Jump to content

gruenkopf

Member
  • Content Count

    1
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About gruenkopf

  • Rank
    Newbie
  1. hi we have some trouble with the textures in o2 first i build my model in cinema4d did the texturing and exported it as .3ds then i saved it again in deep exploration to get the import in o2 working - cinema writes somehow not enough data for o2 - after that i imported at in oxygen - model seems to apear right but somehow i dont get my textures work i did the whole uwmapping in cinema in deep exploration all textures are shown at the right place so i think my model is alright and the problem lies at oxygens side my questions: 1. does oxygen export support to have more than one texture aplied to one part of the model? 2. does oxygen support uw mapping? 3. if so can i import uw mapping from 3ds (3dstudio/ cinema4d / gmax?) 4. and is there a tutorial which describes the texturing of object with uw mapping? i know about the one with planar backgroundmapping - i belief this one doesnt work for me with an other model i have shown textures in oxygen but in flashpoint its all somehow grey i packed the paa and pac files together with my model - but still grey so can you please tell me which texturepaths i have to use? and one last question ( for this time ;-) ) whats the difference between paa and pac? thx in advance greetings
×