goliath86
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Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys! Now I'm busy to eliminate all bugs presents in the Module..after that I will adjust the unit transport..the 'delete' option that is present at the moment is only for testing purpose.. For now I'm rewriting the landing procedure of the chopper..at the moment it will land very near and precisely to me (even if in city)..but I need to adjust some more this feature.. @CyOp: if I send you the current code it will don't work because of all the changes I'm still apporting to it and not already finished. Thanks for the support!! @Blaunarwal: thanks for the report. I know this bug and I'm trying to fix it @DMarwick: thanks for the support and bug report Thank you all guys for the support!! :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Fixed: now actions don't appear in the middle of the screen Yes, exactly CyOp! mine fault! thanks CyOp!! -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks CyOp for the continuing bug report!! :D The module is intended to be linked with only one unit (i.e. the group leader)..if this linked unit die and you switch to another one or respawn then all the Medevac Module's action/function migrate to this unit. Thanks CyOp ;)!! -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Status: SOLVED ---------- Post added at 10:15 PM ---------- Previous post was at 10:12 PM ---------- Solved another some bugs :) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Status: SOLVED :) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The units that you send at the base will join another group (so they are 'deleted' from your group) and stay at the base as reinforcement -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks for your tests! :D The line in IMPROVEMENTS mean that when the chopper RTB with some mine units soldiers that are heavily damaged are 'deleted' from mine squad and join another group (to simulate that they can't return to combat immediately) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The unit array must stay in the @Medevac folder. Just modify the first element of the array to change the type of vehicle. Then start the module in the mission normally. You don't have to move the unit_array file.:) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Don't worry DMarwick! I like people like you that report bugs..bug finding is so hard for only one person so your work is really appreciated!! :) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is a problem of ArmA2..the helo seach to find a clear and 'large' landing zone. Maybe I can force it to land but not sure for the result..I will test this..Thanks! :D ---------- Post added at 08:43 PM ---------- Previous post was at 08:41 PM ---------- Thanks for your suggestion ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The squad at the FOB is 'lost' because it simulate that men who return to base are heavily wounded so they can't return back in the action like you have suggested some post ago. The unit_array.sqf works..if it don't works you have to be sure that you haven't modify the @Medevac addon's folder name. If it don't works even ambulance have to not appear in game when you call for Medevac. The Medevac come exactly where you have put the smoke grenade. I'll check this and the Medevac's vehicle behaviour. BTW thanks for your bug report! ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
BUGS & IMPROVEMENTS LIST I want to put in this post all the bugs and the eventually improvments that can be added at the Medevac Module. Your testings and bug finding are very important for me! I will add in this post all your spotted bugs and suggestions for the module! Thanks guys! BUGS - "Fired" eventhandler isn't deleted if medevac is aborted/crashed/blowed up --- SOLVED --- - Strange behaviour at the helo when in FOB --- SOLVED --- - Rescue mission don't start in certain situations --- SOLVED --- - Strange behaviour when chopper is under attack when it is landed near the player --- SOLVED --- - Gunners don't return fire - Problems if you mount the MM chopper and then call the RTB radio --- SOLVED --- IMPROVEMENTS - Make a unit_array.hpp file instead the currently unit_array.sqf file - Improve the 'transport' of player's unit to FOB (when they dismount in FOB) - Try to 'force' landing on Medevac choppers --- SOLVED --- - Improve the rescue mission -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The module is not tested on Dedicated Server. I've developed it essentially for single player missions..so stil not fully tested in MP environment. BTW the error you write here is simply to resolve. For the signed file I've never done that kind of thing for an addon but if anyone here can link me to an explaining post I can do the signed files. -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Trexian! This is only a test to see if it works and for bug finding but when I will have solved all the problems that maybe are in this addon I surely put the array in a .hpp file! Thenks for suggestion! ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys! Here it is the newer version of the medevac module (on the first post) Changelog (v0.99 beta): - Added: unit array to permit players to spawn their units instead vanilla's ones - Fixed: many little bugs in the medevac vehicle waypoints - Added: Reinsert action to permit the player, if returned on FOB via medevac, to be reinserted via medevac vehicle by clicking on the map - Changed: new module's icon To insert your own units you need to modify the unit_array.sqf file in the @Medevac folder (DON'T MODIFY THE @MEDEVAC FOLDER'S NAME AND/OR CHANGE DIRECTORY OF THE .SQF FILE!!) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The newer version is near to be published..obviously with the array method to change the spawned units ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Guys! I think that tomorrow I will release the next update for the Medevac Module with all the new implementations!! ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes DMarwick, Thanks! @CyOp: I don'know about a debugger for .sqf files. The only thing I use are the informations by .RPT file created by ArmA2 when in editor/mission. It explain you where is the error but you always need to start the mission (or preview the mission if in editor) ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys! The module is near to be released. I've tested it with any kind of vehicle (even the byke :p) and it works very very well! Maybe there are still some bugs that I can't find but only a long test can reveal them. Now I will polish all the scripts and then I can finally release it :cool: P.S. I've already changed the Module's icon..now it is not the Gear icon but the Medic icon (blue cross) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thank you all guys! The new Medevac Module is finished. Only some little tweaking and then I'll post it here. I've corrected all (I hope :p) bugs and implemented even a 'reinsert' option when you are in the FOB (where the chopper is spawned), if you have mounted in the medevac chopper to RTB. I've added the well known array to put in all your units instead vanilla's one and added the ability to play your sounds (.ogg format) if defined the corresponding option. With the ultimate tweaks I will made to the script you will be able to use whatever vehicle you want for the Medevac Module (not only the chopper ;)) Stay tuned :cool: -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks CyOp! I've already changed all the names of the global variables ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I will release the next version after all the tests. But is already finished with a lot of change and improvements ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here's the problem..the name..;)..tryto change the name marker1 to another one...BTW in the next version there aren't these kind of problems because I've changed all the global varaibles's names. ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great Lockjaw! Kep me informed about that! :) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Your testing work is great LockJaw!Keep it up!;)