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goldmember

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Everything posted by goldmember

  1. HI! Realistic explosion MOD v1.1 Modified explosion effect (shell,rocket and other) in config.bin changes to version 1.0 ---------------------- - Vehicle explosion and burning scripts (sound and light) are built into config.bin by eventhandlers. - 4 different fuel_explosion sounds and 2 new armorhit sounds. - Variable vehicle explosion (in size) depend on the class of vehicle. Every usermade Addon inherits these effects without typing any command if it has the same "class CfgVehicles" tree than OFP uses. Installation as separate MOD: 1) Unzip and copy GMR_exploMOD folder to your Operationflashpoint directory. 2) Right-click on your Resistance shortcut on your desktop and select "Create Shortcut". A new shortcut will appear on your desktop. 3) Right-click on that new shortcut and rename it to "GMR_exploMOD". 4) Edit the new shortcut properties and add "-mod=GMR_exploMOD" (minus the quotes) at the end of the target field. Make sure there is a space between FlashpointResistence.exe and -mod=GMR_exploMOD QUICK Installation for advanced users: Replace config.bin in OperationFlashpoint\Res\Bin directory, and copy GMR.pbo file to OperationFlashpoint\Addon directory. link to: GMR_explomodv1.1.zip (use the whole line!) http://us.f1f.yahoofs.com/users....BX3KP2y OFP version 1.91 required. by Goldmember13 Goldmember13@freemail.hu
  2. goldmember

    Realistic explosion mod  v1.1

    That would be a real christmas miracle! Sorry, maybe in early january.
  3. That way can not be changed. You can not make new class explosion. But If you disable regular explosion effect - to make explosive = 0 to ammo class - you can put any new effect by script and eventhandler. Do you have pictures or video footage about bullet30/25mm impact explosion effect. I also wanted to change this, but do not know how it looks in real.
  4. goldmember

    Realistic explosion mod  v1.1

    I am afraid you should give up playing GMR in MP. I have no time, no skill to work out this. I optimized my scripts as much as I could but make it MP compatible is beyond my knowledge. Maybe somebody willing to do this for you.
  5. goldmember

    Realistic explosion mod  v1.1

    Hi! I think about MP problem and realized that maybe the smoking, burning debrises cause lag. Every destroyed vehicle has 4-6 debrises and each of them runs separatley a script which makes smoke or fire on it. In this new version debris can be disabled or limited in two ways, I hope it is helps. Besides I made some optimalization too. Plus: this contains the aircraft destruction by missile effect too, and he has strong PC and like lot of debris - as L.H. Oswald pic - now can be do it. It would be great if somebody would test it how it works. I upload GMR_MP_test.zip to briefcase http://au.f2.pg.briefcase.yahoo.com/ ID: ftielemans PW: dey8p7 GMR_mod folder
  6. goldmember

    Realistic explosion mod  v1.1

    Missile hit rarely make dammage 1 to aircraft, therefore must used lower getdammage value. I think the original destroyed aircraft model is not fit to such an explosion, so I deleted. I will put little objects as debris into the explosion, that would represent the remains of aircraft.
  7. goldmember

    Realistic explosion mod  v1.1

    Yesterday I saw effect picures of OGWC, and I made ourself a same aircraft destruction by missile effect in the air. I hope they do not mind. IF you think need such a thing I could put it to next version. Aircraft_explo_test.zip http://au.f2.pg.briefcase.yahoo.com/ ID: ftielemans PW: dey8p7 GMR_mod folder
  8. goldmember

    Realistic explosion mod  v1.1

    I should say you think wrong. Dead body effect exist since version 1.43. ------------------------------------------------------------------------ About MP problem: I wish I could help you. I have no idea what causes lag, I am not a programmer, I do not know what effect is local and what goes to server and why and how ... Earlier you not complaint about MP, what was the first version when that seriuos lag problem arised? ----------------------------------------------------------------------- I rewrote debris script, now can be set how many debris you want around vehicle in average.
  9. goldmember

    Finnish defence forces mod 1.1

    Man! You spoil my pleasure in early morning with your pure fabrication. "LOTS OF ERROR" DO You think anybody would play my mod if it is full of bugs? I admit there is some problem between unofficial addons and GMR mod, but it is far from your statemant. And of course causes problem running GMR and FDF mod together, after all they have a different modified config.bin. So you oblige me by not talking about my mod in hostile attitude in the future. thanks
  10. goldmember

    Realistic explosion mod  v1.1

    It looks you slept over the last 3-2 weeks. Firstly, crater error already solved. Secondly every effect can be turn on/off in EXP_INIT.SQS file (search for GMR_Forevercrater). Thirdly not every crater stays permanently on ground, just craters under destroyed vehicle. So if you saw hundreds craters around on map it was not my fault, unless you destroyed hundreds of vehicles.
  11. goldmember

    Realistic explosion mod  v1.1

    I use this for big arty explosions. Check that test mission. Shell_explo_test.zip http://au.f2.pg.briefcase.yahoo.com/ ID: ftielemans PW: dey8p7
  12. goldmember

    Realistic explosion mod  v1.1

    Yes you have to, or you can download it if you want. http://au.f2.pg.briefcase.yahoo.com/ ID: ftielemans PW: dey8p7 GMR_mod folder
  13. goldmember

    Realistic explosion mod  v1.1

    Try it on default BIS vehicle. I upload beta2, fixed reversing error and working on more vehicles.
  14. goldmember

    Realistic explosion mod  v1.1

    Upps! Reversing is negativ speed. I will fix that.
  15. goldmember

    Realistic explosion mod  v1.1

    Truck_dust_beta1.zip includes: - new track dust to vehicle - vehicle breakdown smoke (only armored vehicle yet) http://au.f2.pg.briefcase.yahoo.com/ ID: ftielemans PW: dey8p7 GMR_mod folder Installation: Open GMR.pbo and copy (replace) these files into it. Replace config.bin with new one. Note: If you want to test it on winter maps, edit GMR_trackdust in exp_init.sqs file!
  16. goldmember

    Realistic explosion mod  v1.1

    If I remember well these script lines is no mine. Had you tried it with disabled GMR_helidust as well? Maybe that help. ----------------------------------------------------------- I forgot. Tonight I will realesed beta version of new trackdust.
  17. goldmember

    Realistic explosion mod  v1.1

    they are look weaponnames to me We have to find andersson for help. --------------------------------------------------------------- A couple of weeks(month?) ago we talked about vehicles trackdust. I said that is can be modified or disabled, because - in my opinion - not on every ground type fit that yellow-lightbrown color trackdust. For example winter maps! Such as helidust script, can be easily put costum trackdust under vehicle, that suitable for different needs. This have advantages and disadvantages: advantages: - better dustcolor to different maps: green islands, winter maps, vietnam or BAS maps - amount of dust could depend on weather type (sunny - more; rainy - less) disadvantages: - on road would be same dust than off road So shoud I continue this work or I leave it?
  18. goldmember

    Realistic explosion mod  v1.1

    Yes this definitely need. So here it is. Boat explosion makes waterwave. Shell requires more time, if it is possible of coure. bugfix0.2_to_v1.49.zip http://au.f2.pg.briefcase.yahoo.com/ ID: ftielemans PW: dey8p7 GMR_mod folder
  19. goldmember

    Realistic explosion mod  v1.1

    Nice bug lol! What we learned today? If you fly never turn off the engine in the air. I rewrote the scripts, if player is pilot, engine shutdown in air not means that aircratf got serious dammage. In this case there will be no smoke effect at all. If AI is pilot the effect will work (AI not so idiot to turn off engine in air just for fun ). I upload the fixes - bugfix01_to_v1.49.zip - to briefcase. This file contains previous crater fix too. http://au.f2.pg.briefcase.yahoo.com/ ID: ftielemans PW: dey8p7 GMR_mod folder
  20. goldmember

    Realistic explosion mod  v1.1

    Thanks to Killswitch it seems crater working without GMR_crater.pbo finally. 1. Open GMR.pbo file and replace new config.cpp file with the old one. 2. Remove GMR_crater.pbo file from addons folder file: config.cpp http://au.f2.pg.briefcase.yahoo.com/ ID: ftielemans PW: dey8p7 GMR_mod folder
  21. goldmember

    Realistic explosion mod  v1.1

    Yes, you solved -the crater- problem, but forget to tell me you made a new -bigger- one. Debrises are floating in the air. So we won't get more foreward. Believe me I cope with this problem enough, this object must be stored in separate pbo file. This one is cursed. But not worth to deal with problem more, must copied GMR_crater.pbo to main Addon folder and works fine.
  22. goldmember

    Realistic explosion mod  v1.1

    The problem is already solved if you read carefully previous posts. This GMR_crater.pbo is need if GMR_forevercrater = 1 in exp_init.sqs. Then crater stays under vehicle forever (in basic game crater disappering after 3 minutes)
  23. goldmember

    Realistic explosion mod  v1.1

    Thank you very much! You frozen my PC again! Still not working. BTW how long you tested, because crater object is come to under destroyed vehicle appr. 2 minutes after explosion. Untill the problem not arises. Please mail me your config.cpp if it is really woorking. goldmember13@freemail.hu thanks
  24. goldmember

    Realistic explosion mod  v1.1

    The crater addon not accidentally came to separate pbo file. Whenever I put it to the config.cpp of GMR.pbo allways strange things happened during test. Crater object not appeared at all, debrises disappered, game freezed etc. I got bored with it and I put it different pbo file.
  25. goldmember

    Realistic explosion mod  v1.1

    Try to disable crater ( GMR_forevercrater = 0) in exp_init.sqs and delete "GMR_crater" in mission.sqm too before you start editing mission. ------------------------------------------------------------- I checked some old official missions but I did not encountered "missing GMR_crater.pbo" error message.
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