hi
we have some trouble with the textures in o2
first i build my model in cinema4d did the texturing and exported it as .3ds
then i saved it again in deep exploration to get the import in o2 working - cinema writes somehow not enough data for o2 -
after that i imported at in oxygen - model seems to apear right but somehow i dont get my textures work
i did the whole uwmapping in cinema
in deep exploration all textures are shown at the right place so i think my model is alright
and the problem lies at oxygens side
my questions:
1. does oxygen export support to have more than one texture aplied to one part of the model?
2. does oxygen support uw mapping?
3. if so can i import uw mapping from 3ds (3dstudio/ cinema4d / gmax?)
4. and is there a tutorial which describes the texturing of object with uw mapping?
i know about the one with planar backgroundmapping - i belief this one doesnt work for me
with an other model i have shown textures in oxygen but in flashpoint its all somehow grey
i packed the paa and pac files together with my model - but still grey
so can you please tell me which texturepaths i have to use?
and one last question ( for this time ;-) ) whats the difference between paa and pac?
thx in advance
greetings