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gecilada

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About gecilada

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  1. gecilada

    Great discovery!

    I use modified dispersions for tankguns too. (default is 0.002 I use 0.010). The tank battles last 4 times longer, much more realistic.
  2. Change the accuracy value in config.ccp to 1000 (accuracy=1000 and mgsoldiers,M2mg and tanks will attacks any choppers - hind, apach -
  3. gecilada

    Fortress1 modell that ai attacks

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CrunchyFrog @ Oct. 18 2002,10:57)</td></tr><tr><td id="QUOTE">place the default fortress 1, and edit the mission.sqm file, and set the fortress 1's side, to either west,east or guerilla<span id='postcolor'> That was the first idea that I tried. Not working! Need the p3d filename.
  4. gecilada

    Fortress1 modell that ai attacks

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (blackdog~ @ Oct. 18 2002,06:07)</td></tr><tr><td id="QUOTE">Why don't you just use the regular default Fortress 1?<span id='postcolor'> I wrote already. I need a fortress that AI tanks, aircrafts willing to attack!
  5. Hi! In Gunslinger Editorupgrade2.pbo there is a lots of building on each side that enemy AI attack, but Fortress1 missing. I think it could be done but I dont know the *.p3d name of fortress1 model. Can somebody help me? thaks
  6. gecilada

    Oil field

    Nice modells but textures need to be upgraded! bug: Objects can not be destroyed
  7. gecilada

    Lights on a machinge gun?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RED @ Oct. 13 2002,13:16)</td></tr><tr><td id="QUOTE">Other people will have to do that to their config.cpp so it wouldn't be to good to use that method. RED<span id='postcolor'> This is the only way to work. SO if you play sigle missions this config.cpp editing is good. You can use this for another addons too like OFPfortress' addons - mortar and costalgun -
  8. gecilada

    Lights on a machinge gun?

    Put these lines to the class CfgVehicles in config.cpp file. class Reflectors { class Left { color[]={0.00,0.00,0.00,0.00}; ambient[]={0.00,0.00,0.00,0.00}; position="L svetlo"; direction="konec L svetla"; hitpoint="L svetlo"; selection="L svetlo"; size=0.000; brightness=0.0000; }; class Right { color[]={0.00,0.00,0.00,0.00}; ambient[]={0.00,0.00,0.00,0.00}; position="P svetlo"; direction="konec P svetla"; hitpoint="P svetlo"; selection="P svetlo"; size=0.000; brightness=0.000; }; };
  9. If you want to see exploding trucks, jeeps, barells or ammoboxes just put in the vehicle config.cpp file : transportammo=10000 - for small exploding effect transportammo=30000 - for small exploding effect it works with transposrtfuel command also.
  10. gecilada

    Mid east

    Yes, maybe
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