googler
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Whos making a shepard screwing sheep mod again?
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hi im looking for a good desert m2a2 bradley...used to have on e but its gone. Anyone know?
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Could we, through clever scripting and such, turn ofp into a firefighting simulator with working hoses and expanding fires and water supply problems for the firetrucks? wee!
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Could we dedicate this thread to various Addon FAQ's?
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Hi , nice one! How would I attach this puppy to, say, a BAS Blackhawk with the built in BAS jeep carrying script?
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Hh-60j jayhawk, seahawks and hc-130h
googler replied to ExtracTioN's topic in ADDONS & MODS: COMPLETE
i have ecp. I launch a torpedoe and something that looks like a thin straight metal rod shoots out of the water, impales my chopper, and I go whirling into the sea every time. wierd bug ey? Nice choppers though. -
Any chance of putting a halfway realistic side-sweeping capability on this puppy? (Lookin real fine btw). Cant circle sideways so well with the choppers to date - real choppers should have no problem going 100 sideways - ofp doesnt wanna do that.... & how about implementing some type of "combined radar abilities" like dkms new tunguska for missions with a radar spotter helo? Looking very good, just wondering cuz Im a big fan of chopper missions but rarely find the chopperbehaviour realistic. (I.e AI choppers go charging right over their targets instead of circling around em, pickin em off)
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second guy to the right is Jim Dowdard...he was suffering from the Shang-Hai clap at the time of this photo...
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whoa! Really really really really great thanks! Can an AI pilot takeoff somehow? I tried placing them (RAD-f-18s) but they seem to be just frozen at the catwalk...however, they dont just blindly proceed to the next waypoint and fall off the deck, it should be noted, so they must be picking up on something... While we're at it: How does one get the RAD-F-18s wingtips to start out folded up again? Isnt there some init code script for that? Hope this is viewed as carrier related...
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Am I smelling "Animal Farm: The official OFP mod" Arm the chickens. Arm the horses. Arm the pigs. These guys will fight like animals.
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hmm cant you tell it to just dotarget?
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Yeah theres alot of BBC documentaries on tv about apache units nowadays. If flashpoint could follow the tactics of what the real choppers do ..weeellll ... that would open up a whole new chapter to the game! Flashpoint also doesnt really let you fly correctly, for some reason the sidesweeping isnt fast enough, Ive never been able to properly circle around targets with my nose facing the target...its just too slow! Â These things should be capable of doing like 150 going sideways at least, and that in a circular orbit around their targets...always facing it, fireing Mix it with a pilot rescue script,
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hmm thanks but it didnt do the trick. See its 2am & theres a vil and it has ruins where dmitri and vlad and their buddies set up, and our MARPAATs are comin in low through the tundra, but dmitri fires a buncha flares, cuz he gets triggered by us as we get closer. Vlad does too, and their buddies begin to pepper us with their rpks as we crawl through the bushes returning fire -
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Heres a little script I found for setting the initial velocity for a chopper...could I apply this to a waypoint somehow? That way I could set the velocity at the waypoint when the apache does a "this dotarget t1", and then also set it at the next waypoint when it does a "this dofire t1", then have the apache maybe just get into a negative velocity to go backwards and back down behind the hillcrest? heres the script, for theinitfield of an object...is there a way of applying this script to a waypoint? v0=100; v0 = v0/3.6; dir=getDir(this);vBase = [sin(dir),cos(dir), 0]  ;this  setVelocity  [(vBase select 0)*v0,(vBase select 1) * v0, 0]; this flyinheight 10;
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How would I make a trigger that is triggered only by a few specific units? Like , I dont want the W choppers to trigger it, I want only the W troops to trigger it. ? thanks, hopefully