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gossamersolid

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Posts posted by gossamersolid


  1. Interesting. Although from reading the changelog I see tweaks rather than substantial new scripting or the adding of any major features. Seems like it should be named something like "Warfare BE, AWP version". But if Benny isn't complaining...

    Go ahead and play it then come back and post your thoughts :)

    I've heard from a lot of people in our server that they can't play BE after playing AWP version because of our changes. We have changed around quite a bit of the scripting


  2. So this is just Warfare BE with come configuration changes or did you make a new Warfare? If it is Benny's work did you mention it somewhere?
    AwpaholicA Warfare is a modification of the Warfare gamemode originally created by Mike Melvin. It originally started as a small tweaking release of Benny's Warfare BE Lite (Go check it out). It has now graduated into a full warfare modification. We make regular changes to it that are suggested by the community. We are very concerned with what the community thinks and we try to please the general populace.

    That's from our MODDB site


  3. Thanks.

    Ventrillo is indeed much better than TS in my opinion too.

    Is it possible to play on your servers not being in the team? What times/days do you play (GMT time).

    Everybody is allowed on our server and they do not have to be a part of the clan, we are always looking for new people to play with.

    Ventrilo Info:

    IP: V15.DARKSTARLLC.COM

    Port: 6032

    Password: awp

    As for the server, we are all PST to EST so we are usually on at 7:00PM EST and onwards, weekends vary per player.

    Just hop in whenever you want, people will be there from time to time.


  4. hey there,

    our clan sticks with ventrilo for VOIP because it has much higher codec qualities and the system usage is much lower.

    As for the rules in warfare severs, they vary. Here's a list of rules in our server's motd:

    "Welcome to AwpaholicA.com's Warfare Server!",
    "Come play with us on our Ventrilo server...",
    "Ventrilo: v15.darkstarllc.com:6032;password awp",
    "To contact admins, please check our vent server",
    "Thank you for playing with AwpaholicA.com!",
    "Please keep these rules in mind:",
    "1. No team killing.",
    "2. No team swapping.",
    "3. Do no enter or steal teammate's vehicles.",
    "4. Do not fire on friendly structures.",
    "5. No cheating of any kind.",
    "6. Respect all players.",
    "If you do not follow these rules, you may be kicked or banned!",
    "To dispute a ban, please visit AwpaholicA.com",
    "Server Owner: Al Capwn xFire: gadonj",
    "Head Scripter: Gossamer xFire: gossamersolid",
    "Visit AwpaholicA.com/warfare to find the latest updates on our custom game mode!",
    "Feel free to post any comments or suggestions there.",
    "Have fun at AwpaholicA.com and come back often!"
    

    those rules are pretty universal in the warfare community though. Never take a vehicle that you didn't buy unless somebody says otherwise. Most importantly, NEVER EVER TEAMSWAP!

    That gets you kick/banned from ALL warfare servers.


  5. _vehicle = _this select 0;
    _act = _this select 2;
    
    _lock = true;
    _label = Localize "STR_WF_Unlock";
    if (_vehicle isKindOf "UAV") then {
    _lock = true;_label = Localize "STR_WF_Unlock";
    }
    else {_lock = false;_label = Localize "STR_WF_Lock";
    };
    
    [_vehicle,_lock] Call CLTFNCSetVehicleLock;
    
    _vehicle removeAction _act;
    _act = _vehicle AddAction [_label,"Client\Action\Action_ToggleLock.sqf"];
    

    What my goal was is for UAVs to remain locked no matter what. Currently what happens is that the UAVs cannot be unlocked (which is good).

    The problem comes when somebody unlocks any other type of vehicle. It unlocks it, but when they press lock on it again, it doesn't re-lock.

    If anybody could help, it would be much appreciated.


  6. Dorph;1449546']You are quite right - Arma is pretty much in the stoneage regarding admin options.

    Predefined admins pr id would be nice.

    2 different adminlevels would be nice.

    An admin spectate option would be nice..

    An RCON option would be nice.

    A logfile - other than netlog would be nice - like in arma1 + the ingame chat and timestamp - that way it would be easy to find out what went on later.

    exactly

    @Rundll.exe - no I don't believe it does


  7. There is a definite need for RCON. Countless times there has been a teamkiller with his teamkilling buddies on a full server. I can't get in and nobody is coordinated enough to vote an admin in, everybody leaves the server due to team killers.

    If I had RCON for arma2, I could easily kick/ban the guy from there.

    Also there should be seperate options in the server.cfg for voting. I don't want voted admins, but I want people to be able to vote for map restarts and vote kick people.

    Voted admins always ends up with one guy going in there when the server is empty and voting himself in admin then doing what he wants.

    Also Password Logged in Admins should Log Out a voted admin.

    What do you all think?


  8. imageshackwarfarebanner.jpg

    AWPAHOLICA WARFARE --- FOR ARMA II

    made by the AwpaholicA.com Warfare Team

    Features:

    - American and CDF vs Russian and Chedaki

    - Over 25 capturable areas

    - Increased resistance at every town to add a "war feeling"

    - Purchase Infantry, Cars, Light Armor, Tanks, Helicopters, Airplanes and even UAVs to defeat your opponents

    - Bombard the enemy fortifications with 6 types of Artillery at your disposal

    - Lead your team as the commander (RTS-FPS Hybrid Style) or Fight as an Soldier (FPS Style)

    - and much much more

    Latest Release: v1.41

    Official AWP Warfare Server:

    b_560x95.png

    v1.41

    Downloads:

    - MODDB Mirror

    - Armaholic Mirror (OUT OF DATE)

    AwpaholicA.com Warfare Team

    Scripters

    - GossamerSolid

    - Al Capwn

    Server Admins

    - Al Capwn

    - GossamerSolid

    - Razor

    - Molson

    Official Testers

    - Dayhawk

    - Molson

    - BigMorgan

    - Ilumzar

    - M.O.R

    - Razor

    - MilitantPotato

    - Pawel

    Thanks to

    - the rest of our community and the online community!

    Changelog:

    
    v1.41
    -----
    - Devil's Castle Depot Marker wasn't updating to the proper side when captured
    
    - AV-8B (Smart Bomb) has been removed from Bluefor for balancing
    
    - AH-1Z is now $25000
    - AV-8B (LGB) is now $31000
    - F-35B is now $28500
    - A-10 is now $38000
    - Su-25 (Smart Bomb) is now $34000
    - Mi-24 (Anti Armor) is now $24000
    - Su-25 (AT Missles) is now $36000
    - Su-34 is now $40000
    
    - Shilka is now $2300
    
    - Moved BRDM2 and BRDM2 (AT Missle) to Level 2 and Level 3 Light, respectively
    
    - Pchela and MQ-9 have corrected AI selection in the Purchase units screen, they are forced on
    
    - All vehicles at the depots can no longer have ai 
    
    - UAV no longer has unlock function
    
    - Death Time when going out of bounds has been upped to 20 seconds
    
    v1.40
    -----
    - Air Factories now require 12 towns in order to be available to build
    
    - The C-130J Now has 3 Attach Points
    
    - Time of Day Parameter has been re-implemented
    
    - Air Factory unit descriptions re-done
    - Light Factory unit descriptions re-done
    - Heavy Factory Unit descriptions re-done
    - Barracks unit descriptions re-done
    
    - UAVs will have AI spawn in them regardless of what the player selects
    
    - When a commander was trying to do another upgrade during a current one, the wrong message was displayed
    - When a commander starts an upgrade, then entire side is told via a message
    - When a commander starts construction of a building, the entire side is told via a message
    
    - Moved camps at Berezino, Chernogorsk and Elektrozavodsk
    - Repositioned the south camp located in Polana that was stuck between rocks and trees
    - Removed Tulga (Cause everybody hated it)
    - Removed Pusta (Cause everybody didn't want to drive up the hill)
    - Added Devil's Castle as a capturable city (Medium Town)
    - Added North Berezino as a capturable area (Large Town)
    - Added all Three Airports as Capturable Areas (small Towns)
    - Added Prigorodki as a Capturable area (Medium Town)
    
    - Tunguska's price set to $7500
    
    - Mi-17 (Transport) Raised to $5000
    - Mi-17 (Ambulance) Raised to $5500
    - MH-60 Raised to $5250
    - Huey Raised to $9000
    - Osprey Raised to $9000
    - C130J Raised to $13000
    - Predator Raised to $10000
    - Mi-24 (Multipurpose) Raised to $20850
    - Cobra Raised to $23850
    - AV-8B (LGB) Raised to $27500
    - F35 Raised to $30000
    - A10 Raised to $30450
    - Su-25 (Smart Bomb) Raised to $30450
    - AV-8B (Smart Bomb) Raised to $32500
    
    - Pchela Raised to $7500
    - Mi-17 (Rockets) Lowered to $12500
    - Mi-24 (Anti Armor) Raised to $23850
    - SU-25 (AT Missles) Raised to $32450
    - SU-34 Raised to $30000
    - KA-52 (and Black Variant) Raised to $80000
    
    - Artillery Prices have been doubled (M119, D30, M252, Podnos, Grad, MRLS)
    
    - Metis AT is now $1200 (Ammo at $400)
    - Javelin AT is now $1600 (Ammo at $600)
    - SMAW AT is now $800 (Ammo at $350)
    - Strela AA is now available to Bluefor (CDF Weaponry)
    - Stinger AA is now $250 (Ammo at $100)
    
    - Removed T-72 Chedaki
    - Removed T-34 From Opfor temporarily (until addons are feasible)
    - BMP2 Ambulance is correctly set at 1 AI slot at purchase units interface
    - Vodnik (MG) is correctly set a 3 AI Slots at purchase units interface (1 driver + 2 gunners)
    - BRDM2 ATGM set to Tech Level 1 HVY
    - AV-8B (Smart Bomb) set to Tech Level 3 AIR
    - Civilian Vehicles are the same on both sides (Depot purchasing)
    
    - Moved a Spawn Point east of Pulkovo to a more secure location
    
    - FR Operator instead of Cooper Skin
    
    - Commander Vote time set to 30 seconds
    
    - When a player destroys an enemy building, a message is displayed and they are awarded 75 score
    - Team Supplies (and Supply Income) is now listed in the Team Menu
    
    - MHQ will be Locked automatically when you mobilize it
    
    - Added attach function to tractors 
    
    v1.34
    -----
    
    - SU-34 Price raised to $25600
    - SU-34 Moved to tech level 3
    
    - KA-52 Price raised to $40000
    
    - Small Town SV set to 40
    - Medium Town SV set to 60
    - Large Town SV set to 80
    - Huge Town SV set to 100
    
    - Fixed Building stuff with the repair truck from a distance
    
    - Idle vehicle timer upped to 900
    
    - Max Vehicle Service Points set to 3
    
    - Kill Bounty Modifier set to 0.65
    
    - Max Group size set back to 24
    
    - Respawn time set to 25
    
    - Camp Insertion distances changed to 1750 (level 1), 4000 (level 2) and the ENTIRE map (level 3)
    
    - Repositioned camps in Berezino, Krasnostav, Elektrozavodsk and Chernogorsk
    
    - Added "Cooper" player skin as 2nd playable on Bluefor
    
    
    v1.30
    -----
    + Removed Supply Trucks
    
    + Set starting distances to 6000m apart
    
    + Removed different time settings due to desync of times
    
    + Tunguska prices upped by $500
    
    + Reworked UAV Launch script (slower take offs)
    
    + Fixed not being able to lock a vehicle after unlocking it
    
    + Lowered camp capture times by 25%
    
    + Fixed the HC Error when a commander is selected
    
    + Fixed the 1000m height hint so it displays globally
    
    + 5th and 6th camps now display capturing GUI bar
    
    + Implemented camp spawn upgrade 
    
    v1.22
    ----
    + Fixed sound not found error when a player went outside of the map
    + Reworked the text when a player leaves the battlefield
    + Added a check to see if a player is flying above 1000m
    
    + Removed Petrovka as a capturable city
    + Added another camp to Niznoye (Medium)
    + Added Tulga as a capturable city (Small)
    + Added Shakhovka as a capturable city (Small)
    + Added Pustoshka as a capturable city (Medium)
    
    + Moved a few spawn points around to better locations
    
    + AI Auto-Manning defense range increased to 400m
    
    + Lowered Tunguska cost to $6000
    + Lowered MQ-9 cost to $8000
    + Lowered Pchela cost to $4000
    
    v1.21
    ----
    + Fixed income not displaying correctly
    + Fixed income to proper amount (No More 10% income!)
    
    + Added a Heavy Armor Team to Resistance Templates
    + Reduced supply values of towns
    
    + Upped Heavy Factory Upgrade Costs
    
    ---KNOWN BUGS---
    + Terrain Grid says it is 25 in the team menu, when it is actually 50 (at start of mission, to fix it just move it again).
    
    v1.20 - Only for ArmA II 1.04 and up!
    ----
    + Removed some 1.03 specific fixes and tweaks
    
    + Changed Tunguska Price to $8000
    + Changed Ka-50 Prices to $37000
    
    + Changed Starting Weapons (West - M16A2/M136   East - AK47/RPG18)
    
    + Increased Supply Point to S1000 and Air Factory to S6000
    
    + Lowered starting supplies to S1000
    
    + Changed Pchela to Tech Level 2
    + Changed MQ-9 Price to $11000
    + Added a "Launch UAV" Action to UAVs
    + UAVs cannot properly unlock!
    
    + Added more spawn points (a total of 78)
    
    + Added new victory music for both teams
    
    + Removed Paratroopers
    
    + Removed High Command due to exploits
    
    + Changed Heli H price to $1
    
    + Fixed up the out of map boundaries so they touch the edges of the map
    + Removed Pobeda Dam boundary
    
    + Raised prices of both sides' repair trucks to $800
    
    + Supply trucks only carry 5 supplies each now
    
    + Income has been lowered by 30%
    
    + Redid all the parameters, they now are Dawn, Morning, Noon, Dusk, Night & Fast Time (starting at 12:00AM)
    
    + Terrain Grid is now defaulted to 50 (no grass)
    + Max view distance lowered back to 4000m
    
    + Moved D-30 to the first page of construction
    
    ---KNOWN BUGS---
    + Terrain Grid says it is 25 in the team menu, when it is actually 50 (at start of mission, to fix it just move it again).
    
    v1.12
    ----
    + Fixed the missing named vehicles in the light factory
    
    + Changed T-34 price to $1900
    + Changed T-72 (Insurgent) price to $3200
    + Changed T-90 price to $4550
    
    + Changed Night time start parameter to 1 hour earlier
    
    + Changed respawn time to 20 seconds
    + Changed commander votetime to 20 seconds
    
    + Lowered Towns Total Supply Value (10/50, 20/75, 30/120, 40/180)
    + Redid Town sizes
    + Halved Town capture speed
    
    + Tweaked MTVR and Kamaz attach positions
    
    + Added SPG-9 defences to Large and Huge Cities
    
    + Upped max view distance to 6000m
    
    + Upped the Ptchela to $5000
    + Removed the Ptchela from the Bluefor
    + Added the MQ-9 Predator to the Bluefor (Tech Level 2/$13000)
    
    + Reduced the amount of AA Soldiers within a resistance AA Team
    
    v1.11
    ----
    + Fixed town supply values so that they are correctly set!
    
    + Added buy once weapons back (due to the insane amount of complaints)
    
    + Changed Opfor starting weapon to AK-74 instead of bizon
    
    + Added Bor, Mogilevka, Polana, Nizhnoye and Altar as capturable areas
    
    ---KNOWN BUGS---
    + Pickup (PK) and Pickup (SPG-9) Do not have names in the light vehicle factory
    
    v1.10
    ----
    + If anything goes outside of the map's borders, it is destroyed. (Prevents bases being built outside of the map)
    + If anything goes inside the water at Pobeda Dam, it is destroyed. (Prevents under water building)
    
    + There are now 4 types of towns instead of three: Small, Medium, Large, Huge (supply values of 50, 100, 160, 240)
    + Made Huge towns harder to capture due to their strategic importance
    + Stary Sobor is now a Huge Town (4 camps)
    
    + Changed bluefor's playable characters to all USA (Complaints of spamming chernarussian language)
    
    + Fixed it so guerillas have tanks again, they now have the T-34 instead of the T-72
    
    + Changed the starting distance to 5500m (HQs have to start 5500m away from each other)
    
    + Added additional spawn points (bringing the total to 58 instead of 29)
    
    + Changed AH-1Z & Mi-24D's prices by -$2000
    + Changed T-72 & T-90 prices by -$2000
    
    + Added CDF Infantry to Bluefor
    + Added additional CDF Vehicles to Bluefor
    
    + Added Insurgent Infantry to Redfor
    + Added Insurgent vehicles to Redfor
    + Added Pchela UAV to both sides
    
    + When you die you have to re-buy your gear (you start with default weaponry on spawn)
    + Default weapon spawns include basic rocket launcher
    
    v1.0
    ----
    + Added new Mission Parameter to start at Night Time
    
    + Added CDF Forces to Bluefor and Insurgent Forces to Opfor
    + Added CDF Weaponry to Bluefor gear selection
    
    + M1A1 and M1A2 pushed back 1 tech level each (Bluefor)
    + BMP2 (CDF) added to heavy tech level 1 (Bluefor)
    + Su25 (CDF) added to air tech level 3 (Bluefor)
    + Mi24 (CDF) added to air tech level 2 (Bluefor)
    + Mi24 (CDF) and AH1Z price upped by $2000 (Bluefor)
    
    + Tunguska pushed back to tech level 3 (Opfor)
    + BMP2 (Insurgent) added to tech level 0 (Opfor)
    + T-72 pushed forward to tech level 1 (Opfor)
    + T-90 pushed forward to tech level 2 (Opfor)
    + Offroad (DShKM) insurgent added to light tech level 0 (Opfor)
    + T-72 and T-90 Prices lowered by $500 (Opfor)
    
    + Change Starting money to $1500
    + Change Starting supplies to S2100
    
    + Added air vehicles to the list of attachable vehicles
    + Fixed C-130J's attach position so that it's not inside of the plane (prevents vehicles from exploding)
    + Added the ability for MTVR Repair & Kamaz Repair to attach vehicles
    + Changed where vehicles attach to on towing capable vehicles
    
    + Changed Paratroopers cost from $19500 to $10000
    + Changed Paratroopers Upgrade Costs to half of original costs
    + Changed Paratroopers Upgrade Time to half of the original times
    
    + Changed Max Barracks to 3
    + Changed Max Light Factory to 3
    + Changed Max Command Center to 3
    + Changed Max Heavy Factory to 3
    + Changed Max Aircraft Factory to 3
    + Changed Max Service Point to 6
    
    + Changed AI Skill from 1.0 to 0.5
    + Changed Patrol Detection Range Ratio from 0.4 to 0.3
    + Changed Patrol Range from 300m to 250m
    
    + Changed SV floors from 30,60,120 to 60,120,240 respectively (simulates larger city conflicts)
    
    + Changed Support Menu Range from 2000m to 1000m
    
    + Changed Commander vote time to 30 seconds
    
    + Changed Aircraft Factory to have upgrade costs upped (Pushes air assets to end game rather than mid game)
    
    + Changed playable characters
    + Changed to 20 players
    
    + Changed Idle Vehicle Destruction timer from 600 to 1500
    
    + Changed Maximum Spread Area of Artillery from 250 to 350
    
    + Changed Bounty Modifier from 0.25 to 0.75
    + Changed Camp Capture Bounty from 100 to 300
    
    + Changed Max Group Size from 14 to 24
    
    + Changed Respawn Delay from 30 seconds to 15 seconds
    
    + Changed Town Capture Award to $800
    + Changed Mission Town Capture Award to $1600
    
    + Changed Service Point Action Range from 40 to 200
    + Changed Support Menu Service Range from 70 to 1000
    
    + Changed Supply Truck Delivery Range from 30 to 100 
    

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