

gr4vy
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Everything posted by gr4vy
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Perfect, simply perfect I'm just downloading it and then I'll take a ride through the mountains and I'm gonna speed through the snow with the Snowbike and with the KTM KLR 250 <- just can't stop But still waitin' for Winter NogoVA Can't you ask BIS to code it, so that noone can decompile it? please... please....... bye, gr4vy
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Soul_Assassin @ Oct. 23 2002,23:44)</td></tr><tr><td id="QUOTE">The B17 is already at testing stage and has openable bomb bay doors, custom bombs but its is impossible to have anykind of controllable gunner position on a plane ( I mean that can physicaly control a mg). I though hope that BIS can fix this soon.<span id='postcolor'> I thought that Marss911 has already posted screenshots of a plane with a gunner position and a working gun??? I'll post some screenies if I find them bye, gr4vy
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I'm converting atv from insane to ofp...
gr4vy replied to gr4vy's topic in ADDONS & MODS: DISCUSSION
Yeah. That's what I thought too, Major Fubar! By the way: I have solved the problem and have both vehicles now in Oxygen, so I'm moving forward The Flatbed truck will come in 2, maybe 3 versions: Civil Version with 4 seats (2 in the cockpit, 2 sitting on the ramp) Medic Version for Resistance (2 in the Cockpit, and 4 guys lying on the ramp) And a Combat Version with a mounted M2 machine gun or something like that I will keep you guys informed! bye, gr4vy -
Hello, everyone! I've started to convert the ATV from Insane for OFP. (by the way: Thanks to Cyanide for the file, everything worked well ) All started well, I extracted the file, loaded it into Z-Modeller (some kind of 3d prog, mostly used for racing games) in order to export it to a 3ds file... The body from the ATV is split up in parts, you have one modell for the body, the tires and for the steering thing. So I loaded everything in ZModeller and placed everything at its place. I applied a texture to the whole thing, so far so good. But when I export it to 3ds and want to load it in O2, the following message comes from O2: Missing KFDATA section. I don't have any clue, what this can mean... Can anyone help? But so far, here is a picture from the ATV in ZModeller: bye, gr4vy
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I'm converting atv from insane to ofp...
gr4vy replied to gr4vy's topic in ADDONS & MODS: DISCUSSION
Well, since I couldn't get this error fixed, I started preparing another car for O2... Once again from Insane, but this time it's a inofficial addon, and I'm allowed to convert it for OFP.. It's a Ford F350 flatbed: -
I'm converting atv from insane to ofp...
gr4vy replied to gr4vy's topic in ADDONS & MODS: DISCUSSION
Well, ok, I'll send em a Mail about it... But does someone have a solution for my problem which seems to be a general problem... bye, gr4vy -
I'm converting atv from insane to ofp...
gr4vy replied to gr4vy's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">er, im guessing those models have a copyright....so wouldnt what youre doing be illegal?<span id='postcolor'> As long I am not making any profit of it, it should be ok, or am I wrong? bye, gr4vy -
Hello, everyone! I've started to convert the ATV from Insane for OFP. (by the way: Thanks to Cyanide for the file, everything worked well ) All started well, I extracted the file, loaded it into Z-Modeller (some kind of 3d prog, mostly used for racing games) in order to export it to a 3ds file... The body from the ATV is split up in parts, you have one modell for the body, the tires and for the steering thing. So I loaded everything in ZModeller and placed everything at its place. I applied a texture to the whole thing, so far so good. But when I export it to 3ds and want to load it in O2, the following message comes from O2: Missing KFDATA section. I don't have any clue, what this can mean... Can anyone help? But so far, here is a picture from the ATV in ZModeller: bye, gr4vy
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I'm wondering why someone should use the crosshair at all? I mean OFP has the optics view, and the rest is Sh*t, because the weapons never fire to the spot where the crosshair is... When I'm running around in OFP and wanna shoot someone, I switch to optics view and give em a nicely aimed headshot Much better than firing without proper aiming, and you can#t do proper aiming with the "normal" crosshair. bye, gr4vy
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Well, that would interest me too, but I don't want to have such transforming vehicles, I would like to have a better "driving" ability for the planes on their way to the take off.. Or if you just have landed, you "switch" to vehicle mode and you can park the plane in the hangars or so... But another question comes to my mind... Are trailers possible?? I have the Idea, that you have parked a tank on a trailer, and of course, there should be a script that the tank on the trailer acts together with the trailer as one object... Then attach the trailer with the tank to a truck and pull it near the battlefield... Would be cool for resupply missions... gr4vy falls asleep and dreams of this bye, gr4vy
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gr4vy wants to have this: could pleeeeze anyone do this thing?? bye, gr4vy
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Nice, nice But what does the advertisement do on it??? This destroys much of the flair... Please release another version without the banners. Still good work bye, gr4vy EDIT: hehe, ok, i'm quiet
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Yes, yes, yes Now I'm waiting for missions like "capture the ship" or "overtake the ship" or hostage rescue missions, yeah, yeah, yeah!!! Sorry, must go now, and test it bye, gr4vy
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">From my perspective, all those cars were preferable to the 180 jets that came out after O2 was released. <span id='postcolor'> For me, I can say that I couldn't notice one single bullshit jet, after the release of o2... bye, gr4vy
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">At least the front portion of it since I don't think trailers are possible... <span id='postcolor'> Are you sure? I used to play MidtownMadness 2 some time ago, and they all said that trailers would be impossible. In the end one guy managed it to create a trailer and now it is not unusual when there's an addon with a trailer.. Just like BlackBaron and the car with the opening roof... So keep on dreaming bye, gr4vy
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">As long as nobody is selling their models, nothing wrong from my perspective. <span id='postcolor'> I totally agree to that. So start decompiling bf1942 bye, gr4vy
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">to all OFP car makers, what we really need is less friggin race cars and more coldwar era eastern european models, for realisms sake. plus.. their just really cool. <span id='postcolor'> My point! bye, gr4vy
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Well, it seems, that he is going to quit the OFP community </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I dont answer emails any more and i dont contact people in MSN.bye<span id='postcolor'> But his "surprise-car" is great... Some kind of alternative for the skoda bye, gr4vy
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Campana de malvinas and falklands war
gr4vy replied to Antichrist's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Quote (nolips71 @ Sep. 29 2002,13:52) we are not doing the british units we are doing for both sides Exactly! Why would we want to download two similar units from different teams? Why don't u just combine the best ones? then having all of our mods work and non of theres would not be very fair would it  <span id='postcolor'> Well, as I said, both mods have great potiency! And when you combine your units, you are able to give the player a greater variety of units, which can result in a greater quality of the campaign. bye, gr4vy -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote (hugo2020 @ Sep. 26 2002,08:13) would be nice, if the player can change the positions, driver>>gunner>>commander OFP engine does not support this <span id='postcolor'> I think, Hugo2020 means, that we can change positions just like in tanks, so that you just have to stop, and then change positions... Would that be possible?? bye, gr4vy
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Campana de malvinas and falklands war
gr4vy replied to Antichrist's topic in ADDONS & MODS: COMPLETE
Hey, c'mon! Where's the problem? You should be able to compromise, shouldn't you? It's just that the Falkland Guys concentrate on the British Units, and the Argentinian Guys work on the argentinian Units. When the Modelling Work is done, you exchange the Units, so that you can work on the British campaign and the "argies" can work on the Argentinian one. I see really a lot of potiency in both mods... But you both are making almost the same Units, and think of the player, this means for him, that he has to download the double amount of data, think of the 56k users! And there is noone needed, to play the controlling role.. The British do their thing and the Argentinians do theirs. And in the end you just combine! bye, gr4vy -
Wuddya have against the physics of battlefield1942?? It's very realistic, IMO! You can walk on ships, the handling of the jeep is a little bit more realistic... OK, OFP has its advances, but so does bf1942. And there are things, of course, where OFP is better than bf1942, but still, it's the otherway round, too. I love the "flexibility" of battlefield, but thats offtopic now... It's a fact, that BF1942 has some more features, which would be quite useful for ofp. Ok, maybe in OFP2 bye, gr4vy
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Dude, the pics on your page are large! I have 768 kbit/s downstream and now I'm sitting for 5 minutes to get your page loaded... Maybe you should compress the pics a little bit... I mean, 1.4 mb for every pic is quite much, when there are that many pics... bye, gr4vy
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I think the Planet of War mod developed such a script... They had an artillery cannon, which you could attach to any car via script... Maybe you ask them for permission to use and modify it for your anti-tank cannon? bye, gr4vy
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Well, ofp.info works fine for me, too. But I couldn't get if there is a Mogadishu Island now or not?? And if there is one, is it for 1.46 or for 1.75? bye, gr4vy EDIT and I did not find anything on ofp.info about mogadishu