goliath86
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Everything posted by goliath86
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Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, I think I've got it to work in MP. Tested both in single and in a self-hosted server and it works. Only remain to test in a dedi server (still remain the audio/text problems but only because I want primarily make it to work and then fix the rest): MM_Module_MP.7z Thank you!!! :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok thanks! I think I'm in the right direction. :D Did you have the 'Abort Medevac' action after helo takes off? Ok! I've found the problem ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Thirdup!!! Yours reports are very very detailled for me!!! thank you so much!! -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, it is possible but before implementing some more features I want to make the MM multiplayer compatible. After that I will try to add more and more features ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Simply a test version for MP games because I can't test it myself in a dedi server. All the changes will be implemented in the future stable version ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you guys for supporting me :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok thanks Thirdup! ;) It' only a problem of variables to broadcast to all players..next test version coming soon! ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Thirdup!!! So, multiple heli spawning is gone?? :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you guys!!! -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Thirdup! I've solved the multiple spawning in MP games. Now the helo and other units will spawn only once ;) If you want I have the 'new' version to test in MP environment ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Excellent!! -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've figured out the "call action only to the last slot" and the multiple heli spawning..do you want to try it?:D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks!!! Yeah, I know the multiple spawn bug. It is simple to solve. The sounds is simple to make it broadcasted. The only thing that is disturbing me is that only player 3 get the Call action. I try to sort it out!! Thanks again thirdup!!! ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks!!! I know that there are many things to tune on the MP side but I need to know if it now starts correctly ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok! Thank you so much Thirdup!! I'll check it out immediately! ;) ---------- Post added at 08:33 PM ---------- Previous post was at 08:25 PM ---------- You're right! I found the little bug. Now it should work as intended! ;) Thank you Thirdup!!! -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Thirdup! ;) Can you try this in MP environment please? It's a simple test mission on utes. Simply extract, copy on your MP missions folder and run. :D DOWNLOAD BELOW!! Thank you all guys!!! :D :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, the carrier is realized of four objects that the game engine consider as houses. Of course I can manage the land on the carrier but it is an action to do only if the MM_MKR1 marker is on the carrier so I have to control the marker's position at mission start and tell at the game to do certain action. I tell you that I have think about adding an option in the config file of the MM so if a player want the MM to start on the carrier, the MM manage automatically all the occurencies. I will add this feature when I'm sure that the MP bugs don't exists anymore ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry guys for the long absence. I'm here already at work on the MM. :D ---------- Post added at 02:08 PM ---------- Previous post was at 02:03 PM ---------- The helicopter never land on the carrier because it is a sort of 'house' and helicopter don't land on houses. It is not a MM problem. For the menu option I'll try to sort it out, thanks bandit ;) For the MP issues I'm working on. I'm near to finish some code then I will release another script version (hopefully MP compatible :bounce3:). I'm trying to figure out the MP problems before implementing some other features on the MM ;) BTW thanks guys for your continuing support :bounce3: -
marker to fallow vehicle
goliath86 replied to Woodstock21's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You have to try a sort of 'for' loop that move the marker every seconds for example. So the marker will follow the vehicle movements ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If you use the Medevac Module without the Gamelogic it will always disappear when you give it the order to RTB. If you want to spawn it, using the gamelogic, you need to modify this line of code inside the if statement in the unitCreation.sqf file: you only need to change the 'getMarkerPos "MM_MKR1"' with a position (format [x,y,z]) where you have to change the 'z' parameter to set the height at the chopper will spawn. For example, if I want to spawn the chopper at the position of MM_MKR1 marker but at a certain height I have to write: so the chopper spawn at the x,y position of the marker but at the height of 100 -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So there are some issues with the dedi server. I'm sure that the script don't execute on dedi (because of the !isDedicated statement in the starting.sqf file) but it start on players machine but don't recognize him. I need to think about it :rolleyes: Thanks for testing Thirdup!!!! -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
goliath86 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great works!! It's a mastodontic mod!! Thanks!! -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi guys, sorry for my long absence. Here it is the script version of the MM with some improvements. I've tried to make it MP compatible but I need someone to test it in a dedi server (thanks in advance guys!!!). When I'm sure that it is fully MP compatible I sign it and try to add some more things. For now it need some testing in MP environment ;) Here it is the file (it is a test mission on utes): MM_Module.utes.7z I need to know, if it is possible, even if the sounds (radio chatter) and/or the sideChat is visible to everyone in MP or if it is only local to the caller. Thanks guys!!!! -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Glad to hear this!! :D I've changed some things to make the script more MP compatible but it need some hard testing in a dedi server environment (that I can't unfortunately make :() -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry guys for the long waiting but I'm still busy on real life ;) but do not worry..I will release the new version in form of script, instead of addon, for testing purpose and to make the improvements and bug testing faster ;)