hanzerik
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Thanks a bunch Teaser, works like a charm.
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I don't think you can with the Demo. All three map modes are are combined into one MPMissions.pbo . Where in the full game ( I'm guessing and going off what OFP was like) hosted maps are in a folder called MPMissions, and you could specify which map the server should run by default. I UnPbo'd them and recreated seperate pbos for each map mode, but still had no luck. I just think its hard coded into the demo to select the mode from this MPMissions.pbo and nothing else.
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Hehe, I did the same thing but I still get people selecting CTI.
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You are using the -server option? "C:\Program Files\Bohemia Interactive\ArmA Demo\ArmADemo.exe" -server -config=server.cfg I would think that since the -server option makes in not start up into a game GUI, that it wouldn't need a high power graphics card. The only thing it creates is a small dialog box. Here is my servers Specs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> System Information ------------------ Time of this report: 12/29/2006, 15:27:37 Machine name: WIN2K-BOX Operating System: Windows 2000 Professional (5.0, Build 2195) Service Pack 4 Language: English (Regional Setting: English) System Manufacturer: GBT___ System Model: AWRDACPI BIOS: Default System BIOS Processor: AMD Athlon(tm) XP 1800+, ~1.5GHz Memory: 512MB RAM Page File: 320MB used, 927MB available Windows Dir: C:\WINNT DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.0001.0904 32bit Unicode --------------- Display Devices --------------- Card name: NVIDIA GeForce3 Ti 200 Manufacturer: NVIDIA Chip type: GeForce3 Ti 200 DAC type: Integrated RAMDAC Display Memory: 64.0 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: Default Monitor So far it seems to run COOP pretty good, but my limiting factor is upstream bandwidth.
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Selecting weapons seems a little faster then it did with host/play servers.
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Please could any of you provide us with crash dumps? Files arma.bidmp, arma.mdmp and arma.RPT are created in place like this: C:\Documents and Settings\*_yourusername_*\Local Settings\Application Data\ArmA Demo Only two files are created: http://hanzerik.no-ip.org/~erik/ArmaDemoServerCrashes/ Deleted the two that were in there, started the server and selected CTI to crash the server. The files were pretty big before, so these are from a single crash by selecting CTI mode.. Let me know if you need anything else...CTI is the mode I like the best and would like to see it fixed. Heck, I got to have something to do while waiting on the US release :-)
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server.cfg<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> passwordAdmin = "********"; password = ""; hostname="Hanzeriks-ArmA-Dedicated Demo Server"; motd[]= { "Welcome to Hanzerik's ArmA Demo Server", "DO NOT SELECT CTI MODE OR THE SERVER CRASHES", "Have fun and play fair", }; motdInterval=7; voteThreshold=0.5; reportingIP="armedass.master.gamespy.com"; voteMissionPlayers=1; kickduplicate=0; maxPlayers=16; This is mine and it works fine except for CTI mode. Create a shortcut to ArmADemo.exe and edit the Target line to read something like this. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "C:\Program Files\Bohemia Interactive\ArmA Demo\ArmADemo.exe" -server -config=server.cfg
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The other two modes run just fine. But I really wish CTI worked.
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Can't seem to run a CTI server with that new binary. Server crashes on game start.
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I play with "Normal" @ 1280x1024
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I play on a Dell Inspiron similar to that and it plays nicely. Inspiron E1705;Intel® CoreTM Duo Proc T2500 (2GHz/667MHz/2 X 1MB L2 Cache) Operating System: Genuine Windows® XP Professional LCD Panel: 17 inch UltraSharpTM Wide Screen UXGA Display with TrueLifeTM Memory: 2GB Shared Dual Channel DDR2 SDRAM at 667MHz Video Card: 256MB NVIDIA® GeForceTM Go 7900 GS Hard Drive: 80GB 7200RPM SATA Hard Drive
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I had this issue with wgl and coc. here is what I had to change my ofpserver start line with(the wgl and the coc_arty mods are in the root ofp directory. export LD_LIBRARY_PATH=/home/erik/ofp/libs ${SERVER} >>${LOGFILE} 2>&1 -server -mod=wgl -mod=coc_arty -config=${CONFIG} -port=${PORT} -pid=${PIDFILE} Note: the Libs folder holds the 8.0 suse libs, The server binary does not like the Libs that come with Slackware 10.1.
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You shouldnt need anyone else on your lan to start a server. You can play by yourself if you want to. Are you having any other kind of network problems? Are you using a software firewall? Shut down any un-needed proccess that are running BEFORE you start the game.
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Pisses me off when your in the lobby waiting peacefully and you get other guys poping in a telling them to restart, and calling them A$$holes because they wont. And same guys disconnect and reconnect continually then when they do restart and they have to #vote a map The same guys dont know what to do and disconnect while evry1 else is voting and then reconnect messing up your vote. This makes starting a new game a drawn out procces, I agree with the guys above, if you want a good game just stay in the lobby and wait quietly like every1 else does. And ask nicely if you dont know what to or how to #vote missions. And play till the end.
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Can you be a little more specific on the type of router and firewall? Is it a combined firewall/router? or 2 separate pieces of hardware? And your saying you have a range of external IP addys, I'm taking that as routeable IP's not private. And you are also using internal IP's I take that as Private range using NAT? Have you tried to ping it from home? If your company has a RAS bank, try to dial-up and see if you can connect, that can tell you if your server is actually working. If you can connect to the server from a RAS connection in your company then look at the network diagram to see how yor network is set-up and where the RAS bank is in relation to the firewall and routers. It more then likely that your firewall is stoping traffic.