goliath86
Member-
Content Count
454 -
Joined
-
Last visited
-
Medals
Everything posted by goliath86
-
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you guys for bugs reporting! Please, if you can, can you specify if MP on Dedi or in self-hosted server? Thank you Guys!! @Bandit: screenshoots are welcome :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok bandit! I'll check and solve the problem! Thank you again!! :D ---------- Post added at 08:58 PM ---------- Previous post was at 08:57 PM ---------- Yes, this should help with OA compatibility...just change the settings in the unit_array.hpp file :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks bandit!! Can you try the MM without the norrin's revive script and report me if the error persist? For me the MM works well.. BTW Thank you very much Bandit!! :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Gamerboy37! thanks! After you have called the Medevac you have to throw the red smoke grenade where you want the chopper landing; then the chopper will land and a medic and two machinegunners will dismount :D -
Hi guys! This is a little little script made for me and mine friends for play coop mission. It will add the player to 'touch' other players in MP by passing them very near. It represent the real touch at your buddies in real life when you or an other squad members are watching the enemy and/or suppress them and have no possibility to watch if you (or other) pass behind him. It works in this way: 1. Put playable units in a mission 2. Add the following files (script.sqf and touched.sqf) in your mission folder script.sqf //************************************************************************* // script.sqf by goliath86 // touch your mates when near them //************************************************************************* //variable declaration and initialization private ["_unit", "_vectorup", "_array"]; TOUCHEDVAR = 0; SPONGE = nil; _nul0 = [] execVM "touched.sqf"; //reveal the unit _unit = _this; while{true} do{ waitUntil{ _array = ((position _unit) nearObjects ["SoldierWB", 1.3]); _array = _array - [_unit]; count _array >= 1; }; { if(cursorTarget == _x) then{ SPONGE = _x; publicVariable "SPONGE"; TOUCHEDVAR = 1; publicVariable "TOUCHEDVAR"; }; } forEach _array; sleep 1; }; touched.sqf //************************************************************************* // touched.sqf by goliath86 // stamp a hint message - works with script.sqf //************************************************************************* private ["_spong", "_a1", "_b1", "_c1", "_a", "_b", "_c", "_a2", "_b2", "_c2", "_i"]; while{true} do{ waitUntil{TOUCHEDVAR == 1}; _spong = SPONGE; if(_spong == player) then{ hintSilent "A soldier touched you"; for "_i" from 1 to 2 do { _vectorup = vectorup player; _a1 = _vectorup select 0; _b1 = _vectorup select 1; _c1 = _vectorup select 2; //tweak the following three valors to make more or less shacking (all zeroes = no shacking) _a = 0; _b = 0.02; _c = 0; player setvectorup [_a1 + _a, _b1 + _b, _c1 + _c]; sleep 0.08; //returning to primary position _vectorup = vectorup player; _a2 = _vectorup select 0; _b2 = _vectorup select 1; _c2 = _vectorup select 2; player setvectorup [_a2 - _a, _b2 - _b, _c2 - _c]; }; sleep 1; hint ""; }; TOUCHEDVAR = 0; }; 3. Write in each activation field of all the playable units this line: null0 = this execVM "script.sqf"; that's it. Now if you pass nearby a your teammates (very near!) then it will experience a little shake of the camera (representing the touching) and a hint message inform it that you have passed behind him. It's a simple (very simple script) but for us it is very useful. You're free to add it in your mission and/or modify it. Here's the download link for the Module version: Touch Module You can find the module in the editor (F7), name: "Touch module". Simply put the module in your mission (don't synchronize it!) and it will start! goliath86
-
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OK! Thanks BANDIT! I will check for these bugs in this week..:D ---------- Post added at 07:25 PM ---------- Previous post was at 07:24 PM ---------- Thanks CyOp!! Thank you very much for your testing! :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The pbo version is too different to this version so, I think, "pboing" it it's not a solution to your problem..try it without your script please :D (I will make a pbo version but now I'm not at home) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys! I'm here with the new beta.. I've hopefully corrected all the known MP bugs and solved the problem with the "Call in Medevac" action always appear..can you try this please and report any problems? Thank you for your support!! :D DOWNLOAD: MM_Module.zip -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Do not worry bandit! I'm here to support the MM ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry guys for the long delay but I'm very busy in RL :( BTW I've corrected the annoiyng "Call in medevac" action pop-up when you go near/dismount a vehicle..I'm finishing to resolving the MP bugs ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys! I'm trying to figure out all the MP issues and eliminate the 'Call in Medevac' from the action menu and add it on 'Radio calling'. If anyone knows about at how to add an action in the command menu (SpaceBar -> Communication) please, send me how to ;) Thanks for the continuous support!! :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The Medevac Module (MM) actually is not MP compatible..at the moment I'm trying to make it fully MP compatible ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much Thirdup!! The radio chatter is off because is turned off in the unit_array file so it's normal I'm near to accomplish the work! :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OK..can you try this on a dedi server please?? :) MM_Module_Beta.7z Thank you very very much!! -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
mmm thanks again Thirdup!! I think I will erase the hover feature ;) I've solved the RTB Radio bug.. Have you test the Abort action? -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks thirdup!! Very helpful!!! :D Have you seen the Radio text or the Radio chatter when you call the Medevac? -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you all guys! Here it is the test version to test in a dedi server environment: MM_Module_Beta.7z Thank you again guys!!! :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Thirdup (or anyone that want to help me ;)): can you help me on testing the newer version on a dedi server?? Thank you all! :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys! Sorry for the long wait but finally I'm now fully operative to finish this module..Thanks Thirdup for the responses! Thank you all guys for the support! I will try to sort out all the MP issues :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for your explanation Thirdup! The elevation on LZ is scripted because I want the helo to hover instead landing so I 'force' it to stay at about 2-3m above the ground :) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you so much Thirdup for your work! :D I'm still working on the MM to eliminate all the MP bugs! Thank you again!!! For test purposes I've disabled the radio chatter in the unit_array.sqf file. But if you want to re-enable it just write "true" at the end of the file on the global variable MM_SOUNDS The RTB command is under Radio Bravo. No menù action Can you better explain this, please? :) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Did you have test it in a dedi-server environment? If yes, thanks! :D Now I can work on all other things on the MM :D -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm waiting the dedi-server test to know if now it's ok :) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, it manage automatically the synchronization after respawn ;) -
Medevac Module
goliath86 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you Thirdup! Do not worry! ;)