Jump to content

goldmember

Member
  • Content Count

    236
  • Joined

  • Last visited

  • Medals

Everything posted by goldmember

  1. goldmember

    Realistic explosion mod  v1.1

    Im not expert in multipayer config, but first let me know what effects is not visible by clients: ammo exposions or vehicle explosion and burnings?
  2. goldmember

    Realistic explosion mod  v1.1

    I upload to my briefcase - debris_is_fine.zip - file, I hope in there all debris caused problem is fixed. I tested many ways and didn't find errors but we couldn't be 100% sure. Please test it. (bin not contains Blood or INQ support!)
  3. goldmember

    Realistic explosion mod  v1.1

    This is FIXED too.
  4. goldmember

    Realistic explosion mod  v1.1

    Tanks for BUG report, and sorry for that. "missing addons: aa745" - FIXED (same like missing 'burningfire' stupid me!!!) "6 O'CLOCK, Shrapnel mid2, 500" so AI identify (and maybe target?) debris - FIXED "Lots of tank and missile shots are now missing their targets by far!" - it was maybe because of debris targeting, FIXED "PUT OUT FIRE" thing - It was in previous versions too, this is the "price" of lighting effect in dark. If anybody has an idea how can I add lights on different way tell me. "Script \OFPEC_Blood\Blood_init.sqs not found" - bin files wasn't modified so if it worked in v1.2 it must in v1.3 "No entry 'flamer_config.bin/CfgWeapons.gsh302'" - I think it is not my fault.
  5. goldmember

    Realistic explosion mod  v1.1

    FallenPaladin: flamer version: big,longlasting flame,basic ofp smoke middle version: not big, rapid flame, basic ofp smoke smoker version: even less big, rapid flame, more smoke RPG problem: Only one config class handles all ammo explosions, so there is no chance - as i know - to solve this. mr.bean: I tested and has sounds. It mustbe your "unique" problem.
  6. goldmember

    Realistic explosion mod  v1.1

    HOW could be? Which bin files was used?
  7. goldmember

    Realistic explosion mod  v1.1

    Realistic explosion MOD v1.3 Modified explosion effect (shell,rocket and other) in config.bin and more! changes to version 1.2 ---------------------- - added debris (they sometimes burning or smoking) around destroyed vehicles - burning flames more effected by wind - burning period now longer - INQ weaponpack addon support - must copy all INQ mode related files to GMR_exploMOD folder! (bin file names: flamer_blood_inq_config.bin middle_blood_inq_config.bin smoker_blood_inq_config.bin) link to: GMR_explomodv1.3.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap OFP version 1.91 required. by Goldmember13 Goldmember13@freemail.hu
  8. goldmember

    Realistic explosion mod  v1.1

    Yup. How's the Dynamic Range support coming along? Any chance of a fully working version anytime soon? Â Dynrange config. I spook with Pitviper he said will release it soon. But If you know him better maybe you could accelerete this "process". One or two days I will release version 1.3 (debris, full INQ mod and if miracle happenes Dynamicrange support)
  9. goldmember

    Realistic explosion mod  v1.1

    Yes. (Sorry if I was a little confusing)
  10. goldmember

    Realistic explosion mod  v1.1

    Realistic explosion MOD - debris effect I added a small feature. Burning, smoking debris around the destroyed vehicle. Just replace old GMR.pbo with new one, it works all bin files. link to: GMR_debris.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap
  11. goldmember

    Realistic explosion mod  v1.1

    Realistic explosion MOD new features I added a small feature. Burning, smoking debris around the destroyed vehicle. Download pictures. link to: Debris_shots.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap
  12. goldmember

    Realistic explosion mod  v1.1

    Realistic explosion MOD INQ weaponspack support (testing) Just replace config.bin in GMR_exploMOD folder and copy here all INQ related files too. Please report any bug you find. link to: GMR_explo+blood+INQtest.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap
  13. goldmember

    Realistic explosion mod  v1.1

    I used ofpmanager1.2 to convert bin file to cpp. But converting method not 100 % safe. The file can be read nicely but not working under OFP. Something wrong I don't know what is it. When I try to copy soldier related changes from dynamicrange config.cpp to my config.cpp during the test I allways get "VALUE NOT AN ARRAY" error message. (Need to test the cpp file after I changed 20-30 rows, it is necessary because error messsage not refer to which line is wrong and then must start the whole thing from the beginning) SO I don't know which line is wrong but I don't want to test it row by row. I will last for ages. That is why I need working cpp file. Im on track to find one.
  14. goldmember

    Realistic explosion mod  v1.1

    Realistic explosion MOD Dynamicrange support Everything done exept soldiers moving sound. I can't do that untill I get a proper dynamicrange cpp file. Installation: Just replace config.bin in GMR_exploMOD folder and copy dynamicrange.pbo file too. link to: GMR_explo+blood+dynrange.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap
  15. goldmember

    Realistic explosion mod  v1.1

    Maybe this is your private bug? Nobody else report that. I will investigate this shock dust problem after finished Dynamicrange and INQ pack support.
  16. goldmember

    Realistic explosion mod  v1.1

    Please don't tell me you find this error again! (in which mission?) I tested - as separare mod, dynamicrange.pbo copied into this mod folders - on official ofp and resistance mission but didn't noticed. Tank shock script: I already wanted to use this effects but there is a problem about ground color. Only one color can be used if I build into explomod but this case won't be fit for every island.
  17. goldmember

    Realistic explosion mod  v1.1

    I uploaded a beta version. Vehicle sounds still missing, but weapon and explosion is done. Please test it and repost bugs.
  18. goldmember

    Realistic explosion mod  v1.1

    If we don't have proper dynamicrange config.bin, then GRM_explomod's congif.bin will be the master and dynamicrange'changes must be implement to it. It will be work surely but takes a "little" more time.
  19. goldmember

    Realistic explosion mod  v1.1

    NOt really because it is decypted. We need an editable and playable version. I upload a file GMR_instant.cpp that contains only the changes of GMR_exploMOD to default OFP config.bin. link: http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap
  20. goldmember

    Realistic explosion mod  v1.1

    Munger! Do you have an editable version of Dynamicrange config.bin? BEcause integrating GRM_exploMOD into Dynamicrange will be much faster than integrating Dynamicrange into GRM_exploMOD.
  21. goldmember

    Realistic explosion mod  v1.1

    Realistic explosion MOD v1.2 changes to version 1.1 ---------------------- - Fuelstation now explodes - "missing addon burningfire" bug fixed - OFPEC Blood addon support - 3 different (in smoke and flame sizes) kind effects link to: GMR_explomodv1.2.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap OFP version 1.91 required. by Goldmember13 Goldmember13@freemail.hu
  22. goldmember

    Realistic explosion mod  v1.1

    I discovered a following: If i play any mission started form mission editor it works fine, but when I play official single missions these error message occur every time. Now I try to implement these "burninfire" to config.bin, maybe this will help.
  23. goldmember

    Realistic explosion mod  v1.1

    Burningfire is 'my addon' (but is it true it's came from CAT's).This addon is stored in GMR.pbo which is in version 1.1. These error occured when you use my testmission? If yes please edit that mission.sqm and check the first 3-4 row. addOns[]= { }; If you see there "Burningfire" here please delete it. Something unique problem could be because only you report that!!!
  24. goldmember

    Realistic explosion mod  v1.1

    RealweaponSoundpack = INQ weaponspack?
  25. goldmember

    Realistic explosion mod  v1.1

    I made you the blood compatible versions link to: http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap
×