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gore

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Everything posted by gore

  1. im buying a new computer and am wondering is it worth paying a extra 155 euros for a 128MB ATI Radeon 9800 Pro Graphics Card over a 128MB nVidia GeForce FX5200? also what about the problems about the flickering textures in ofp have they been resolved? and if not which is better in this regard? Â thanks gore
  2. gore

    Geforce fx5200 vs. radeon 9800 pro

    yea i think ill push it and get the radeon from what i hear the fx isnt that much better than a geforce 4
  3. gore

    Geforce fx5200 vs. radeon 9800 pro

    better than a 700mhz geforce3 32 mb any way HA HA thanks for the info
  4. gore

    Geforce fx5200 vs. radeon 9800 pro

    thats good to know tou have no problems but i realy want to know how big the performence difference between the two cards is because i dont understand all the specs! thanks fo the reply
  5. Maby bis will get around the invisable wall problem with some sort of randomly generater hills and vegitation which goes on forever like the sea in ofp does? maby it would be possible with thier improved streaming?
  6. gore

    Addons at ease!

    I think there sould be a small selection of Essential addons such as bas rangers ect. Maybe people could vote as to which should be on  this list
  7. gore

    Addons at ease

    I think there sould be a small selection of Essential addons such as bas rangers ect. Maybe people could vote as to which should be on  this list
  8. gore

    New bis webpage

    google search for vtv network http://www.vtv.org.vn/english/vtv/ General Features of Vietnam Television As stipulated in Decree No. 72/HDBT, issued by the Council of Ministers on August 30, 1984; and later on in Decree No. 52/CP, issued on August 16, 1993 by the Government of Socialist Republic of Vietnam, Vietnam Television is a governmental institution assigned with the function..........??
  9. gore

    Goty edition - 18.12.2002

    What exactly do you get in the GOTY edition ? you get one cd with the music in mp3 but does the game come on 1 cd or 2 im wonderind because i bought it by accident from amazon and i want to now if it will be any advantage in keeping it?
  10. gore

    Animation editor is out!

    Deer and Rabbits For the new year     Pleeease !!!! Â
  11. 700 mhz, Gforce 2 pci , with 800x600 resolution 500 view distance and it doesnt run that great
  12. i remember some one saying they changed there old island trees to the new ones (some of them). to do this u hex edit the old islands to use the new trees ? right? and if so what are the old tree names and what are the new tree names? thanks in advance
  13. gore

    1.90 bug list

    the sound in 1.9 is completly gone it worked with 1.85 and i tested it with cwc 1.30 am i doing somethig wrong    The sound is working again  (resstarted the comp) i wasnt just imagining it though
  14. gore

    Load texture probs with o2

    well i did lots of things and one of them must have worked thanks for the info
  15. I cant get any textures to appear in o2. i folowed vixers tutorial selected the pollies, pressing "A" to select the area where the picture has to show up, and then i right click and selected load texture, Â 1. does the texture have to be in a certin place? 2. It is already a supported size (512x512), 3. Does it have to be gif or tga or can it be pac? because nothing appears and when i press "B" it says theres no texture loaded What am i doing wrong? By the way the topic "Tex prob" didnt answer my duestions
  16. I cant get any textures to appear in o2. i folowed vixers tutorial selected the pollies, pressing "A" to select the area where the picture has to show up, and then i right click and selected load texture, Â 1. does the texture have to be in a certin place? 2. It is already a supported size (512x512), 3. Does it have to be gif or tga or can it be pac? because nothing appears and when i press "B" it says theres no texture loaded What am i doing wrong? By the way the topic "Tex prob" didnt answer my duestions
  17. gore

    Load texture probs with o2

    well i did lots of things and one of them must have worked thanks for the info
  18. Sorry i posted twice
  19. Sorry i posted twice
  20. gore

    Improved original islands?

    I think someone should make a download pack with all the new trees and stuff and the directories in which they are to be placed so that the old islands could be improved but the old missions gameplay would not be affected by having buildings in different places. What do ya think?
  21. Heres one i made that works {i think its abit less confusing }if u have any question just post em and ill try to explain. also if you need more missions just extend it a bit.finaly de-pbo someone elses campaign or one of bis's to se the structure of the folders </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> class MissionDefault { lives = -1; lost = ; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; }; class Campaign { name = "Full Campaign name here"; firstBattle = FullCampaignnameherewithnospaces; class FullCampaignnameherewithnospaces { name = "Full Campaign name here"; cutscene = ; firstMission = 01pilot; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = ; class 01pilot: MissionDefault { end1 = Mission2; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = 01pilot; template = 01pilot.noe; }; class 02pilot: MissionDefault { end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = 02pilot; template = 02pilot.Noe; }; };<span id='postcolor'>
  22. Would some one give me the average or normal poly counts for guns, Starting at first person view then third person view ect. (in decreasing detail). Also how many blocks does ofp normaly have, 5?
  23. gore

    Where has ofpec gone?

    What about ofp.cz or what ever its called any info on that
  24. gore

    Everybody in?

    Well suma told me that a while ago and i didnt mess with it, i cant wright that stuff properly at all but when i see it infont of me its all crystal clear
  25. gore

    Everybody in?

    ((x in z) or (not alive x)) and ((y in z) or (not alive y)) Expand this a bit, x and y are units and z is the helicopter(you put it in the condition of the trigger)
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