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galbaldy

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Everything posted by galbaldy

  1. galbaldy

    FFUR - Huge Release !!

    Nope. It's just that the recoils are competely unrealistic.
  2. galbaldy

    PC Gamer UK (Jan 2006) - Armed Assault Article

    The view distance is diameter based not radius based. For example, if you set it to 1000, it will only display units out to 500 Meters. In order to actually see 1000 meters in one direction, you would have to set it to 2000.
  3. galbaldy

    FFUR - Huge Release !!

    The entire point of camo is to make tanks less shiny. Shiny vehicles will give away your position. That of course means you wont live for much longer. Keep the reflection for the aircraft but not on vehicles.
  4. galbaldy

    Falklands mod progress

    The roads look nice. However the houses look lke they're from half-life one. Is that to lower CPU demand?
  5. galbaldy

    Conspiracies

    You guys play ofp, but you're scared of a photo of a mutated fetus? Scientists don't seem to have problem. I thought it was cool.
  6. galbaldy

    Retextured Malden

    Some one make a tree replacement like the one in FFUR quick. I don't want to use the old trees.
  7. galbaldy

    Vote for jumping?

    How are you going to bunny hop in ofp ? Combat happens at around 300 meters. You need jumping to be able to move around parts of the map that you cant walk across. And as for breakdancing, yeah they should incoporate it. I'll bust a move right after I complete the objective
  8. galbaldy

    Release....

    If I was in charge of BIS, I would fire the guy in charge of marketing; it's in BIS's interest to promote their game. They should not be secretive.
  9. galbaldy

    Vote for jumping?

    People can jump in real life. Putting it jumping thus makes OFP more realistic. If simulation means anything to you, then you must put in jumping.
  10. galbaldy

    OFP videography

    Use the new maps that came with FFUR. Those would make the video look good even with the old units.
  11. galbaldy

    Gorgeous Hind?

    Yeah, just release it with whatever scripts you have. They're going to be replaced by the mods anyway.
  12. galbaldy

    Red Hammer Studios

    Who did the music in that vid?
  13. galbaldy

    BD Grenade Pack v1.6

    Hey kylesarnik, did you finally get the pm?
  14. galbaldy

    Bonaire Island update

    Any updates?
  15. galbaldy

    Igla or Strela missile launcher

    Here are a number of reference sites I believe you will find useful: http://img.photobucket.com/albums/v41/galbaldy/myredeye.jpg http://www.serwis-militarny.net/uzbr/sa7.php http://pvo.guns.ru/expo/interpoltech2004.htm Look under weapon systems for this one: https://naveodtechdiv.navsea.navy.mil/IraqOIG/iraqoig.asp
  16. galbaldy

    Manpads

    With a second MANPAD project in the works, I figured the community would like to know the status of this project.
  17. galbaldy

    RHS releases: Weapon Pack v1.01

    I'm having the same problem. Also the RPG gunner cannot fire his weapon either. Also, the vog-25 round creates a smoke trail behind it IRL. Anyways, good work.
  18. galbaldy

    CSLA 2 Update1

    Does anyone have problems with sound? I'm getting low quality music and sound for some reason.
  19. galbaldy

    Runway Lights

    the gulf war crisis demo has some... look on the island http://ofp.gamezone.cz/index.php?showthis=8101
  20. galbaldy

    M4A1 Pack

    If you plan on the first releease being final, then you should equip all the rifles with the laser. Otherwise, just save it for later.
  21. galbaldy

    M4A1 Pack

    If you plan on the first releease being final, then you should equip all the rifles with the laser. Otherwise, just save it for later.
  22. galbaldy

    M4A1 Pack

    Personally, I'd keep the muzzle flash.
  23. galbaldy

    M4A1 Pack

    Personally, I'd keep the muzzle flash.
  24. galbaldy

    Opf engine based photography 3 -no pics > 100kb

    This is my first pic: TTcowboy, marine pack M16A4
  25. galbaldy

    Unsung - updates

    Most of the grenades used by the NVA were of the RGD-33 and F-1 variety. http://www.inert-ord.net/russ02i/rgd33/index.html http://www.inert-ord.net/russ02i/f1_ebloc/index.html They also had a limited number of RGD-5s (They came in during the latter portion of the war) http://www.inert-ord.net/russ02i/rgd5/index.html Altough I can't provide an example, the Viet-cong also had home made grenades made from coca cola cans and bamboo sticks. The RGD-33 and F-1 were already made by the liberation 1945 mod team, so they saved you some trouble. http://ofp.gamezone.cz/_hosted/lib4145/libprojects01.htm Here's another I found; not sure what it's called though.
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