he3r0
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Have this in your "server.cfg" (Whatever file you load with the -config=... directive): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">voteMissionPlayers=1; That'll make the mission selection screen appear after you've connected. found the problem, and thanks to Killswitch (/me bows in his direction) however it was not the: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">voteMissionPlayers=1; part, but.... part of server.cfg that refers to "mission cycle" had old misions in it, so im guessing that server could not find missions and did not have anything to display, "//" these lines or deleting `em fixed the behavior. Thanks KillSwitch once again.
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Have small problem with this one, (ver1.08 was working almost perfect), anyway, working on Debian Etch, server starts and except a couple of class updates and info that one of the addones is listed twice everything looks OK. But... after login to it in game all I have is "wait for server" chat window works... so i can do #login adminpass and than #missions and from that point it runs the missions without problems, but somehow it does not display mission selection screen right after login to server... (tried different clients already, and it is still the same) where to look for error? and yes I did already got clean ARMA install and server 1.14 (in fact tried that twice, since first time i thought that 1.08 did not liked to be upgraded...) but it always does the same... .....help...?
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Well thats not exactlly true. Think off all the people returning games they don't want and getting new ones, as well as the thousands of kids who got money for christmas who are out there looking to blow it. Not to mention thoes out looking for sales in the week after christmas. Deffinatly a busy week for the stores... obviouslly not as busy as before christmas, but not bad none the less. maby yes, and maby dont.... but, how do you want to sell a product if peoples would even known about it? before that i expect some movement on official website, some ads, not mentioned about a demo version of the game... have you seen any of those, anywhere? nope... so... most likely 2006... not the q4 of 2005 hopfuly it will come out faster than Battlefield 3....
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but you cannot walk thru model....
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texture is no problem, but try to drive with that tractor.. you can drive thru trees and houses. why?
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HEEEEEEEEEEEEELP!!!!!
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nope, i get 9700 and still the same :/ model as a model (without textures) look ok but is as a ghost , so maby i fuckup some of the lod-s?
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3dmodel (*.pbo file)
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i have model 3dModel geometry, textures, all that crap but it want works... in bulldozer everything looks good but in game is a cow --> MOOOOO help now should be better
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i have something similar:( i have a model, and it have a proper weight (because i cannot go thru it) but i can drive thru buildings and trees !!! how to fix this? it is a texture problem? (they do not apear in game but bulldozer is showing them)
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you should start from here :P )))
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no changes,:( but i try some different settings (in czech language) so i cannot tell what was that, and now its working tools->options->buldozer->scrolldown list
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a legal copy of max3d? get tech help, they will fix your max3d in o2 you can open .3ds files and import .3DS in my o2 opening of .3DS file from my max3d as open .3ds is not working, but when when I`m doing import .3DS its working
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whenever im running visitor, buldozer is showing a sea, or just some brown color (i have already -noland -dx -window and flashpoint.cfg) , more when i leftclick somewhere in the buldozer window its showing me a wndows error and buldozer is closing and i cannot run him again , til the time when I restart a visitor but then its the same... in o2 buldozer is working ok.