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goliath86

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Everything posted by goliath86

  1. goliath86

    Medevac Module

    Roger that vengeance1!!! Thank you very much!!! :D :D
  2. goliath86

    Medevac Module

    Can you try this? I've changed the "join" command with another one..Thank you!! :D @Medevac_beta_5.7z
  3. goliath86

    Medevac Module

    Thank you vengeance1!! Your help is really appreciated!! Now I'm stuck on this "join" command issue..:S
  4. goliath86

    Medevac Module

    Ok so there's a problem with the command "join" in MP environment. Can you try, please, this newer version?? Thank you guys!!! :D @Medevac_beta_4.7z
  5. goliath86

    Medevac Module

    Ok guys! Thank you for reporting! I'll try to figure out these bugs! When finish with this work you MUST give me suggestions on how to add more stuff to MM :D :D
  6. goliath86

    Medevac Module

    Roger that! I've found a bug. Can you, please, try this one? :D @Medevac_beta_3.7z
  7. goliath86

    Medevac Module

    Thanks guys! It's very useful the server's report! Thanks MonsterXXX!! ---------- Post added at 12:00 AM ---------- Previous post was Yesterday at 11:57 PM ---------- @MonsterXXX: Did you have received the Call in medevac action on your test?
  8. goliath86

    Medevac Module

    OK for the test mission ;) Can you try on dedi the newer beta?? thanks in advance :D @Medevac_beta_2.7z
  9. goliath86

    Medevac Module

    I've discovered that the "lost sync" of the module is an ArmA2's bug. Even the SOM module and a few others have this problem on dedi server. So I have to search a solution to solve this big problem on dedi server. For the respawn option I think that I will insert that feature in the next version ;)
  10. goliath86

    Medevac Module

    @vengeance: actually the Module don't support the dedi MP server. Can you,please, specify the version that you've used (beta or v1.0)? To make it MP compatible on dedi you have to use the mission template that you can found some posts ago ;) @zeroxox2: no, if the chopper blows up it don't respawn. You have only one chopper to make the Medevac
  11. goliath86

    Medevac Module

    Thanks Kremator! I need some more extra-testing on the MM on a dedi server even with, at least, one JIP player. Kremator, please, if you can try the MM 1.0 and the beta (1.01) on your dedi server with one other buddy I think I can solve the bugs ;) Thank you very much!! ---------- Post added at 08:54 PM ---------- Previous post was at 08:03 PM ---------- After some many tests I've seen that the First Aid: Simulation module, with the norrin's revive, make the double entry menu action...I still testing ;) ---------- Post added at 09:03 PM ---------- Previous post was at 08:54 PM ---------- Testing results: - mission only with norrin's revive (0.2 or 0.47): all works correctly - mission with norrin's revive (0.47) + First Aid Module Simulation: no action at all when revived - mission with only First Aid Module Simulation: double menu entry Conclusions: Problem seems to be with the First Aid Simulation Module. I will check it out ;)
  12. goliath86

    Medevac Module

    @BANDIT: the problem is on using norrin's revive script with the First Aid Modules of BIS. If you put out the Modules all works correctly. It seems not related to MM so I really don't know, for the moment, how to solve this problem :S
  13. goliath86

    Medevac Module

    The script version will come out when all the bugs are fixed :D @BANDIT: Try to use the latest version of the norrin's revive (0.47). I've seen that you have used the version 0.2 ;)
  14. goliath86

    Medevac Module

    @Kremator: thanks! So the 1.0 version works and the beta doesn't ;) @MonsterXXX: I really don't know why, for Kremator, works and for you doesn't :confused: @BANDIT: Thanks mate! I will try your mission and eliminate the bug!! :D
  15. goliath86

    Medevac Module

    I've tested a simple mission in MP with the norrin's revive few times and I have not the double menu action's entry. I can't try the mission you've uploaded, BANDIT because it is dependant to many addons that I don't have. If you can simplify your mission, please, by deleting all the third party addons, I will check the MM with the revive script in it. :D @Kremator: in an your edit you said that the MM 1.0 works on dedi but in a previous post you said that it don't work correctly. Can you clarify, please? Thanks!! Thank you guys for your support!! :D
  16. goliath86

    Medevac Module

    :confused: I'm a bit confused. Can you try, please, the MM several times on a dedi server and then report me if it works or not? Thank you guys!! :D
  17. goliath86

    Medevac Module

    Thanks mate! This help me a lot! For the REINSERT action do you wait that all the chopper's crew (medic and gunners) remount the medevac's vehicle before clicking on the map? Thank you very much!
  18. goliath86

    Medevac Module

    Hi guys! I'm working to make the MM compatible on a dedi server. Can you try, please, this "beta" version on a dedi server to see if it works (I don't have a dedicated server :()?? Thanks in advance! @Medevac_101.zip P.S. Maybe I've sorted out the "double menu action" if used with norrin's revive
  19. goliath86

    Medevac Module

    No, I don't think it's a long job..Now I'm out for few days but on the next week I'll send you the script version of the Medevac ;)
  20. goliath86

    Medevac Module

    Yes, for sure! ;)
  21. goliath86

    Medevac Module

    No, I don't think. I will check the netcode in the module to find out what is the problem. Can you confirm that my test mission with the script version of the Medevac works fine in a dedi server? Thanks!!! :D
  22. goliath86

    Medevac Module

    @MonsterXXX: I really don't know if it is OA compatible, sorry :( If you can, try a little simple mission with the Medevac Module on a dedi server and then report me..maybe it's a problem of the module on a dedi server ;) @BANDIT: I'm working on the smoking/repairing/supporting stuff (the "smoke landing" will be selectable via unit_array file ;) ) @all: thank you guys!!!
  23. goliath86

    Medevac Module

    Thank you MonsterXXX but I have not the OA expansion so I can't run your mission based on Takistan, I am very sorry :o
  24. goliath86

    SLX Mod WIP

    Ok Solus! The CTD on Quesh Kibrul is gone! Good work mate!! ;)
  25. goliath86

    SLX Mod WIP

    Thank you for your fix Solus. I will try that and report. You're welcome! Sorry but I really don't know if SLX works with zeus AI and spotting-modular-ACE :(
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