grunt249
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grunt11b249
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I had seen something a while back, maybe it could have some use here? It's a Roundel Collection by Footmunch. Sounds like he had a collection of roundels for nearly every country, maybe he can provide you with an updated pack of images to help your work go faster?
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DLM Traffic Cone
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That would be a very nice feature if you could get it to affect unbuttoned crew. But if it turns out to be too much work or require too many new scripts, then don't worry about it. It would add more realism, but if it's a hassle, it's not really worth the trouble. Everything sounds good so far, I'll keep checking for updates.
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HOOAH! Sounds good guys, can't wait to try it out. Two questions though, while I'm here. Regarding the new "body armor" improvements...Is it set just for the torso, or is it also possible to implement minor added protection to the head as well, but not the face (Helmet area only)? And second, when you said "added new variants to vehicles", what did you mean? Such as multiple HMMWV variants (M998/M1025/etc), or do you mean just with different armor levels or other config changes? Just curious, but if you aren't ready to release more info on that part yet, it's cool.
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With the "Abort SCUD" feature, is it possible to make that option work in a couple different ways? For example, if you approach a SCUD before it launches, you can disable it. Also, if the SCUD has already been launched but has not yet impacted, you can disable it as well. Maybe for the method of disarming it after launch, it will still impact with an explosion similar to a satchel charge or LGB, but remove and nuclear or chemical ability. In regards to the chemical warhead, I didn't understand what "Chem Vech Damage" means. Did you fix the chemical cloud so that it only damages personnel and soft vehicles? And is it possible to injure unbuttoned armor crew without damaging their vehicle? (I think that might be a little too advanced) I had some fun with the first version. There were a few bugs and problems with it, but it was still fun. I look forward to trying out the new version.
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@Delta Hawk Yes, I didn't show that model. There are so many out there, I was just giving a few examples of the different styles, not as much the manufacturer and models. My department used almost the same model as the version you posted, but we recently upgraded to a better unit due to increased annual funding. We also upgraded our engines and tenders, got new SCBA's, and even a hand-held thermal viewer. Our CAFS unit was given an upgrade, but it belongs to another dept. I am able to arrange a photo trip to get any pics needed for textures, so if someone needs them just PM or message me and I'll set it up. Below is a list of some example items I can get photos of. *Modern Hi-Cube ambulance *Modern Firetrucks - Pumper, Tender, Ladder, CAFS, etc. *Firefighter clothing - Turnout gear and station wear *Firefighter/EMT equipment - Stretchers, aid kits, tools, etc. *Police Vehicles - SWAT Van, Cruisers, SUV's, boats, etc. *Police clothing and equipment - Similar to above for FF/EMT *Tow trucks, as well as general equipment I have a high-quality digital camera with large storage card, so I can get more than enough photos of what ever parts of vehicles or equipment as needed. I have had a busy schedule lately, so it will take a few days to arrange a time. I'll go ahead and set up a time to get the FF/EMT stuff in one day, and the police stuff on another day. So if someone wishes to model or texture these items and wants a custom photo for that purpose, contact me ASAP so I can get your photo when I go. I'm sure that with those photos, even the beginner texture artists should have easier jobs.
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This site might have some interesting material for the C-130. I haven't had much time to check for other sites or to obtain more interior photos, I'll look around when I have more time. C-130 HQ
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Ycan get a trial version of Adobe Audition. I have the full version, which works well for a lot of things. It has a large selection of pre-recorded sounds that you can use to mix into your own songs, kind of like a synthesizer can. Everything from drums to flutes to electric guitar and even Chinese Drums. It allows up to 128 tracks to be mixed at the same time, and has many other uses. Adobe Audition 1.5 Full-version, 30-day trial use
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Ycan get a trial version of Adobe Audition. I have the full version, which works well for a lot of things. It has a large selection of pre-recorded sounds that you can use to mix into your own songs, kind of like a synthesizer can. Everything from drums to flutes to electric guitar and even Chinese Drums. It allows up to 128 tracks to be mixed at the same time, and has many other uses. Adobe Audition 1.5 Full-version, 30-day trial use
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Thanks for explaining that Jackal, I now understand how difficult it can be to make complex weapons. At least now I understand how it works, and I look forward to using your weapons soon as they are done.
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I don't know if there is a script for that out there in the public, but I have seen it done in many vehicles. Best thing I can suggest is to contact one of the addon makers that use this feature, such as DKM or COMBAT!, and ask them if they can help you out. You will also want to make sure the map display is able to show custom island textures for new addon maps, this is also done with the other vehicle map displays.
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The ammo bag you show is perfect, but what do you mean the size isn't right for the 50-100 round limit? A box of belted 7.62mm rounds is about the size of a box of Pop-Tarts, just slightly smaller. The ammo bag you have placed on your weapon looks like it's just the right size for a 100-rd belt. The bag shown in the picture I provided was empty, but if it did have a full belt it would be about the same size as the one you made. I think it looks just fine, but it's your weapon so it's your call. Â I was also curious. Is it possible to make a weapon addon that uses 2 seperate kinds of ammo? An example would be to make this weapon use both the 100-rd ammo bag, as well as a 200-rd can? I was told it's possible to use "hiddenselection" to show a different ammo source depending on what is loaded, so maybe you can make 2 seperate ammo sources. I know that weapons like the RPG can use multiple ammo types, not sure about small arms though. An M240B could use the ammo bag of 100-rds and a box of 200-rds. Only problem I see is people being able to use the ammo can while on the move, and not just when in a fighting position. It's just an idea that I'm curious about, not as much a request. Sorry if this is a little off-topic. Your new model looks great, and we all appreciate the fact that you take into consideration suggestions made by your fans. It was a small detail, but you still took the extra time to change it. That means a lot as an addon maker, shows you are doing this for the community's enjoyment as well. Thanks, keep up the awesome work.
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It's true, but an easy mistake to make if one hasn't fired the weapon before. There are several weapons that operate in the same way, ejecting the links to the side and brass to the bottom. Below are a few pictures to help explain. Still nice work on the weapons, just a small inaccuracy. This shows the ammunition going through the ejection port to the bottom. Note that the port on the side will only eject links, not brass. Side view of the real thing, showing the link ejection port. Other side, showing feed ramp. Ammunition adapter, for use when using 100-round carton or bandoleer. Hope this helps understand the weapon's function better. It's an easy detail to overlook, as most photos do not clarify this. Still looks good so far, hope to see more pics. EDIT: Also going to include an example ammo bag/bandoleer photo. This version is part of the "M240B Combat Ammo Pack" improvement, "Project Manager Soldier Weapons", from US Army, Program Executive Office Soldier.
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OH-58 Concealed Gunner Optics Idea/Questions
grunt249 replied to raptor 6 actual's topic in ADDONS & MODS: DISCUSSION
When I fly with a joystick with 1.96, I just press the "*" key on my numpad. While flying, the joystick controls aircraft movement, and the mouse controls my view. In a helicopter I can use the mouse to move my view to the side, and can then land very precisely. Unfortunately, your view in the game is nothing like in real life, and you don't have as much view. This makes looking over the cockpit edge impossible, so you are never able to get quite the view of the ground that you desire. Oh well, nothing can be done about this, no big deal. But using the asterik key does work for me, as long as you use the mouse and not the hat-switch. Regarding the "M977 MCU", are you talking about this topic which mentioned the COMBAT! M577? If so, we might be seeing an update in the future. As mentioned in that thread, they might be improving the interior model based on some materials that will be offered. Once you see the real thing, you might have some new ideas for a console script system that you are desiring. I'll see if I can dig up some pics of vehicle-mount computer monitors that you can use as a mask for your console. You can also look at this link, from OFPEC that talks about the same issue. I included a few drawings of the real thing, the computer shown in the middle image is the one I will try and get you photos of if you need them. -
I think you mean Tail-dragger configuration, as compared to Tricycle configuration? Tail-drag mean the ground wheel is to the rear of the aircraft, such as the P-51, F-4U, etc. Tricycle gear is where the ground wheel is to the front, such as on a Cessna 172 or modern fighter jets like the F-16. I've been playing around with these scripts, they are very cool. Able to do a lot of things that I couldn't before, keep up the great work