goldmember
Member-
Content Count
236 -
Joined
-
Last visited
-
Medals
Everything posted by goldmember
-
Im not expert in multipayer config, but first let me know what effects is not visible by clients: ammo exposions or vehicle explosion and burnings?
-
I upload to my briefcase - debris_is_fine.zip - file, I hope in there all debris caused problem is fixed. I tested many ways and didn't find errors but we couldn't be 100% sure. Please test it. (bin not contains Blood or INQ support!)
-
This is FIXED too.
-
Tanks for BUG report, and sorry for that. "missing addons: aa745" - FIXED (same like missing 'burningfire' stupid me!!!) "6 O'CLOCK, Shrapnel mid2, 500" so AI identify (and maybe target?) debris - FIXED "Lots of tank and missile shots are now missing their targets by far!" - it was maybe because of debris targeting, FIXED "PUT OUT FIRE" thing - It was in previous versions too, this is the "price" of lighting effect in dark. If anybody has an idea how can I add lights on different way tell me. "Script \OFPEC_Blood\Blood_init.sqs not found" - bin files wasn't modified so if it worked in v1.2 it must in v1.3 "No entry 'flamer_config.bin/CfgWeapons.gsh302'" - I think it is not my fault.
-
FallenPaladin: flamer version: big,longlasting flame,basic ofp smoke middle version: not big, rapid flame, basic ofp smoke smoker version: even less big, rapid flame, more smoke RPG problem: Only one config class handles all ammo explosions, so there is no chance - as i know - to solve this. mr.bean: I tested and has sounds. It mustbe your "unique" problem.
-
HOW could be? Which bin files was used?
-
Realistic explosion MOD v1.3 Modified explosion effect (shell,rocket and other) in config.bin and more! changes to version 1.2 ---------------------- - added debris (they sometimes burning or smoking) around destroyed vehicles - burning flames more effected by wind - burning period now longer - INQ weaponpack addon support - must copy all INQ mode related files to GMR_exploMOD folder! (bin file names: flamer_blood_inq_config.bin middle_blood_inq_config.bin smoker_blood_inq_config.bin) link to: GMR_explomodv1.3.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap OFP version 1.91 required. by Goldmember13 Goldmember13@freemail.hu
-
Yup. How's the Dynamic Range support coming along? Any chance of a fully working version anytime soon? Â Dynrange config. I spook with Pitviper he said will release it soon. But If you know him better maybe you could accelerete this "process". One or two days I will release version 1.3 (debris, full INQ mod and if miracle happenes Dynamicrange support)
-
Yes. (Sorry if I was a little confusing)
-
Realistic explosion MOD - debris effect I added a small feature. Burning, smoking debris around the destroyed vehicle. Just replace old GMR.pbo with new one, it works all bin files. link to: GMR_debris.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap
-
Realistic explosion MOD new features I added a small feature. Burning, smoking debris around the destroyed vehicle. Download pictures. link to: Debris_shots.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap
-
Realistic explosion MOD INQ weaponspack support (testing) Just replace config.bin in GMR_exploMOD folder and copy here all INQ related files too. Please report any bug you find. link to: GMR_explo+blood+INQtest.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap
-
I used ofpmanager1.2 to convert bin file to cpp. But converting method not 100 % safe. The file can be read nicely but not working under OFP. Something wrong I don't know what is it. When I try to copy soldier related changes from dynamicrange config.cpp to my config.cpp during the test I allways get "VALUE NOT AN ARRAY" error message. (Need to test the cpp file after I changed 20-30 rows, it is necessary because error messsage not refer to which line is wrong and then must start the whole thing from the beginning) SO I don't know which line is wrong but I don't want to test it row by row. I will last for ages. That is why I need working cpp file. Im on track to find one.
-
Realistic explosion MOD Dynamicrange support Everything done exept soldiers moving sound. I can't do that untill I get a proper dynamicrange cpp file. Installation: Just replace config.bin in GMR_exploMOD folder and copy dynamicrange.pbo file too. link to: GMR_explo+blood+dynrange.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap
-
Maybe this is your private bug? Nobody else report that. I will investigate this shock dust problem after finished Dynamicrange and INQ pack support.
-
Please don't tell me you find this error again! (in which mission?) I tested - as separare mod, dynamicrange.pbo copied into this mod folders - on official ofp and resistance mission but didn't noticed. Tank shock script: I already wanted to use this effects but there is a problem about ground color. Only one color can be used if I build into explomod but this case won't be fit for every island.
-
I uploaded a beta version. Vehicle sounds still missing, but weapon and explosion is done. Please test it and repost bugs.
-
If we don't have proper dynamicrange config.bin, then GRM_explomod's congif.bin will be the master and dynamicrange'changes must be implement to it. It will be work surely but takes a "little" more time.
-
NOt really because it is decypted. We need an editable and playable version. I upload a file GMR_instant.cpp that contains only the changes of GMR_exploMOD to default OFP config.bin. link: http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap
-
Munger! Do you have an editable version of Dynamicrange config.bin? BEcause integrating GRM_exploMOD into Dynamicrange will be much faster than integrating Dynamicrange into GRM_exploMOD.
-
Realistic explosion MOD v1.2 changes to version 1.1 ---------------------- - Fuelstation now explodes - "missing addon burningfire" bug fixed - OFPEC Blood addon support - 3 different (in smoke and flame sizes) kind effects link to: GMR_explomodv1.2.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap OFP version 1.91 required. by Goldmember13 Goldmember13@freemail.hu
-
I discovered a following: If i play any mission started form mission editor it works fine, but when I play official single missions these error message occur every time. Now I try to implement these "burninfire" to config.bin, maybe this will help.
-
Burningfire is 'my addon' (but is it true it's came from CAT's).This addon is stored in GMR.pbo which is in version 1.1. These error occured when you use my testmission? If yes please edit that mission.sqm and check the first 3-4 row. addOns[]= { }; If you see there "Burningfire" here please delete it. Something unique problem could be because only you report that!!!
-
RealweaponSoundpack = INQ weaponspack?
-
I made you the blood compatible versions link to: http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap