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GhostBecon

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About GhostBecon

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  1. Sorry about replying this old thread but it points out a very common misunderstanding about simulated movement. Noone ever runs with sitting on a chair either. When you run in real life, your brain corrects the movement. So shaking your screen while the character there is running is not realistic comparing to what you would be seeing when you run in real life. Head bobbing in a game on a screen that is stationary and sitting on a chair that is stationary feels more like running without any muscles in your neck and head bouncing uncontrolled from side to side so it is realistic only for a brainless zombie running. Head bobbing has nothing to do with the realism. Unfortunately the majority of game programmers seem to think it is. That is why some people with sensitive balance (like my self) will get simulation sickness / motion sickness while trying to play the poor simulation on those games. Another thing regarding the misunderstanding of the eyesight while designing the game simulation is when inside a vehicle and not driving your self your view point will turn along with the vehicle as your forehead was nailed to the window and you cannot move your eyes at all. That is not what you would do in real life while sitting in a car. You would choose a view point instead and keep your eyes on that as long as you pick up another object to look at. In game this could be done ie. with moving a mouse to look at a direction and if you didn't move your mouse the game would keep focus on some object in convenient distance until you moved your mouse again to pick up another thing to look at (driving in urban areas, the objects would obviously be closer than when driving through open areas or flying). I really wish the screen rocking movements could be configurable to meet individual needs / likings. -GB-
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