gerwulf
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I tried the config you provided and found it to make no difference. A diff of both files also showed that they were identical. So I still get the popup ad about the p3d Anyway, I don't care as long as it doesn't keep me from playing Gerwulf [update] Here are the MD5 sums of my addons folder, in case you want to compare them: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Filename Size MD5 sum avia.pbo 2,444,040 c188ee799d9210d23138886db3b2f204 CATintro.pbo 67,611,875 9a8671b2d334b7af9d9534b78d14b481 chaika.pbo 2,852,533 5f6e97039ddec051a06406602b91cbd3 DAMP_civs.pbo 2,272 70c2369bc4fe7fa1c627672ddc84e272 hiluxmg.pbo 5,474,407 b22dbca6d06106acd59c4a99dbfc9930 ICP_rfwp.pbo 30,549,180 565e0bb0ecb1e66445e212b8e5f561b4 ICPrpg7.pbo 9,443,065 76ef93dd7d054894caccb17a41e76889 JAM_Magazines.pbo 7,277,051 180899c972da88e54e25e73cde66a538 JAM_Sounds.pbo 4,999,440 dcb6bac3da2513043e1fbc49be7f28dd jjr_rebels.pbo 19,254,787 d5bce14cd571480f13f3f1ede1b1bf49 LSR_vdv.pbo 24,441,561 981c791a16bc516501d6c2e7f6283610
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I used the link provided in this post, plus JAM3 as suggested in the link below that. Yet, I get this error. Strange... am I the only one to have this problem?
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Just got the GMER 1.21 and found the following popup error before getting to the briefing screen: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Error loading jjr_rebels\jjr_rebel.p3d (Magic) Everything seems to work okay though, so I'm just gonna continue Gerwulf
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Hi hermano, me & some friends played some rounds with beta 3-4 now, and we find it awesome Some things we noticed: if I play on my system, being the server, then I can't see other players when they enter spawned vehicles. E.g.: the two Mi17s that are in the base from the start are fine, but Toyotas, enemy tanks, 'downed' Mi17s from the medevac missions and the like are not. We tested that behaviour with a dedicated server and found that the problem seems to only occur on the server, all clients can see each other. Another glitch seems to be the Medevac Copter, which hovers for days over the hangar at the base after returning, and never lands. Third, a minor issue: when I call for a mission at the CO and open the Select Weapons dialogue shortly afterwards, and thus get the status/mission hintbox while having the weapons open, that dialogue doesn't change selections anymore, until after I quit and reenter it. Fourth: when I choose to change the insert point after the AI has already stopped at the old location for the insert, the chopper moves to the new location, but does not gain height, which results in a crash into any obstacle on the way there. Fifth: I'm unable to save the mission. The scripts say they saved the game, but I'm unable to see any files created in the folders, and if I resume the slot later on it says it didn't find a game there. Sixth: maybe you could add your ICQ/MSN/whatever to your profile so we could ask you to join in when we play; since we don't know ourselves when that happens, a PM wouldn't be fast enough. Looking forward to see you in Afghanistan, thanks for this marvellous mission, greetings from Hannover, Gerwulf
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It's working now with the Marine Assault Pack, even after doing some other stuff and returning ;) Strange... I hope the cause of this bug is found soon. Until then: Happy OPFORing! Gerwulf
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Hi there, first: great addon, just what I needed! second: wasn't able to start any preview in the editor with only the most recent JAM and this addon, OFP just hung there, luckily I was able to kill it via the task manager. After reading the posts about the BAS stuff, I shuffled their addons in and out of my mod folder, and the essence is this: I need to have: - bas_mah60.pbo (20.088.735 Bytes) - bas_soar185.pbo (17.399 Bytes) - bas_soarpilots.pbo (32.768 Bytes) in my mod folder for the OPFOR units to work. bas_mah60 depends on bas_soar185 and that in turn on bas_soarpilots (or the other way round). Just the soarpilots or soar185 are not enough, so I guess it's something in the bas_mah60 that has an effect on the OPFOR addon. Hope this helps, Gerwulf [update]: After playing some other game and going back into OFP later, I once again am unable to start any preview in the editor. I'll post here if I can come up with another idea... dang...