuff!Could anyone tell me the code to raise/lower the goggles? Â Wasn't able to find anything on it and the usual animate["goggles", 0/1] doesn't work. Â Thanks!
Lower Goggles:
[unitname] exec "\HYK_USsol\LowerVisor.sqs"
Raise Goggles:
[unitname] exec "\HYK_USsol\RaiseVisor.sqs"
Goggle gimic of this version uses setObjectTexture command. so goggles are controled by scripts, not by animation commands such like old versions.
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Hi, all, I updated my US soldier addon just now
This version contains comletely reworked units which are based on BOH1.4 soldier models, and newly added ACU units.
This version is a BETA for up coming Ver2.00, so this may have some minor bugs.
But Ver2.00 will release soon.
Please have fun with my addon!
Required Addons:
Laser's U.S. Weapon Pack Ver3.0
JAM3 <span style='color:red'>(As a option)</span>
DownLoad  <span style='font-size:9pt;line-height:100%'><span style='color:red'>(UPDATED! - Dec. 7 2006)</span></span>
<span style='color:red'>http://big.freett.com/type100/HYK_USsol_V199.rar</span> (21Mb)
Mirror (Click the link displayed in right down side.)
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Hi Guys
It's been so long since I posted here last time, but today I got back here to tell a big NEWS to you!
We, the <span style='font-size:11pt;line-height:100%'>Battle Over Hokkaido MOD Project</span> has released <span style='font-size:11pt;line-height:100%'><span style='color:red'>new version1.4</span></span> just now!
Most of units included in this MOD are renewed (see the list below), and soldiers now speaks in Japanese!
Download Links:
ZIP Formats
EXE Formats
- Currently unavailable Â
<span style='color:red'>-Important Notice!!-</span>
Move the folders stored in @BOH/AddOns (BOHISLAND_Anim and BOHJASP_anims) into Res\Addons.
This will solve errors about background movies of BOH islands...
Any questions and constructive feedbacks are welcomed.
have fun with our MOD, thank you!
The detailed informations of this release is as follows:
Quote[/b] ]-------------------------------------------------------------------------------
New Features for BOH ver1.4 :
-------------------------------------------------------------------------------
- Japanese Radio Command has been realized in association with many of volunteers.
 (See the BOH_PlayersMemo_E.txt for more details.)
- Completely renewed personnel unit models.
- Many of Vehicles and Aircrafts are newly added or renewed.
 (See the BOH unit list written below for more details.)
- Support Fire by newly added L16 81mm Mortar.
- New Life Boat is added for ejection seat gimic.
- Many new Japanese faces are added.
- New Campain and Missions.
Quote[/b] ]-------------------------------------------------------------------------------
BOH ver1.4 Unit List : (Newly added or renewed units have "*" at the head of its name)
-------------------------------------------------------------------------------
===Personnel Units===
--Ground Self Defence Force--
*Old BDU Infantries
*New BDU Infantries
*Olive Drab BDU Infantries
*Winter Camouflage Infantries
*Iraqi Reconstruction Support Group (IRSG) Â Infantries
*Vehicle Crews (Contains variations)
*BDU Officers
*Dressed  Officers
*Airborne Ranger Infantries
*New BDU Ranger Infantries
*Old BDU Ranger Infantries
*Westren Army Infantry Regiment (WAiR) Infantries
*CQB Infantries
*Helicopter Pilots (Contains variations)
--Air Self Defence Force--
*Pilots (Contains variations)
*Mechanics
*Base Guard Soldiers
*Dressed  Officers
===Individual Fire Arms===
Type62 7.62mm Light Machine Gun
Type64 7.62mm Assault Rifle
*Type89 5.56mm Assault Rifle
FN MINIMI 5.56mm S.A.W
9mm Machine Pistol
9mm Pistol (SIG P220)
84mm Recoilless Rifle
110mm Individual Anti Tank Rocket
FIM92A Stinger (JSDF)
Type91 Man-portable Surface-to-air Missile
*Type01 Light Missile - Anti Tank (LMAT)
===Fixed Fire Arms===
*Type64 Anti Tank Guided Missile
*Type79 Anti Boat/Anti Tank Guided Missile
*Type87 Anti Tank Guided Missile
*L16 81mm Mortar
12.7mm Browning M2 (Three variations)
===Ground Vehicles===
XLR Reconnaissance Motorbike
Type73 Light Truck (Contains variations)
*Type73 Middle Duty Truck (Contains variations)
Type73 Heavy Duty Truck (Contains variations)
*High Movility Vehicle (HMV) (Contains variations)
*Passenger Step Car (For B767s)
*Type73 Armored Personnel Carrier (Contains variations)
Type96 Wheel Armored Personal Carrier (Prototype/Mass-producted)
*Light Armored Vehicle (LAV) (Contains variations)
*Type82 Command and Communication Vehicle
Type87 Reconnaissance Vehicle
Type74 Main Batlle Tank (Contains variations)
*Type90 Main Batlle Tank (Contains variations)
*Type89 Infantry Fighting Vehicle (Contains variations)
Type87 Self Propelled Anti Air Gun
===Helicopters===
AH-1S Attack Helicopter (Contains variations)
AH-64D(J) Attack Helicopter (Contains 2 camouflages)
*OH-6 Light Observation Helicopter (Contains variations)
OH-1 Light Observation Helicopter
UH-1 Transport Helicopter, and variation
*UH-60J Transport Helicopter
*CH-47J Transport Helicopter (Contains 2 camouflages)
*V-107 Transport Helicopter (Contains variations)
===Fixed Wing Aircrafts===
F-1 Support Fighter (Contains variations)
F-2A Support Fighter (Contains variations)
F-4EJ Intercept/Support Fighter (Contains variations)
F-15J Intercepter (Contains variations)
*C-1 Transporter (Contains variations)
T-2 High-level training plane (Contains variations)
*E-767 AWACS (Contains variations)
===Others===
Super Cub scooter and variation
Real Monar
Monar Bike
TypeXX WANDRUNG PANZER
U.S. Army AH-64D
XM1082 WANDRUNG PANZER
BGM-109 Tomahawk cruise missile
Ammo Boxes
*Japanese Faces (50 Men, 7 Women)
*13 Japanese Radio Voices
52 Japanese Environmental Sounds
6 Original Game Musics
3 Flags
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Hi guys!!
Sorry for being late of update.
Here's the latest bug fixed version.
<span style='color:red'>http://big.freett.com/type100/HYK_USsol_153.rar</span> (20Mb)
<span style='color:red'>NOTE:</span> Both JAM2 + LSR US Weapon Pack version and JAM2 only version are now included in one archive.
Almost of bugs which many guys were mentioned (especially in winter units) were fixed!
Thanks so much to all the people who adviced me.
And as I promised before, WoodLand version of BHD ranger is added at last.
Below is a preview of them. (Click for larger image.)
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You can see through the bottom of the jacket of the winter soldiers when they're kneeling. You can see it between the legs of the soldier in this picture that was posted:http://img.photobucket.com/albums/v350/Pajama_Man/OFP/deadwin1less.jpg
I imagine that this is due to the fact that the faces on back of the jacket are being culled, but I have no real idea about how the OFP engine handles this stuff, so I don't know if it's possible to fix in o2.
Oops... The answer is very simple, I've simply forgot to make faces.
I assure this will be fixed in next update.
PS: Just out of curiousity, are you working the soldier models for the BoH mod as well?
Yes, current BOH soldiers are my work based on RyoGuGu's former version.
And I'm now planning to make updates on them.
Btw, here are some news about BOH mod. JASDF project which has released some nice Japanese fighter addon has joined to BOH mod.
Members of JASDF project will work as a member of BOH mod from now on.
And here are new shots of our island in the making. Click the link below, you can see several shots of our new island.
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Thank you guys for downloading and making various remarks on my addon.
I'm so happy to got so many favorable reviews from so many people.Â
Will there be 85 versions of rangers and airborne troops in a future release? How about woodland versions of the rangers too.As far as I know, airborne troops in late '80s era is not so different from reguler units except helmet strap.
So I don't have any plans to make '85 version airborne units.
Rangers in my pack were designed as bonus units at first because some equipments designed for SFs and existing units are also available for making BHD Rangers.
But, I'm going to include woodland version of BHD Rangers in next update if there are requests. Maybe they will be placed in '89 section.
@Bobcatt666
You should keep original hidden selection settings beacuse some units shares p3d model to minimize pbo file size.
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is it just me, or have i found a bug on the 91 desert units?the arms turn white (untextured) when they get hit...
suppose it´s just missing wound textures ;)
That is a bug which happened in older version. Â
The latest version number is 1.52. Check links in the first page of this thread.
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Sorry for updating again and again...
 Check links above.
Current version number is 1.52. Bugs which SEAL84 mentioned are fixd.
Thank you SEAL84.
Quote[/b] ]Hey, that's a bug that's been there since the first version...Oops...
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Here are URLs for bug fixed versions.
JAM2 only version (Requies only JAM2)
<span style='color:red'>http://big.freett.com/type100/HYK_USsol_153.rar</span>
JAM2 + LSR US Weapon Pack version (Requies both JAM2 and Laser's U.S. Weapon Pack)
<span style='color:red'>http://big.freett.com/type100/HYK_USsol_153.rar</span>
(Updated: Jan. 16 2005)
Reported bugs such as binocular problem and loadout probrem are all fixed! Â
@Mr Reality
Thank you for detailed bug report.
Hyk modern u.s. infantry pack released
in ADDONS & MODS: COMPLETE
Posted
Hi All![smile_o.gif](https://forums.bohemia.net/oldsmileys/smile_o.gif)
Here's the latest version 2.05.
In this version, equipment textures on ACU units were changed to reflect current status.
And problems which are reported on this thread were fixed.
(Such as boots color problem on ACU crew and addon ploblem on demo mission.)
If there's no serious problems, this will be final release for OFP1.
Enjoy.![smile_o.gif](https://forums.bohemia.net/oldsmileys/smile_o.gif)
DownLoad  (Version 2.05 Final) <span style='font-size:9pt;line-height:100%'><span style='color:red'>(UPDATED! Feb. 16 2007- )</span></span>
<span style='color:red'>ttp://big.freett.com/type100/HYK_USsol_V205_Final.rar(45Mb)</span>
Mirror (Click the link displayed in lower right side.)