gmneal
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The Steyr USR is a post ban only weapon. They are modified Steyr AUGs that have a number of features removed or changed in order to comply with the Gun Control Act of 1985. However, the Steyr AUG is preban only. They were imported before 1985 and are becoming scarce and will not be imported into the US again. If you really want one, they run about $3000+. SneakySix I did not see your pic, but if it can beat the guns I personally own, I use an M60 LMG and a Twin 50cal mount on board my ship. I also am responsible for VLS or vertical launching missile system.
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Here's a few of my babies. My Colt M4, with an A.R.M.S. SIR System, ATN 5x33L scope, ATN Ultra sight, Laser Devices Blast System, Magpul M93 Modstock, Magpul Modgrip, J+P Precision Target trigger, Titanium bolt carrier, 12 Colt 30rd mags, and 6 Israeli Orlite 30rd mags. My Olympic Arms SGW heavy barrel, with a Fobus grip, and Chromelined internals. Steyr USR, with Trijicon ACOG TA01NSN, Sureshot laser, and Barrel shroud. Bulgarian AK stamped reciever .223 cal and Mossberg M90 Pistol grip 12 gauge.
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23-Down, I used the script that you posted and it worked well, however I cant get the sleeping soldiers to wake up. Any ideas?
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23-Down, I used the script that you posted and it worked well, however I cant get the sleeping soldiers to wake up. Any ideas?
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Thanks Ill check that out.
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Hmmm...Ill try that
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I am making a mission in which the player has to sneak by four sleeping guards and a few sentry patrols in order to bag and grab an enemy officer. I am using a anim pack, and the sleep anim is static, I can get the gaurds to sleep but cant get them to rise again once the sentries have discovered the player. I also cant get the officer to wake or rise once the player has captured him or when the player is discovered. Any ideas? Any help will be greatly appreciated.
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Jackal, just so you know, the SEALS, as well as Army Special forces, no longer use the HK MK 23 aka SOCOM anymore. It was replaced by the SIG P226. The reason I know this is because I am a gunner's mate; and my instructor is a Naval Special Warefare Small Arms (SAAMI) Instructor for SEAL Team 1.
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I got the support pack, and followed the readme, however, when I try to play the mission that I made; it displays the following error. Support Pack Error: There appears to be an error in your artillery definitions. The "Heavy Mortar (Illum)" definition does not have the required number of elements. Please edit the definition for "Heavy Mortar (Illum)" in "init_artillery.sqs" and ensure that all elements are correct. The error appears to be in your "120mm Mortar Illum" fire mission definition. exiting... I contacted Snyper, and he said that he just didn't have the time. If anyone could help me it would be greatly appreciated. Thanks GM Neal USN
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im in the process of making a pow rescue mission and i cant figure out how to do it. any help would be appreciated