goliath86
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Medals
Everything posted by goliath86
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Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for your reply! Now I see inside the UPS script to find what's the problem..thank you all guys for your suggetions ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys,with my last tests I've noticed that if I change the model of the chopper in an ambulance orany other vehicle it still works! So with one module you can simply use whatever vehicle you want (chopper, car, ambulance ecc.) not only a chopper; you only need to specify the name's model in the init field of the module itself..this works only with the code which I don't have already published here. -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have made the module customizable: - if you want to play your sounds at radio's calls then you can add your own files in a folder (not in the .pbo!) and with a 'constant define' make these files to play; - if you don't like the sideChat you can 'delete' it with a constant - if you want to spawn your own units then you can by defining an array what do you think about this? :) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very very much DMarwick! I will take into consideration your work and suggestions! Thank you again DMarwick! :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Manzilla! Send me your work and I will be happy to take a look :) PM me the files Manzilla if you want ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
There are almost no bugs in the medevac module. I'm adding some more little stuff to the module before its pre-release :cool: -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If the helo crash an eventhandler will start and a hint messages appear "Medevac chopper is blowned up" and all actions, triggers and all other stuffs will be terminated and deleted. If the Abort Medevac action stay, the chopper isn't blewed up. In the upcoming version maybe there aren't these kind of problems because I have optimized all the helo procedure.. P.S. I've added an array so anyone can add they're own units to be spawned instead vanilla's one -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I haven't ever had this issue in all my tests. Something in your mission cause the helo to blow up -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi guys! I've corrected almost all bugs reported here. I've added the door's gunner, managed all the occurences when the helo is waiting in base (no more infinite hover above the base after an attack) and more.. I will try it more an more before release the new version ;) goliath86 -
(TBS) Touch Buddy Script
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
:D bug reports it VERY important for me...so...more bug report more fun for me!! :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It happens maybe because the Game Logic is too close the player so the helo not take off or move and ask the player to throw the smoke. Try to put the Game Logic more distant from the player; the helo should take off and when came approx at 1km from the player it will ask him to throw the grenade. -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Good ideas DMarwick! I will try to do something and see what are the best solution! Thank you very much mate! ;) -
(TBS) Touch Buddy Script
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much DMarwick! Yoi're help is very precious for me! :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
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Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Why you ask me if you have insult me? :confused: BTW I've updated the module. I've corrected the bug of the non initialization when there isn't the Game Logic; now the chopper is forced to land even if under fire and I've corrected the bug of the mounting man of the player's group. What does it mean? I have not men who die on exit, even if the helo land on a hill. Can you detail explain me, please? ;) BTW thank you all for your effort to make this addon better and better :bounce3: New Update Changelog (v0.48): - Fixed: when player's units mount the Medevac chopper then the corpsman and the gunners won't remount the chopper (thanks DMarwick!) - Fixed: problem with synchronization without the Game Logic (thanks CyOp!) - Improved: now helo, even under fire, will land correctly (thanks CyOp!) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I use the module that is present in this thread. I stil have not problem to spawn the heli at the base. Doo you synchronize the Game Logic with the player instead the module? -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, it is possible to place the medevac at the base. :) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks DMarwick! I've resolved these problems! Now I'm still testing more and more the module before release the new update! @CyOp: thanks for your works mate! I've readed all your code..Now I PM you ;) -
(TBS) Touch Buddy Script
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok guys! Heres the download link: @Touch.7z You can find the module in the editor (F7), name: "Touch module". Simply put the module in your mission (don't synchronize it!) and it will start! I'haven't tested for now the module in MP but it should works ;) If you have any problems post here ;) -
(TBS) Touch Buddy Script
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys! If anyone's interested I've made a module for this little script so you don't have to write, for every mission, the two files (script.sqf and touched.sqf) and then put them in the mission's folder but you only have to put the module in the mission's editor and the script will start automatically :cool: -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi DMarwick! I haven't tried this module in MP so I don't know if this works with respawn but I think it probably works well (still testing it) ans Yes, you can correct mine English if you want, it's a great help for me! :D Thank you all guys! :notworthy: -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you Aeneas! The issue of chopper still flying instead landing when under fire is non dependant to me but I can think to find a solution (I hope ;)) ---------- Post added at 12:20 AM ---------- Previous post was at 12:18 AM ---------- Hi Thedog! Yes, for sure, I can help you..send me the sound that you want to play and when and I create a 'special' module for you ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
New update (you can download it in the first post): Changelog (v0.30): - Added: when player dies and teamswitch is enabled, all the Medevac actions are passed at the new player's unit (thanks DMarwick) :D ---------- Post added at 01:18 PM ---------- Previous post was at 12:25 PM ---------- Hi Solarghost! To play a sound when the medevac is called you have to modify the script to add that sound to be played. Otherwise I don't know how to play a sound when an action is called (without modify the script of the action) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks DMarwick! I've experienced the CTD when the helo explode. I've corrected it. I've uploaded the new corrected version on the first post :D Changelog (v0.28): - Fixed: CTD when the helo explode during its mission (thanks DMarwick!) -
Playing a Default Sound Across All Players
goliath86 replied to HateDread's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've tried the code above and the publicVariable command don't mess up anything..it's strange that you have to delete the publicVariable command to make it work :confused: