hitsqdzulu
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Posts posted by hitsqdzulu
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Relax fellas ....there will be alot of pvp going on in the future....Arma is just getting to the point where it is playing good ....as in frame rates are improving. I see huge potential for PVP's as well as COOP. When the linux server finally comes out I predict a alot more servers and alot more PVP's.
I luv a good PVP as I do like a good COOP. If you played OFP ....then you realize Arma is still being molded the same way OFP was....but Arma has sooooo much more potential.....at least thats my 2 cents. Be patient I think good things are aroung the corner
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If you get their player ID and put them in the ban text will that stop them or can they get around it with out buying a new license?. Cause when OFP started thats how we would have to weed out the assholes. I know it took alittle bit but it sure paid off for us at the Fraghaus server in the longrun.
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You can call me a fanboy ....cause Arma has so much more potential than OFP......It is to me the best game ever made ...sweeeeeeeeeeeeet
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Jordan...hang in there buddy this game will get worked out....trust me ....Bis and the community will get this going. I played OFP since the beta ...I have been through all the beta patchs for OFP.....This is the greatest game ever made in my opinion.....I understand how you feel ....but any hard core war gamer with a little patience....will be rewarded with the best war gaming experience. Please be dont get frustrated....It will get worked out. No other game can compare to the freedom of Arma...Sorry for bad grammer ...just got off work and had a few cold ones. This is the game I have always wanted OFP to be...I know other people will say different ....but this is only my opinion.
hang in ther buddy the end result will be off the hook
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Hi fellas ...Im running for my gaming rig for Arma
cpu=e6600
graphics=ati x1950 cf 512ddr4
1024 pc4200
Running Arma at norm settings
postprocess = low
Blood = high
I can play Evolution 1.5d with VD= 3600
terrain = normal
I average around 40 fps
I just built this rig and its the best gaming rig I have ever owned
I luv my ATI
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Man ...I cant wait for more aircraft ....looking good foot ...you still rule ....and the other projects for others look great 2
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Fraghaus is waiting. Hope we get one soon
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Mat ...When you have it finished could you please post it ...I used that script in ofp for all my missions I luv it ...I was waiting for someone to port it over ....You Rule ...thx
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@dan90f9 You must be flying with your mouse and if not and it takes you that long to turn you shouldn't be flying anyway. I also plane IL2 and you cant compare a flight sim to Arma. If you do that ...then what about the crappy land on IL2. Arma is a total war sim. Asfar as viewdistance you can have whatever you want in Arma ...you just have to have a computer that can handle it. You cant compare BF2 with Arma. What viewdistance are you talking about in BF2 it might have 300 meters max ...cause BF2 took 15 secs or less to fly over the whole map. Once the tools are released to the community everything will be great.
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Hi Hellfish....Thanks for the mission......I put it on the fraghaus server
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WOW ....This is one well thought out Island ....Thank you very much .....I have put it on Fraghaus server already ....It plays great ....come by and give it a try ....Thank again Olemissrebel
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Hi MS...try this ...I did this a while ago ...its not with the unn update though. Here. Its called nimitz ai launch. Hope this helps......all addons needed are in the rar
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The island-animation folder should be in your default addon folder in your root directory. Island-Animations wont work in mod folders.
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I have also noticed that when i use the new update. You get a lag spike every few seconds ...Is there any chance of fixing this ...These are really great units and I have alot of missions I would like to use them on ...but until the lag issue is resolved I have to use a different enemy
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Tell ya what ...go dl the gi joe addon and island ....then your all set
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Its not the server ...I can guarantee its not the server. Do your scripts have alot of loops. Our server can handle 32 people on it.
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What I mean is I was watching the 3 move out to the target .....as they were moving you could see each 1 while it was moving would jerk alittle like it was desyncing. I rebooted the server to make sure It was running good before I tried the tanks out. Also the mission I put them in has been played with the default Bis tanks and runs great. It only seems to be your tanks. Is anyone else seeing this on a dedicated server
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Hi fellas ....Luv the tank ...but we are having a problem with it on a linux dedicated server. I just put them on Fraghaus and updated a mission I made aready with the new tanks. Now when 3 tanks were driving by each other they would warp alittle as they moved. So I guess I asking If you already know about this and is this addon dedicated server tested.
Would there be any chance to make it so it wouldnt warp.....I really luv these babies and would really like to have them on the server ....thx for any help you can give and if your to busy ....then thx alot for a great tank ...I will use it on my own server cause its great
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Been playing this coop with about 7 friends ....this game is not to hard to learn ...but it is soooooo much fun ....amazing graphics. Hunting in a wolf pack with your buddies is awesome ...I suggest all to try this great game.
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Please tell me this will work on a dedicated server???
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WOW....Really nice job TomiD
Your textures are awesome.... Ai flyies it well too.
Thx alot ...great job
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Hi Hudson....Great to see your still around......any chance of releasing the soviet bomber you and pennywise were working on ...Sorry to be offtopic
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Thx for replying trenchfeet.
So you think its better to have a script instead of code in the triggers int?
Im just trying to make it as cpu friendly as possible to avoid problems.
Oh ...I forgot I named the 2nd trigger trig1. Then i can place the 2nd trigger where i want the plane to spawn.
I think my biggest problem is figuring out how to make the targets random.
The mission is going to be on Trinity Island....It has alot of good bombing targets already set. I have written down all the object Id's for what I want to bomb. How could i get a script to randomly choose 1...any help would be great ...Thx
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I am in the proccess of making a dynamic dedicated server bomber mission. Im going to simulate spec op forces with invisible targets and lots of sidechat. I figure this way I can
have alot of targets but have them called up randomly so everytime you land and rearm your next target will be a random one.
As it stands now I have enemy jets spawning through a trigger. Would it be better to do it through a script??
1st trigger:
Flanker = "RKTSu27" createvehicle getpos trig1; "SoldierEPilot" createunit [getpos trig1,pilot,"p1=this",1,"CAPTAIN"]; airborn=true This is in the on act field and a condition of this.
activated by west present. using 2000 meter ellipse
2nd trigger:
condition of airborn
on act p1 moveindriver Flanker; Flanker setpos [getpos Flanker select 0, getpos Flanker select 1, 1000]; Flanker setvelocity [400,0,0]; p1 setcombatmode "red"
I have a dummy pilot that gets deleted at the start
pilot=group this; deletevehicle this in the pilots int field.
I am a total noob to sripting so the above code is not mine. However it was ...Thx. Is this an efficient way to spawn jets or is there a better way. Any help would be great thx.
An American map!?!?
in TAKE ON HELICOPTERS - GENERAL
Posted
thats seattle washington