goliath86
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Everything posted by goliath86
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Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Tthank you BANDIT!! I will check it out! ---------- Post added at 07:24 PM ---------- Previous post was at 06:45 PM ---------- Sorry but I've tested the MM multiple times trying to see the bug that you said but nothing. Can you, please, explain me how to replicate the bug you have encountered? Or send me the example mission, please? Thank you! -
I've tested it with CSM2 and ACE and it works! :D
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Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks BANDIT! I will check it out Thanks MonsterXXX: I will try and then solve the eventually present bug ;) ---------- Post added at 03:45 PM ---------- Previous post was at 02:12 PM ---------- @BANDIT: the Medevac RTB action is not functional when the chopper is damaged and land near the base at approx 200m from it (the starting point) because, I've thinked that at 200m from the base the vehicle don't need to RTB and the vehicle is repaired and then the Call in medevac action will be available again. If the vehicle land, if damaged, at far distances from FOB then the rescue mission will start. For the double Call in medevac actions i think you're referring to norrin's revive script. If you can send me the mission I will check it and find the correction to MM module. Thank you!! :D -
I sistematically have a CTD on MP (self-hosted), isle Quesh Kibrul, using only SLX, when I order my men to mount a vehicle. If I change the entry Female01EN_EP1 : EN to Female01EN_EP1 : TK in config.bin inside dialogue.pbo all goes well. Testing more and more now :) EDIT: I've tested on ArmA2 alone. It seems that the CTD happens only on Quesh Kibrul island; no on Utes or Chernarus. Testing on other islands now. EDIT2: Only on Quesh Kibrul there is a CTD. If I don't run SLX all go well. The problem seems to be in dialogue.pbo and with the change above (Female01EN_EP1 : EN to Female01EN_EP1 : TK) all work well.
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I'm getting an error while using SLX on ArmA2 alone: the error says: After debinarized the config.bin file inside dialogue.pbo I've seen that the class Female01EN_EP1 is under the EN class and not TK so it has not the directories entry
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Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
no no absolutely..you only have to place the Medevac Module, synchronize it with the unit and with one Game Logic (F1->Game Logic)..if you don't put the Game Logic the chopper will spawn ONLY when you call it..:D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
mmmm very strange..for me it works..you find it under F7 modules with the name of "Medevac support" :confused: -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks kremator!! Thanks Foxhound!! :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks! :icon_redface: -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
RELEASED A NEW VERSION (AVAILABLE ON THE FIRST PAGE) Changelog (v1.0): - Fixed: MP issues. Now the Medevac Module is fully MP compatible; - Fixed: bug at player's death (you receive multiple "Call in medevac" entry menu action); - Fixed: invisible actions present at the beginning of the mission; - Changed: removed the RTB Radio trigger and changed with an entry action menu ("Medevac RTB"); - Added: server's key and signed addon; I will continue to support, change, modify and improve this little addon in the future :D Thank you all for support!! :bounce3: -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The latest beta is here (test mission; NOT addon) DOWNLOAD: MM_Module.zip In this test mission the chopper don't spawn..to make it span at the position of "gl" game logic you MUST add the name "gl" (without quotes!) in the MM_CALLER array in the initialization line of the other game logic present in the test mission..:D -
The "...Wounds.tex" error depends on a missing line in the wounds.pbo inside config.bin->CfgHeads->DefaultHead : Default->Wounds. the line missed is "tex[] = { };" (without quotes).. After corrected this error another error shows up about "...characters_e\hhl_Wounds.rvmat" missing (it is dependant on OA)..only delete all the "...characters_e\...rvmat" line in the config.bin inside wounds.pbo and the error disappear. The "Male01TK" etc. error is dependant on missing audio files (of OA) that the game search..delete all the "Male01TK, etc". lines inside dialogue.pbo and the game don't shows up error again..;)
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Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you BANDIT!! In my test mission there's a marker called MM_MKR1 to force the chopper to spawn in that position when I don't use the game logic (if I use the game logic I delete the marker to make the helo spawn at the game logic's position). For the bug with norrin's revive script I will check if it's possible to solve the problem ;) Thanks mate!!! :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just modify the first array's element (MM_WEST_ARRAY or MM_EAST_ARRAY etc.) inside the unit_array.hpp file..also you can activate sounds by modify the MM_SOUNDS variable inside that file (from false to true) ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Good suggestions BANDIT! :D I will try to implement them in the future version..for now I've finished the netcode for the MP compatibility of the MM..here's the new (hope)fully MP version of the MM..I've changed the Medevac RTB that, now, is not under Radio Bravo trigger but it is an entry menu action named "Medevac RTB" ;).. DOWNLOAD: MM_Module.zip The test mission is without the Game Logic option (the chopper will spawn only after you have call the Medevac)..for re-add the chopper spawn at start of the mission, you have to add the name "gl" (without quotes!) inside the array MM_CALLER in one of the two Game Logics present in the mission :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have not tested the MM for the v-22 Osprey..I don't think it's compatible but I will check if it is.. I have solved all the MP issue (I think!!! :p)..now I am doing various tests in a MP environment..I think that the script is near to be completed :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you gunterlund! 1. To make the Medevac RTB there is a radio trigger (Bravo) (I will change this and create an entry in the palyer's action menu) 2. I will try to fin a good solution ;) 3. I don't understand 4. I'll see them too. I wil check it and solve ;) Thank you for the testing gunterlund! Can you specify if you have test it in SP, MP self-hosted or dedicated server? Thank you very very much!! :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The only thing that I have to test is the MP compatibility of the addon: - start a self-hosted server; - tell at your friend to join you and to start the Medevac Action and see what happen; Thank you all for the support and a BIG thanks to BANDIT :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you Manzilla for the suggestion..It is only a test mission that I use to debug the script so I have not organized it very well..but, if I will release other test mission, then I will put all the files in a MM directory :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OK! Here it is the test mission..simply call the medevac support and try all its features (not the "Reinsert" option because it's not complete for MP games). Thank you!! DOWNLOAD: MM_Module.zip -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi guys! I know about all the MP problems and I'm trying to figure out them. For now, the MM downloadable from the first page, is not MP compatible at all..I think that this week I'll release a new version fully MP compatible ;) Thank you all!!! P.S. If you want I can release an example mission, for test purpose, with the new version that is 90% complete regarding the net code (only the reinsert action is not working) :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, maybe the problem is that you have write the wrong classlist for the chopper and/or men..I have checked the "UH60M" class for OA here but it seems that the correct class is "UH60M_EP1"..maybe even the other classlist in your unit_array.hpp file are wrong..check it and find the correct classlist for the units here.. hope I've helped you ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
the config file goes in the ArmA2/userconfig/MM/ directory -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Download this..extract the zip files..search for the directory USERCONFIG/VF and put it in the ArmA2/userconfig directory..inside the VF directory there must be the VFAI.hpp file that the VFAI addon request..if the blue messages are only on your friends then only them have the VFAI addon (and need to follow this steps) and not you.. hope can help ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you BANDIT..I see that these errors are not caused by the MM but from the VFAI addon which can be part of the mission..the error is related to a userconfig's file that the VFAI addon can't find.. BTW thanks for reporting!!! :D